07-11-2018, 11:32 PM | #31 | ||||||||||
Join Date: Mar 2013
|
Re: Minimum Skill Count
Society judges women a LOT harder on physical appearance.
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
||||||||||
07-11-2018, 11:39 PM | #32 | ||
Join Date: Feb 2005
|
Re: Minimum Skill Count
Quote:
Quote:
|
||
07-12-2018, 12:31 AM | #33 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Minimum Skill Count
That doesn't mean that they are using Sex Appeal. Sex Appeal is specifically the skill of using (a) an apparent offer of sexual gratification (b) to get another person to give you what you want or cooperate with you. A woman can make herself attractive, as conventionally defined, without doing this. She might boost her appearance with a Makeup roll, or benefit from Fashion Sense. She might also use Savoir-Faire (to know how to dress fittingly in a respectable idiom) or Streetwise (to do the same in a jazz, rock and roll, punk, or hiphop style).
__________________
Bill Stoddard I don't think we're in Oz any more. |
07-12-2018, 12:32 AM | #34 | |||||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Minimum Skill Count
That's not true.
Quote:
Note, I'm not one of those that mistakenly believes Navigation is for 'trackless' navigating only. Quote:
Quote:
Quote:
Quote:
I used to ride 11 miles to and from work each day, it was not strenuous. Hiking and Bicycling are strenuous activities in the skill's descriptions. (I used to bike about 20 miles every weekend day to see friends, that was strenuous) |
|||||
07-12-2018, 12:40 AM | #35 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Minimum Skill Count
Salvaging used furniture has been a skill for financially strained students since I was in college in the 1960s, and probably earlier than that. But I'm kind of astonished to hear about college students undergoing financial hardship. Grants and loans provide money for living expenses as well as tuition and fees.
__________________
Bill Stoddard I don't think we're in Oz any more. |
07-12-2018, 03:00 AM | #36 | |
Join Date: Aug 2004
|
Re: Minimum Skill Count
Quote:
Now, remove the signs from the streets – or require PCs to locate destinations that aren't labeled/mapped/etc. – and they'll probably have to rely on skills. Probably Area Knowledge if the destinations can be figured out from known urban landmarks, Urban Survival if the destinations can be guessed from knowledge of city layouts/features in general, and Navigation (Land) if compass directions, terrain, and other physical features would do the job. (Or a person can just use social skills to ask for directions, if you're not the stereotyped guy with "Quirk: Would Rather Chew Off Own Limb Than Ask Directions". <checks own RL character form; yep, there it is. : > )
__________________
T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) |
|
07-12-2018, 03:57 AM | #37 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Minimum Skill Count
Quote:
I use Navigation (Land) all the time in my city because the streets like to twist and wind and I sometimes like to just go exploring on bicycle (without maps). Once you get 'good and lost' you head a cardinal direction till you hit a major road, a quick Area Knowledge roll later and bob's your uncle. |
|
07-12-2018, 07:11 AM | #38 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Minimum Skill Count
Quote:
The way GURPS works, technical skills are penalized for lack of equipment, and get bonuses only for exceptional equipment. Manuals and instructions are equipment. For typical software, the instructions simply prevent you from being at -10 for "no equipment" for your technological skill, or -5 for "improvised equipment." They let you use your full skill. (Speaking as a professional writer and editor, I'd hesitate to characterize any of the writing I've seen in software instructions as "good-quality," "fine-quality," or "best possible" . . .) As a general rule, GURPS skills don't assume you have memorized all the facts and can do all the work in your head. They assume you know where to look for information (that's why Research within a field defaults to almost anything at -2) and how to use whatever tools are usual for your TL (scratch paper, slide rule, calculator, etc.). So if you're capable of understanding the texts and using the tools, you have the skill even if you'd be lost without the texts and tools. That just means you have skill 10-12 instead of skill 15+.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
07-12-2018, 07:15 AM | #39 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
|
Re: Minimum Skill Count
If all that happens and you're tasked with finding the museum, the only way to succeed is to wander around until you happen to run into the museum. Your skill at Navigation isn't going to come into it.
|
07-12-2018, 07:26 AM | #40 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Minimum Skill Count
Quote:
— Not directed at Bill: Speaking as a moderator, I'll add that characterizing everyone of a given age, culture, faith, gender, phenotype, sex, social status, or whatever as routinely offering sex in return for favors cannot lead anywhere good. "All members of demographic X have Sex Appeal" is a troubling remark except when X is "professional sex workers" or something similar.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
Thread Tools | |
Display Modes | |
|
|