07-12-2018, 12:47 PM | #51 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Minimum Skill Count
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Exactly. I justify it by saying that adventurers are extraordinary people. |
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07-12-2018, 02:00 PM | #52 |
Join Date: Mar 2008
Location: LFK
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Re: Minimum Skill Count
Yes, there are massive amounts of college students who have no idea how to manage their money.
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07-12-2018, 03:13 PM | #53 | |
Join Date: Mar 2013
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Re: Minimum Skill Count
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07-12-2018, 04:01 PM | #54 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Minimum Skill Count
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There are women who choose to dress that way, sure. There are men who do that, too. I don't think it's inherent in women's fashion.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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07-12-2018, 04:07 PM | #55 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Minimum Skill Count
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Quote:
The primary difference in the US is that 'men' are expected to act as though they do not care (and many don't, while an equal number obviously and openly do) while at the same time presenting themselves perfectly and appropriately which includes wardrobe, grooming, and attitude. 'Women' are expected to not only act like they care, but take that caring openly and seriously. |
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07-12-2018, 05:41 PM | #56 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Minimum Skill Count
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Bill Stoddard I don't think we're in Oz any more. |
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07-13-2018, 05:11 AM | #57 | |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavík, Iceland
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Re: Minimum Skill Count
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07-13-2018, 06:55 AM | #58 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Minimum Skill Count
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Speaking as someone who grew up with towns that use actual grids (complete with numbers for streets and addresses that are actually coordinates), not really. US cities usually have a grid (or several conflicting grids) built in at some level, but they suffer from a few problems that make them less useful than you would expect: 1) They aren't named in a predictable order. There are exceptions, of course, but they are exceptions. I don't know if Gilmer street is 10 turns away or 2. I don't know if its running north-south or east-west, or if its cutting across diagonally. 2) Its very rare for the major arteries to be built in a grid. It takes a certain type of aggressive foresight in the city fathers, and the power to make it happen. Even then, it may not stick, as it takes discipline to maintain. Often, the exceptions to the grid are the most important roads. You can cut across them, using the grid system, but this generally involves hitting traffic lights with 4:1 ratios against your favor, residential roads, and the occasional dead end. An if you're in a big enough city, you'll start hitting one ways roads. 3) Old city boundaries and Geography can mess with the grid, misaligning it or messing up the system because 100 years ago the two seed grids were different towns. So it really isn't that simple.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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07-13-2018, 07:42 AM | #59 | |
Join Date: Aug 2007
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Re: Minimum Skill Count
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That said, I can't remember the last time I gave or recived directions that focussed on compass terms. They tend to be all about roads, landmarks and left or right turns. For example, were I at the mall in my litle town of 40k people and was asked by a confused Yankee about how to get back to I-95 I would do as follows; first I would point in the desired direction and say"First you exit this parking lot _there_ turning left onto US-1. You follow that through the center of town until you get to Garden Street. There will e a CVS on your left and a Papa John's pizza place on your right. You turn _left_ on Garden and follow it til you get to I-95.". Not really Navigation Skill material. I could ahve phrased things in terms of compass directions. You can almost see the ocean from that parking lot and I-95 does run Nouth-South but other places those compass facings might not be so easy to determine.
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Fred Brackin |
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07-13-2018, 07:56 AM | #60 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Minimum Skill Count
And then there are cities where the locals routinely talk in terms of compass points, but the "canonical" city compass has nothing to do with reality. Here in Montréal, I live on what locals call a north-south street . . . except that it runs almost precisely NW-SE. It could just as easily be an east-west street in another reality. So when receiving directions from a local, a visitor really hopes those directions are in terms of landmarks and intersections and turns. Because even the most savvy navigator, trusting a local's concept of "north" and "south," would be hosed.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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