09-24-2016, 07:48 PM | #11 |
Join Date: Jun 2007
Location: Hex G1-1508
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Re: New version of OgreMap
I can see as far as rail, can't even see the top of the next one anymore.
Maybe I should just change resolution. |
09-24-2016, 08:08 PM | #12 |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: New version of OgreMap
If that's an option, then yes. Depending on your version of Windows, you could also try unlocking the task bar or moving it from the bottom to one of the sides to free up some vertical space.
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09-24-2016, 08:26 PM | #13 |
Join Date: Jun 2007
Location: Hex G1-1508
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Re: New version of OgreMap
My taskbar autohides so that's not the ish. I'll fiddle with the rez. Thanks again, this is a beautiful little digital object.
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09-25-2016, 01:13 PM | #14 |
Join Date: Jul 2014
Location: Pennsylvania
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Re: New version of OgreMap
Thank You so very much for sharing this...this is fantastic! :)
The Age of new OGRE Scenarios is upon us.
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars |
09-25-2016, 04:58 PM | #16 |
Join Date: Mar 2008
Location: Austin, TX
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Re: New version of OgreMap
I updated the first post in the Ogre Tools thread to get the new version and location.
Thanks, Tom. :)
__________________
Play Ogre? Want an interactive record sheet? Want a random dungeon? How about some tables for that? How about a random encounter? |
09-29-2016, 03:13 AM | #17 |
Join Date: Sep 2004
Location: Oakland, CA, USA
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Re: New version of OgreMap
Great work. Thank you!
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09-29-2016, 07:53 AM | #18 |
Join Date: May 2015
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Re: New version of OgreMap
Looks great bbbuuttttt.....I didn't see any option for mountains in the screen shot. Is it available?
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09-29-2016, 08:12 AM | #19 |
Join Date: May 2015
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Re: New version of OgreMap
I don't know about the rest of you but this looks like great tool to make terrain overlays for the main board.
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