03-29-2013, 11:32 AM | #111 |
Join Date: Apr 2005
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Re: High Tech's low damage for rifles and LMG
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03-29-2013, 02:10 PM | #112 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: High Tech's low damage for rifles and LMG
I still don't see how internal explosions aren't also contact explosions anyway. AFAICT internal explosions automatically do three times maximum damage if you have vitals and maximum damage otherwise.
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03-29-2013, 03:07 PM | #113 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: High Tech's low damage for rifles and LMG
I think the reasoning is to do with average damage and effective wound mods.
Max damage is an effective WM of 1.7, ie if you apply WMx1.7 to the average die roll, you get 6 damage. The equivalent for internal explosions would be every die automatically counting as 10.5 damage. So, to smooth things out, you could either use Contact as WMx1.7 or Internal Explosion as dice-tally x 10.5... I think I'd go with a WMx1.5, as 1.7 is a pain to calc on the fly but die rolls are fun.
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08-19-2013, 03:36 PM | #114 |
Join Date: Jan 2008
Location: Somewhere between Cape Horn and Zenith Point
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Re: High Tech's low damage for rifles and LMG
Recently I was reading about one type of projectile that actually explodes inside a humam body upon hitting. It is the 7.92mm B Patronnen used by Wehrmacht in WWII in eastern front. I summed up that this round would be a SAPHE with 1d-3 [1d-3] follow-up cr exp damage.
So, the question about internal explosion and internal fragmentation damage is worth it. Internal damage is max damage, as contact damage? Or I have to rolled it? And as for fragmentation? For example, in the case of considering max damage, with the 3x modifier (vital), it would do 15 points of injury (only explosion considered), plus fragmentation! That I would rule it as an automatic 6 points (considering multiple fragmentation and possible vital). More than that would be overpowering, IMHO. Or, I am totally off mark here? Last edited by General Lee; 08-23-2013 at 08:08 PM. |
08-19-2013, 04:05 PM | #115 | |
Join Date: Jul 2008
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Re: High Tech's low damage for rifles and LMG
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Also, I don't think internal explosions get max damage. That's more of a confined explosion thing...it happens when you smother a grenade with your body, not when it lands on you. They do get the x3 wounding of course. I have never seen an answer to the perennial question of what internal fragmentation actually does.
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08-20-2013, 02:08 PM | #116 | ||
Join Date: Jan 2008
Location: Somewhere between Cape Horn and Zenith Point
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Re: High Tech's low damage for rifles and LMG
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Is debatable, though, if an explosion big enough cannot cause fragmentation to others nearby. |
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08-20-2013, 02:21 PM | #117 |
Join Date: Apr 2005
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Re: High Tech's low damage for rifles and LMG
That still doesn't entirely answer the question, though. There's still the question of how many fragments hit the person. And we can't really say "all of them" since there is no set limit.
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08-20-2013, 02:50 PM | #118 |
Join Date: Nov 2009
Location: Oregon
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Re: High Tech's low damage for rifles and LMG
My tentative ruling for contact or internal fragmentation is that it gives one automatic hit, plus additional hits based on the fragments' MoS. Internal fragments get a x3 Wound Modifier (which replaces the existing cutting modifier, rather than multiplying it). This isn't exactly what RAW says, but it doesn't contradict it either, and I feel is a fair interpretation.
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08-20-2013, 07:30 PM | #119 | |
Join Date: Jan 2008
Location: Somewhere between Cape Horn and Zenith Point
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Re: High Tech's low damage for rifles and LMG
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Now, if this is realistic, I dunno. |
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Tags |
guns, high-tech, rifle modern combat armor |
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