11-19-2007, 06:01 PM | #31 |
Join Date: Jul 2006
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Re: Happy Halloween! Cthulhoid creatures for 4e
Hmm, let me see if I can did up 'Lulu the friendly neighborhood Shogoth'
Here is a Shogoth template, though I havn't read many of the lovecraft books, so my estimation of the shogoth is probably completly off. Shogoth Template: ST: 25 DX: 13 IQ: 7 HT: 12 Will 11; Per 9; HP 30; Speed 5; Dodge 8; Move 5 SM: +3 Traits: Unaging, Constriction Attack, Injury Tolerance(Homogeneous), Shapeshifting (Morph + improvised forms), Extra Arms (long + flexible), Doesn't Sleep, Doesn't Breathe, Reduced Consumption Skills: Brawling-14 I hope this is usefull to someone. Last edited by CattyNebulart; 11-19-2007 at 06:22 PM. |
11-20-2007, 12:55 AM | #32 | |
Join Date: Mar 2006
Location: Copenhagen
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Re: The Hounds of Tindalos
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As for the Soul Drain, you're probably right, so I'll correct that right away. While I am at it, I'll delete No Fine Manipulators from the Hound, as it is redundant. It is already part of the Quadruped meta-trait. Cheerio for now, Max
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11-20-2007, 02:44 AM | #33 | |
Join Date: Mar 2006
Location: Copenhagen
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Re: Happy Halloween! Cthulhoid creatures for 4e
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Good to see someone else joining the game! Hope to see more. Cheers, Max. P.S.: your shoggoth is a tad weak; shoggoths are monstrously strong, and were used by the Elder Things much as we would use cranes, bulldozers, and other heavy equipment. Therefore, I would suggest at least ST 60, and maybe some extra HP thrown in for good measure. Considering their plastic nature, I would think that they could regenerate damage, maybe Regeneration (Very Fast).
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"Les préjugés sont la raison des sots." |
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03-06-2008, 05:43 AM | #34 |
Join Date: Mar 2006
Location: Copenhagen
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Cthulhu is back
So it's been awhile... I have a daughter that demands that I do other things than roleplaying, the little rascal.
Without further ado, I present to you the head honcho of the Cthulhu Mythos: The Lord of R'lyeh himself. Cthulhu, The Dreamer of R'lyeh ST 140 [390]; DX 20 [200]; IQ 20 [200]; HT 20 [100] SM: 7 Basic Lift 3920 Basic Speed 10 Basic Move 10 Damage Thrust 15d Swing 17d Claws-20: 19d cutting or impaling 3 Tentacles-20: 8d crushing; as for his spawn, Cthulhu will probably use all his tentacles for grabbing and grappling, rather than using three for slapping. Advantages: Amphibious [10], Claws (long talons) [11], Damage Resistance 45 (tough skin -40%) [135], Doesn't Breathe [20], Extra Arms 8 (Extra flexible +50%, Weak: ST 70 -50%) [80], Extra Attack 3 (tentacles) [75], Flight (Space Flight +50%, Winged -25%) [50], Injury Tolerance (No Blood; No Vitals) [10], Pressure Support 3 [15], Regeneration (Very Fast, 1 HP/sec.) [100], Stretching 1 [6], Telecommunication (Telesend) (Broadcast +50%, Telepathic -10%, Vague -50%), Temperature Tolerance 30 [30], Terror 20 (Always on -20%) [176], Unaging [15], Unkillable 3 [150], Vacuum Support [5] Disadvantages: Appearance (Horrific) [-24], Callous [-5], Disturbing Voice [-10], Frightens Animals [-10], Odious Personal Habit -3 (snacks on humans) [-15], Reputation -4 (blasphemous, rugose, extra-galactic abomination, all the time, large group) [-10], Social Stigma (monster) [-15] Skills: Uhh...? Whatever comes in handy for the GM. Phew! Done. Let me know, if there's anything missing. Max
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"Les préjugés sont la raison des sots." Last edited by Max Schreck; 03-06-2008 at 07:45 AM. Reason: Added Doesn't Breathe |
03-06-2008, 06:43 AM | #35 |
Join Date: Dec 2005
Location: Stockholm, Sweden
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Re: Happy Halloween! Cthulhoid creatures for 4e
Controversy over fictional being about whom the author tells us very very little follows (some of this also goes for the star-spawn):
