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Old 04-09-2019, 05:55 PM   #21
hcobb
 
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Default Re: Low DX dodge and defend

By my estimate it would take around two hundred thousand years under the current rules for an Octopus to gain enough XPs to learn the Zombie spell.

https://www.hcobb.com/tft/house_rules.html#XP

And yet the Necropus is the poster child for the reboot.
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Old 04-09-2019, 06:55 PM   #22
mark hill
 
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Default Re: Low DX dodge and defend

ha you mean 200 000 years of sitting at a table rolling dice?

are octopi a PC race now?

maybe like certain types of shrimp, they dont have genes to 'get old' and its not a problem
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Old 04-09-2019, 07:42 PM   #23
hcobb
 
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Default Re: Low DX dodge and defend

One of my answers to this riddle is the Goblin skull on the cover of The Fantasy Trip Companion.

https://thefantasytrip.game/products...rip-companion/
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Old 04-09-2019, 07:54 PM   #24
Lord Twig
 
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Default Re: Low DX dodge and defend

Thanks for all the replies. I like the idea of declaring Dodge or Defend when you are attacked. I honestly don't see that supported by the rules anywhere, but that's what I will go with.
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Old 04-09-2019, 08:05 PM   #25
mark hill
 
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Default Re: Low DX dodge and defend

lol octopi necromancer

Lord Twig, I dont recall where in the rules it was ever writ, but thats how Ive always played it .. the dodger/defender declares so when attacked .. but BEFORE the attacker rolls to hit, obviously. The polite attacker (ESPECIALLY a GM) should give em a second to do so before rolling, cause you cant, or at least should not, declare it after
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Old 04-09-2019, 09:00 PM   #26
Skarg
 
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Default Re: Low DX dodge and defend

Quote:
Originally Posted by Lord Twig View Post
Thanks for all the replies. I like the idea of declaring Dodge or Defend when you are attacked. I honestly don't see that supported by the rules anywhere, but that's what I will go with.
I do this too, and I think it plays best. Especially in the old rules, where there could be a 10-die fireball coming your way ("I DODGE!!").

As for rules that support it in the current printing, I think it's been reduced to "During a turn, a player may change his mind about a figure’s option", but the trimmed rules in old Wizard/Advanced Melee said you could change option at any time "to meet changing conditions".

Different tables end up with some different ways of playing though.
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Old 04-09-2019, 09:55 PM   #27
Anaraxes
 
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Default Re: Low DX dodge and defend

Quote:
Originally Posted by Lord Twig View Post
I honestly don't see that supported by the rules anywhere
Melee p6, Options; Wizard p6, Options; ITL p102, List of Options, all with identical text:

"During a turn, a player may change his mind about a figure’s option, as long as
• that figure has not yet acted, and
• that figure did not move too far to allow it to take the new option"

There's not a special case rule that says "You may convert your option to a Defend" that you're overlooking. It's just one of the applications of the general rule that you may change your option at any time as long as you still meet that new option's preconditions.

Dodge is Option (c), ITL 102. Shift and Defend is Option (k), ITL 103. So these are in fact ordinary options available to be chosen, and again not a special rule just for, say, an extra effort defense that replaces the action in some option like Attack.

So let's imagine you're the low DX figure. Init rolls, movement comes around, you choose, say, Shift and Attack. Attacks start from the higher adjDX figures, at some point targetting you, and you decide you don't want to risk some blow. You "change your mind about your figure's option" and pick Shift and Defend instead. You haven't acted yet, and you haven't exceeded the move allowed by Shift and Defend. So you Defend.

If you'd picked Move, and actually Moved more than a shift -- perhaps intending to run away -- in the movement phase, then when your turn came in the attack phase, you wouldn't be able to change your option to Shift and Defend because you've already moved too far for that option. Similarly, if you're a high adjDX figure, and you attack first, you can't then a few figures later suffer an attack and decide you want to Defend. You've already acted this turn when you did your own attack.

The same rule would allow you to do something like choose Shift and Defend with a high DX figure, watch the moves, and then on your early action snicker, say "fooled you", choose to switch to Shift and Attack, and stab the juicy wizard target that foolishly moved close, trusting that you were only going to Defend this round.

You can probably think of other reasons to opportunistically change your option. They're all covered by that one sentence.

(This is why Skarg and I were agreeing that there's not really any reason to choose an option before movement, as the RAW has it, because it's so easy to change your mind. Your actual movement performed will restrict your choice. But of all the options that allow, say, a shift, it doesn't matter which one you choose. For that matter, you could choose "Move", move just a little in accordance with shifting rules, and then change to Shift and Attack, even though Move doesn't allow an attack. So it's just as easy not to declare an option before movement at all. You still want to think about how much you can move and how that constrains you. And you still want to study your opponents' moves to get some idea of what they might not be able to do in the actions phase. But the actual declarations of a choice aren't binding compared to the movement.)

Last edited by Anaraxes; 04-10-2019 at 11:27 AM.
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Old 04-10-2019, 12:43 AM   #28
Skarg
 
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Default Re: Low DX dodge and defend

Yes, and also in the examples the figures just move and then act according to the situation when their adjDX comes up, or in a case or two Defend/Dodge before that, but I think always after movement is complete.


The other annoying bit about the edit though is that it looks like an unintentional change from the original game, that now Defend seems to require a figure to only have moved 1, but in the original game it was explicitly 1/2 MA or less, but that mention got cut along with the Changing Options clarification section, leaving the Options list as the only source, and the options list lists all Engaged actions as only involving a shift, but that's because they're Engaged options and it's trying to explain two things in one place.
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Old 04-10-2019, 08:33 AM   #29
larsdangly
 
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Default Re: Low DX dodge and defend

This is clearly a logical corollary of the rules regard 'changing options'; they just didn't shine a light on it with an example of this particular case.
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Old 04-10-2019, 09:55 AM   #30
oldwolf
 
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Default Re: Low DX dodge and defend

Anaraxes, that is a very good explanation. Well done.
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