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Old 08-29-2014, 02:52 PM   #1
Refplace
 
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Join Date: Nov 2008
Location: Yukon, OK
Default Chalice World: Custom Paths for RPM

Been working on this one for awhile and finally got a version I like again. First time for 4E!
Used some ideas from Pyramid 3/66 The laws of Magic and a bunch of other stuff, feel free to poke holes at anything I missed or suggestions for skill type.
My goals were to mesh the Cosmology that fits the setting with RPM and Realm magic and to have all the Colleges in GURPS Magic covered by one or more Paths. Specialization, especially for NPCs was a highly desired goal.

The Cosmology of Chalice World
Spoiler:  


Time!
  • Chance
  • Destiny (good outcome)
  • Fate (Bad outcome)
Yin!
  • Magic
  • Necromancy
  • Sea
Time! combined with Yin!
  • Crossroads/Gates
Yang!
  • Air
  • Fire
  • Hearth (Protection)
  • Movement
  • Sky
  • Technology (Note this kind of makes tech and Magic opposed)
Yin! combined with Yang!
  • Earth (Large group hard ot manipulate so -5 Effective Skill)
    • Animal
    • Body
    • Food
    • Healing
    • Making and Breaking
    • Metal
    • Wood
  • Light and Darkness
  • Weather
Thought!
  • Communication and Empathy
  • Knowledge
  • Mind (Mind Control and alteration, including boosts)
Aether!
  • Healing
  • Illusion and Creation
  • Sound
Thought! combined with Aether!
  • Spirit

Those are the Fundamental elements of the universe.
Additional Paths (Inspired by Tantrics post are based on fundamental Laws rather then elements.
This part is a place holder till I can see his post again.
Contagion (Connection)
Names (Identification)
Sympathy (Similarity)

The Fundamental elements are Wildcard skills as they are broad and powerful and in the setting only some of the major gods possess them. Only Arachne posesses all of them.
However they are used to define and explain the relationships of the rest.
Players have the option of joining guilds and many guilds are built around using one Path. they often allow a specialized version of Higher Purpose and either a specilized version of Thaumatology or Path (See PKs article Ritual Path Specialists p. 20 in Pyramid 3/66 The Laws of Magic for details.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries

Last edited by Refplace; 08-29-2014 at 07:50 PM.
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