Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-19-2017, 08:11 AM   #1
scimon
 
scimon's Avatar
 
Join Date: Aug 2004
Location: Scotland
Default No Arms?

Ok so I showed my shiny new box off to a couple of my prospective players last night. One of them see's One Arm and goes "Oooo. Can I play a Martial Artist with No Arms?"

So whilst I applauded his desire to push boundaries (Though as he put it he's had so many people go out of there way to break his games he tends to end up doing it when he's a player. I pointed out in turn he's never run an game for me so that's a bit unfair... I think we have an agreement) I wanted to stick to what's in the box for now.

Also I figured if he had no arms much of the game would be taken up by his character tying to do basic stuff. And the questions about how he dresses and other things might derail the fun.

Later I'm looking in 4th Ed Characters book and realise there isn't a No Arms disadvantage. Would it basically be "No Fine Manipulators" with the added proviso that you can't punch things?
__________________
"If it's not broke... hit it again."
"There's only so much Munchkin a man can demo."
MIB #0366. Scotland.
scimon is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:47 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.