03-09-2020, 11:34 PM | #1 |
Join Date: Aug 2004
Location: Alameda, CA
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Ogre Playmat M1
I bought the M1 playmat when it first came out. I recall reading that an error was discovered and rectified. Where is the error on that playmat?
Thanks.
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Fraser: "Could you elucidate, sir?" Welsh: "No, no. Not since the late sixties." Ray: "That's Canadian for explain." --- from "due South" episode Seeing Is Believing |
03-28-2020, 03:20 AM | #2 |
Join Date: May 2010
Location: Berkeley, CA
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Re: Ogre Playmat M1
Two of the partial hexes in the southern edge of the map are colored incorrectly. To quote Jeff "Great Cane of Doom"™ Saxton in the Kickstarter comments linked below: "the partials for hexes 0817 and 1017 should be full forest, not clear as on the original print run of M1."
Some players have used an a green Sharpie marker to darken the two partial hexes. See https://www.kickstarter.com/projects.../posts/2367232. |
03-28-2020, 03:23 AM | #3 |
Join Date: Oct 2014
Location: St. Louis, Missouri
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Re: Ogre Playmat M1
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04-24-2020, 08:42 PM | #4 |
Join Date: May 2015
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Re: Ogre Playmat M1
Any chance that the Neoprene mats might have pdfs like the G and S series that are on Resources? The 3D images on W23 aren't really helpful in using them for planning and creating scenario packets.
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04-25-2020, 09:12 PM | #5 |
Join Date: Oct 2017
Location: Dallas
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Re: Ogre Playmat M1
It would take a little time, but you could reproduce them with OgreMap. I've been working on a mat-sized map featuring mountain/cliff type terrain.
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