Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-12-2012, 09:24 PM   #101
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: New body armor options for soldiers

Quote:
Originally Posted by Polydamas View Post
Is that true though? Internal ballistics is a really complicated and unpredictable subject, and so is human response to wounds.
If the number of hit locations is sufficient large, yes; most of the variance can be handled through HT rolls. In particular, penetration is really not very random.
Anthony is offline   Reply With Quote
Old 07-13-2012, 07:54 AM   #102
chandley
 
Join Date: Aug 2004
Default Re: New body armor options for soldiers

Quote:
Originally Posted by Anthony View Post
If the number of hit locations is sufficient large, yes; most of the variance can be handled through HT rolls. In particular, penetration is really not very random.
Just grab the hit location tables from Phoenix Command :). It had fixed penetration too. Wound allocation is a bear and takes forever though, fair warning. And they only covered humans, not various animals, much less fantastic beasts...
__________________
My GURPS stuff
chandley is offline   Reply With Quote
Old 07-13-2012, 10:20 AM   #103
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: New body armor options for soldiers

Quote:
Originally Posted by chandley View Post
Just grab the hit location tables from Phoenix Command :).
I'm aware of PCCS, though what I actually have is their prior productions -- Small Arms Spectrum and Rhand (Rhand covers melee, and is kinda broken and nonworking; Spectrum is merely grossly overcomplicated, even in comparison to PCCS).
Anthony is offline   Reply With Quote
Old 08-19-2013, 09:03 AM   #104
General Lee
 
Join Date: Jan 2008
Location: Somewhere between Cape Horn and Zenith Point
Default Re: New body armor options for soldiers

Guys, I'm ressurecting this post because I'm due to run an early 2000's campaign centered in SOF operations in Afghanistan (Operation Anaconda and early CIA operations, mostly).

Reading Osprey books for some background, I found some different types of body armor, like SPEAR Body Armor or CIRAS.

Looking some more in the internet I've found more types, as Supreme SPV-R.

I know for a give that SPEAR/BALCS and later RBA are pretty similar.

So, how do I classificate these early body armors in GURPS? As Fragmentation Vest (TL8)? Or, as Plate Carriers, considering CIRAS and SPEAR ?

Thanks for any input.
General Lee is offline   Reply With Quote
Old 08-19-2013, 06:30 PM   #105
Hugin
 
Join Date: Sep 2009
Location: Virginia
Default Re: New body armor options for soldiers

Just thought I would share some 2013 body armor tech:
DKX has some level 3 rifle plates that weight 2.9lbs and are buoyant. They're made from HDPE (Dyneema).

http://www.youtube.com/watch?v=RKbGy4AgzXM

Oh, and if anyone has some PCs that need armor on the cheap for a modern game, they can get Steel level 3 Rifle Plate that weighs around 8lbs and only cost about $85. You can buy a cheap plate carrier for <$100 too.

Last edited by Hugin; 08-19-2013 at 06:35 PM.
Hugin is offline   Reply With Quote
Reply

Tags
high-tech

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:16 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.