I would personally give big C higher IQ than the average or even most exceptional members of his race, probably IQ 30 or so, just on principle. I wouldn't assume he has spiderman-like dexterity, 13-14 with High Manual Dexterity +2-4 for the tentacles should be enough. The star-spawn on the other hand could do with some better DX. His Telesend is vague when he's dead and dreaming, as well as uncontrolable, but I'd think he'd have better control when he's awake as it's supposedly the way his race communicates (I think?). I'd also give Telesend to his star-spawn, possibly limited to their own race. He does seem to be able to send random images and sensory impressions from his mind into those of tortured artists, so assuming he can do this intentionally while awake; Illusion with Mental, Independent, Uncontrolable Trigger (from powers): While asleep (Very Common), and crazy range seems appropriate. You could probably add any level of area effect to that you deem appropriate if you want Cthulu to rise up from the deep and send entire cities/nations/continents on bad acid trips, the sailors and the narator who see him in the story seem to be hallucinating as far as I recall. You missed Doesn't Breath for C. Move 7-10 is really kinda slow for such large creatures. BBL after I re-read The Call of Cthulhu. Last edited by Joel; 03-06-2008 at 06:50 AM. |
03-06-2008, 07:58 AM | #36 | |||||
Join Date: Mar 2006
Location: Copenhagen
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Re: Happy Halloween! Cthulhoid creatures for 4e
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Max
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"Les préjugés sont la raison des sots." |
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03-06-2008, 08:27 AM | #37 |
Join Date: Aug 2004
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Re: Happy Halloween! Cthulhoid creatures for 4e
Hmmm... ST/HP 140, Damage Resistance 45 - means the ship at the end of the story needs to have done about 1600 pts of damage in order to make him dissolve and start regenerating back using his Unkillable 3. You'd need over 450d of Slam damage to reliably do that much to him, in addition to the ship needing enough DR and HP to limp away from the encounter.
Maybe he has Fragile (Unnatural), at least until he's been awake for a while? |
03-06-2008, 08:36 AM | #38 | |
Join Date: Aug 2004
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Re: Cthulhu is back
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Advantages: It looks like you've covered most of what I can think of. Flight... I'd think there would be some Enhanced Move (Space), but... yeah... Who knows? Injury Tolerance might have one of the composition traits, like Unliving, to reflect that the Great Old Ones are not made of ordinary matter. I've always assumed that Fast Regen was good enough, since the natural healing rate for such a large being will already be high (inset, B424). TempTol comes out pretty good: With HT 20, you can set the "natural" comfortable range down low enough that the improved range covers from near absolute zero to about the boiling point of water. Terror might have the Presence enhancement from Powers p84. Unkillable 3 is a judgment call, I guess... I could see downgrading it to Unk2. Disadvantages... yeah, you can justify stacking them on, I suppose. There should be something to reflect the site-bound status at R'lyeh, as well as the normal semi-comatose condition. Sessile might cover it, or a location Dependency (from Fantasy pp132-133). The dreaming state I'm not sure how to cover, or if it even needs to be... Maybe something like Short Attention Span? |
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03-06-2008, 11:47 AM | #39 | |||
Join Date: Dec 2005
Location: Stockholm, Sweden
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Re: Cthulhu is back
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Telesend with Broadcast, Reliable (to reach the entire planet), Selective Effect, Sensie, and Uncontrolable should do the trick. Quote:
Here's the passage that perhaps gives most insight into the Great Old Ones (or Star-Spawn) and Cthulhu, from the cult itself. Quote:
Some form of Injury Tolerance: Unliving might be called for. Their mode of speech was transmitted thought; seems all star spawn have Telesend limited to their own race and a few sensitive humans (people with Gifted Artist Talent it seems). They could plunge from world to world through the sky; Warp with Hyperjump, -25%, Accessability: Only in Space/Upper Atmosphere, and Reliable. Last edited by Joel; 03-06-2008 at 12:19 PM. |
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03-06-2008, 12:50 PM | #40 | |
Join Date: Aug 2004
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Re: Cthulhu is back
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My own interpretation of the Big C comes from Charles Stross' short story, A Colder War; where Cthulhu serves as Fermi's "Great Filter" by wiping out any competition on worlds he visits. One of the abilities he possesses in that story is the ability to, essentially, devour both the minds and bodies of his victims, recreating them in the simulation spaces within his own vast and incomprehensible mind. -Mike
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Tags |
creatures, cthulhu, horror, monsters, templates |
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