12-06-2018, 01:27 PM | #51 | |
Join Date: Dec 2017
Location: behind you
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Re: IQ attribute increase and talent/spell
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It should be noted, however, that "what they do, the decisions they make" also includes their past (background/backstory).
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12-06-2018, 02:18 PM | #52 | |
Join Date: Sep 2018
Location: North Texas
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Re: IQ attribute increase and talent/spell
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I also dislike the 'use it or lose it' mentality that this change creates. For example, back in the day, it was not uncommon to have 1 or 2 IQ left over after initial character creation that the player could then save for a more 'expensive' talent to be earned later on after some adventuring. That is no longer an option if this interpretation of RAW is correct.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 12-06-2018 at 02:54 PM. |
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12-06-2018, 04:45 PM | #53 | |
Join Date: Dec 2017
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Re: IQ attribute increase and talent/spell
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12-06-2018, 04:50 PM | #54 | |
Join Date: Dec 2017
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Re: IQ attribute increase and talent/spell
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12-06-2018, 04:52 PM | #55 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: IQ attribute increase and talent/spell
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-HJC |
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12-06-2018, 05:08 PM | #56 | |
Join Date: Sep 2018
Location: North Texas
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Re: IQ attribute increase and talent/spell
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And the impact on the 'economics' of character progression is made very clear when you compare XP costs between the two approaches... a starting Hero with 9 IQ must either earn and spend 1700 XP (add 2 to IQ plus a 3-point talent) to aquire the Fencer talent or only 400 XP (add 3 points to IQ) if IQ increases provide points for talents like the old rules.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 12-06-2018 at 09:36 PM. |
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12-06-2018, 08:26 PM | #57 | |
Join Date: Dec 2017
Location: behind you
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Re: IQ attribute increase and talent/spell
Quote:
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Miranda Warning: Anything you say can and will be used against you in a forum of rules-lawyers. |
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12-06-2018, 09:57 PM | #58 | ||
Join Date: Dec 2017
Location: behind you
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Re: IQ attribute increase and talent/spell
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Quote:
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Miranda Warning: Anything you say can and will be used against you in a forum of rules-lawyers. |
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12-07-2018, 04:45 AM | #59 | |
Join Date: Sep 2018
Location: North Texas
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Re: IQ attribute increase and talent/spell
Quote:
And the best talents always had higher IQ requirements so I'm not sure how you can say the stat is somehow more valuable now.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 12-07-2018 at 05:04 AM. |
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12-07-2018, 05:38 PM | #60 |
Join Date: Nov 2010
Location: Arizona
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Re: IQ attribute increase and talent/spell
The beauty of any RPG is that you can change the rules if you want to. You think character progression is too slow? Speed it up! You think talent costs are too low? Increase them! You want people to have to "actually" learn the new talents they are trying for? Make it so!
And if those things aren't particularly vital to you, you can just ignore them and play the game as written. It all works out just fine for everyone. |
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