08-12-2014, 11:47 AM | #61 | ||
Join Date: Aug 2004
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Re: [RPM] Post your rituals here
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Here's the new version of this ritual: Quote:
Last edited by nick_coffin; 08-12-2014 at 11:55 AM. |
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08-12-2014, 12:37 PM | #62 | |
Join Date: Jun 2013
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Re: [RPM] Post your rituals here
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One Use Only isn't -80% (if it were, that trait would be [20], because you get no reduction beyond -80% on Advantages). It's x1/5, just like Alternate Abilities. You take the end cost of the ability (after all modifiers) and divide by 5 to get the actual final cost - so it's [18]. EDIT: Also, it might be more appropriate to use Path of Spirit rather than (or in addition to) Path of Mind here, but that will depend on the metaphysics of your setting. |
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08-12-2014, 04:10 PM | #63 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Post your rituals here
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08-16-2014, 10:15 AM | #64 |
Join Date: May 2008
Location: CA
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Re: [RPM] Post your rituals here
Here are a few rituals that I created for a demonologist PC in a Monster Hunters game:
A Respite from Time Spell Effects: None. Inherent Modifiers: None. Greater Effects: 1 (×3). This spell removes a location from the time-stream for the next three hours. Anything moved, broken, or otherwise changed within this location for the next few hours will be reset to their original condition once the duration expires. This spell must be cast preemptively; anything that enters the area of effect after the spell is cast will not be impacted by the time shift. Thus, this spell should generally not be cast upon an area of effect that includes the caster - or else anything that caster does for the next three hours, including gain information, will simply not have happened! This Casting: Greater Transform Crossroads (8) + Duration, 3 hours (4) + Area Of Effect, 20 yards (12). 72 energy (24×3). Light to Sunlight Spell Effects: Lesser Strengthen Energy. Inherent Modifiers: Area Of Effect. Greater Effects: 0 (×1). This ritual causes all sources of light within five yards to emit light of the same brightness as it normally would, but shifted such that its spectrum matches that of the sun. In effect, this makes any light have the effect of sunlight upon those exposed to it. This Casting: Lesser Strengthen Energy (3) + Duration, 12 hours (6) + Area Of Effect, 3 yards (2). 11 energy (11×1). Bubble of Time Spell Effects: Greater Control Crossroads + Lesser Control Crossroads. Inherent Modifiers: Altered Trait, Decreased Time Rate. Greater Effects: 1 (×3). This ritual slows down time for everyone within 100 yards except the caster and five others that he must choose prior to casting the ritual. For every two seconds that pass for the caster or the outside world, only one second passes for those affected by the spell. This spell is powerful enough to affect even vehicles! This bubble of slowed-time follows the caster, and those that exit the area are no longer affected. The bubble lasts for 10 minutes. This Casting: Greater Control Crossroads (5) + Lesser Control Crossroads (5) + Altered Trait, Decreased Time Rate (20) + Duration, 10 minutes (1) + Area Of Effect, 100 yards, excluding up to 6 subjects (23) + Subject Weight, 15 tons (7). 183 energy (61×3). The Pit's Grasping Tendrils Spell Effects: Greater Create Crossroads + Lesser Control Spirit. Inherent Modifiers: Bestows A Bonus, Binding ST + Area Of Effect + Subject Weight + Speed + Extra Energy, Extradimensional + Extra Energy, Enhancement: Only Damaged by Burning, Corrosion, and Cutting. Greater Effects: 1 (×3). This ritual summons a portal into the pit of hell. An innumerable number of demonic tendrils spawn out from the portal, attempting to grasp anything within 10 yards of the opening aside from six targets determined prior to the casting. They grasp their quarry with a Binding whose strength is equal to the caster's Effective Skill + 5. At the start of a bound target's turn, the tendrils drag them 2 yards closer to the portal - and, eventually, suck them down inside. Bound creatures may attempt to break free via a Quick Contest of Escape Artist or ST vs Binding ST. Alternatively, they may attempt to break the binding; a bound creature's innate attacks automatically hit, while other attacks are at -4. For every point of damage that gets past the bindings DR of Binding ST / 3 the Binding ST is lowered by 1, though it may only be damaged by burning, corrosion, and cutting attacks, and at Binding ST 0 the tendrils retreat back through the portal and the portal closes. The tendrils will continue to attempt to grasp anyone within 10 yards of the portal until the duration expires or they're beaten back. This Casting: Greater Create Crossroads (6) + Lesser Control Spirit (5) + Bestows A Bonus, +5 to Binding ST (16) + Area Of Effect, 10 yards, excluding up to 6 subjects (11) + Duration, 10 minutes (1) + Subject Weight, 3,000 lbs. (5) + Speed, 2 yds/second (0) + Extra Energy, +10, Extradimensional (10) + Extra Energy, +2, Enhancement: Only Damaged by Burning, Corrosion, and Cutting (2). 168 energy (56×3). Aspect of the Demon Spell Effects: Greater Transform Spirit + Lesser Transform Body. Inherent Modifiers: Altered Trait, Demonic Traits. Greater Effects: 1 (×3). This ritual corrupts the targets soul, transforming it into that of a demon. This soul in turn corrupts the target's body, deforming it and granting the target some of the traits of a lesser demon. The most basic casting uses the following traits, but more powerful castings can add on any of the 25 point advantage packages found on the Demon template:
This Casting: Greater Transform Spirit (8) + Lesser Transform Body (8) + Altered Trait, Demonic Traits (25) + Duration, 10 minutes (1). 126 energy (42×3). Last edited by Langy; 08-16-2014 at 01:21 PM. |
08-16-2014, 11:37 AM | #65 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Post your rituals here
Nice! Can I toss these in my Demonology RPM style on my blog?
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08-16-2014, 01:21 PM | #66 |
Join Date: May 2008
Location: CA
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Re: [RPM] Post your rituals here
Sure. There are several more I'm planning on adding, but haven't statted out yet (granting people visions of hell to spark Fright checks, a Somebody Else's Problem field, a bunch of others). Since this is a character I'm currently playing, expect that list to grow over time.
I'm also using a number of your spells from your Gates-specialist writeup; Redirect Attack was particularly useful yesterday. Last edited by Langy; 08-16-2014 at 01:28 PM. |
08-16-2014, 07:59 PM | #67 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Post your rituals here
Quote:
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08-16-2014, 08:39 PM | #68 |
Join Date: Feb 2009
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Re: [RPM] Post your rituals here
I am curious how the Area Effect altered traits penalties work . . . does each person make a roll vs the spell seperately? Do vehicles automatically get affected, or do they get affected only if their driver does?
I'm sure that the RPM book explains this nicely, but I have not found it |
08-16-2014, 08:49 PM | #69 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Post your rituals here
Quote:
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08-16-2014, 08:55 PM | #70 |
Join Date: Feb 2009
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Re: [RPM] Post your rituals here
If Bob is on a bike (or driving a car) does Bob and the Bike/Car roll seperately, or does Bob as the user roll for the pair? Usually equipment (unless I have drastically confused myself on the nature of GURPS rules, which is a real possibility) just relies on the user, but, could certainly see amusement potential of a Slowed car and full speed user, or vice versa.
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Tags |
ghostly movement, magic, ritual path magic, rpm, thaumatology |
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