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Old 03-29-2013, 11:32 AM   #111
Phoenix_Dragon
 
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Default Re: High Tech's low damage for rifles and LMG

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Originally Posted by Anthony View Post
Rit's probably something like 4/6 or 5/6 for the chest front/back (depends if shoulders are classed as torso or arm), more like 1/6 from the sides or top, and basically no coverage of the abdomen.
Okay, that sounds just like what I was imagining. Thanks!
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Old 03-29-2013, 02:10 PM   #112
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Default Re: High Tech's low damage for rifles and LMG

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I don't know other than that I'd like a homogenous blob to take the extra injury from an internal explosion. But if it doesn't, does that mean it would be treated as in contact for maximum damage instead?
I still don't see how internal explosions aren't also contact explosions anyway. AFAICT internal explosions automatically do three times maximum damage if you have vitals and maximum damage otherwise.
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Old 03-29-2013, 03:07 PM   #113
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Default Re: High Tech's low damage for rifles and LMG

I think the reasoning is to do with average damage and effective wound mods.
Max damage is an effective WM of 1.7, ie if you apply WMx1.7 to the average die roll, you get 6 damage.
The equivalent for internal explosions would be every die automatically counting as 10.5 damage.
So, to smooth things out, you could either use Contact as WMx1.7 or Internal Explosion as dice-tally x 10.5... I think I'd go with a WMx1.5, as 1.7 is a pain to calc on the fly but die rolls are fun.
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Old 08-19-2013, 03:36 PM   #114
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Default Re: High Tech's low damage for rifles and LMG

Recently I was reading about one type of projectile that actually explodes inside a humam body upon hitting. It is the 7.92mm B Patronnen used by Wehrmacht in WWII in eastern front. I summed up that this round would be a SAPHE with 1d-3 [1d-3] follow-up cr exp damage.

So, the question about internal explosion and internal fragmentation damage is worth it.

Internal damage is max damage, as contact damage? Or I have to rolled it? And as for fragmentation?

For example, in the case of considering max damage, with the 3x modifier (vital), it would do 15 points of injury (only explosion considered), plus fragmentation! That I would rule it as an automatic 6 points (considering multiple fragmentation and possible vital). More than that would be overpowering, IMHO.

Or, I am totally off mark here?

Last edited by General Lee; 08-23-2013 at 08:08 PM.
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Old 08-19-2013, 04:05 PM   #115
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Default Re: High Tech's low damage for rifles and LMG

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Originally Posted by General Lee View Post
Recently I was reading about one type of projectile that actually explodes inside a humam body upon hitting. It is the 7.92mmX33 kurz B Patronnen used by Wehrmacht in WWII in eastern front. I summed up that this round would be a SAPHE with 1d-1 [1d-4] follow-up cr exp damage.

So, the question about internal explosion and internal fragmentation damage is worth it.

Internal damage is max damage, as contact damage? Or I have to rolled it? And as for fragmentation?

For example, in the case of considering max damage, with the 3x modifier (vital), it would do 15 points of injury (only explosion considered), plus fragmentation! That I would rule it as an automatic 6 points (considering multiple fragmentation and possible vital). More than that would be overpowering, IMHO.

Or, I am totally off mark here?
Well, AFAICT you're doing the math wrong, since max roll for 1d-4 is 2, so that x3 would give 6 HP injury. EDIT: No, I'm reading wrong, carry on.

Also, I don't think internal explosions get max damage. That's more of a confined explosion thing...it happens when you smother a grenade with your body, not when it lands on you. They do get the x3 wounding of course.

I have never seen an answer to the perennial question of what internal fragmentation actually does.
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Old 08-20-2013, 02:08 PM   #116
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Default Re: High Tech's low damage for rifles and LMG

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Originally Posted by Ulzgoroth View Post
Well, AFAICT you're doing the math wrong, since max roll for 1d-4 is 2, so that x3 would give 6 HP injury. EDIT: No, I'm reading wrong, carry on.

Also, I don't think internal explosions get max damage. That's more of a confined explosion thing...it happens when you smother a grenade with your body, not when it lands on you. They do get the x3 wounding of course.

I have never seen an answer to the perennial question of what internal fragmentation actually does.
After reading further into this mather, I think I founded the answer!

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If you apply it to an attack with Follow-Up (p. 105), penetration indicates the fragments automatically hit the victim but no one else.
Basic Set: Characters p. 104
So fragmentantion damage is rolled normally, but only hit the victim of the internal follow up damage, and have wound modifier cut (x1.5), plus x3 (for vitals, if applicable).

Is debatable, though, if an explosion big enough cannot cause fragmentation to others nearby.
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Old 08-20-2013, 02:21 PM   #117
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Default Re: High Tech's low damage for rifles and LMG

That still doesn't entirely answer the question, though. There's still the question of how many fragments hit the person. And we can't really say "all of them" since there is no set limit.
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Old 08-20-2013, 02:50 PM   #118
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Default Re: High Tech's low damage for rifles and LMG

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That still doesn't entirely answer the question, though. There's still the question of how many fragments hit the person. And we can't really say "all of them" since there is no set limit.
My tentative ruling for contact or internal fragmentation is that it gives one automatic hit, plus additional hits based on the fragments' MoS. Internal fragments get a x3 Wound Modifier (which replaces the existing cutting modifier, rather than multiplying it). This isn't exactly what RAW says, but it doesn't contradict it either, and I feel is a fair interpretation.
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Old 08-20-2013, 07:30 PM   #119
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Default Re: High Tech's low damage for rifles and LMG

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That still doesn't entirely answer the question, though. There's still the question of how many fragments hit the person. And we can't really say "all of them" since there is no set limit.
I would say that the maximum is 6 fragments (1 automatic, plus 5 hits [a 3 in the 3d6 rolling]).

Now, if this is realistic, I dunno.
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