04-05-2019, 09:23 PM | #11 |
Join Date: Feb 2008
Location: Dayton, Ohio
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Re: Rules Question
For whatever it's worth — I don't know the conversion rate for My 2˘ into AEC (Anyone Else's Currency) — everything I've ever read or heard on the subject suggests that a Shield is properly considered a kind of Weapon. Even a big one (such as a Norman "kite" or a Roman "wall" style) lets you bulldoze over people, and that's an offensive move, not defensive.
And with smaller ones (such as bucklers), smashing the other dude in the face is literally the intended, proper usage of the thing (or part of it, anyway) — if you used it only for defense, and not as a Weapon, you'd be using it wrong. Or to put it another way, a Shield is not just some extra Armor on your arm. |
04-05-2019, 11:27 PM | #12 | |
Join Date: Dec 2017
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Re: Rules Question
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04-06-2019, 01:02 AM | #13 | |
Join Date: Nov 2010
Location: Arizona
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Re: Rules Question
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04-06-2019, 02:02 AM | #14 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Rules Question
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04-06-2019, 12:22 PM | #15 |
Join Date: May 2015
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Re: Rules Question
I can think of some balance concerns, but mainly I think it seems like not the intention of the Two Weapons talent, which is about using two weapons such as swords, not just the (only) way to get better shield protection.
If a table wants another talent to increase shield protection, sure, but why would it be Two Weapons, which is about using two weapons, and gives various other abilities that sword & shield users generally wouldn't use? |
04-06-2019, 12:32 PM | #16 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Rules Question
ST 9 DX 12 IQ 11
Two very fine Javelins(1d+1, $400 each!) +1 for WE = 1d+2 Pole Weapons(2), Two-Weapons(3), Weapon Expertise-Pole Weapons(3) Charge attack with one Javelin for 2d+2, -1 DX and 2 hits stopped from melee attacks. ST 9 DX 12 IQ 11 One very fine Javelin(1d+1, $400) +1 for WE = 1d+2, Small Shield(1+1) Pole Weapons(2), Shield(1), Shield Expertise(2), Weapon Expertise-Pole Weapons(3) Charge attack with one Javelin for 2d+2, -2 DX and 2 hits stopped from melee attacks. The shield option is the same number of skill points, with one more point of DX subtracted from attackers.
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04-06-2019, 08:04 PM | #17 |
Join Date: Dec 2017
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Re: Rules Question
That scans about right. I support any game that encourages you to fight with a weapon and shield, like a normal person, rather than with a javelin in each hand, like a weirdo.
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04-07-2019, 01:53 AM | #18 | |
Join Date: Feb 2008
Location: California, USA
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Re: Rules Question
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There's a story about a British tank commander in WW2 complaining to his German captor that it wasn’t very “sporting” of them to use anti-aircraft guns against his tanks. The German replied that it wasn’t very sporting of the British to field tanks with such thick armor that it required an anti-aircraft gun to knock them out. For too many people, if they do it, it’s brilliant strategy; if the other guy does it, it’s a cheesy exploit. There’s no “gamesmanship” or “hacking” involved with interpreting Two Weapons skill as allowing a character with it to be more effective with a Shield. A Shield, as we have already established, is a weapon. In fact, it goes more toward the spirit and intent of the rules to _encourage_ taking Two Weapons to increase the efficacy of a Shield. Carrying a Shield and gaining its basic benefit costs 1 INT; learning Two Weapons costs 2 and requires a minimum DEX, and it can allow a Shield to stop an extra 2 hits simply because the Talent is being used to maneuver the Shield more effectively. The end result is a character who is pretty well-protected even without armor... ... from the Front. And again... yet AGAIN... any decent GM is not going to be running games in a vacuum. Whatever PCs can do, NPCs can do. Just because we might not like the way a rule application works, or lack the knowledge to understand it, or don’t have the imagination to have thought of it first doesn’t make it a “hack”; the other guy got there first, is all. Innovation, after all, is part of what makes good roleplaying.
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"None of us is as smart, nobody else as stupid, as we'd like to believe." "If you would know a man's character, only observe how he plays a game." |
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04-07-2019, 06:28 AM | #19 |
Join Date: Aug 2018
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Re: Rules Question
Found this in Interplay magazine #8, Q&A section, "Q. Can one of the two weapons in the Two Weapon talent be a one- handed spear or javelin? Dave Carter
A. No - the Two Weapons talent applies to cutting/bashing weapons." Of course, it is non-canon, but it does seem the answer is pertinent to the discussion. I would have to say that I do not believe I would combine shield with two weapons. Without belaboring the point, I don't think it is supported by the rules. If that is what your group has agreed on, then feel free to do so. I will leave you with one final quote from Steve Jackson, who, after all is the only one who is entitled to say that something is or is not valid. $210K Stretch Goal - Three Heretical Variants, Steve Jackson, August 16, 2018, "I hope you have not been completely terrified by this look into my heretical musings. In fact, if any of them sound interesting, DO try this at home. One of the strengths of the system is that, being simple, it’s easily tweaked. I have always considered my TFT rules to be suggestions – well thought out suggestions, I should hope, but still suggestions. If something might work better for you, don’t hesitate to give it a try. And if it works, tell the world!" Last edited by warhorse11h; 04-07-2019 at 08:13 AM. |
04-07-2019, 10:38 AM | #20 |
Join Date: Feb 2008
Location: Dayton, Ohio
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Re: Rules Question
Perhaps this is a good middle ground:
1: Different Types of Shield Attacks The Rules already do this for the Spike Shield, which has a kind of attack that other shields don't. Likewise, the 'Shield Rush' should only be possible with medium or larger shields — the Rules never address very small styles of shield, but logically, you just can't bulldoze somebody with a 6 lb. targe, or a buckler that's not much bigger than your fist. (Unless you have some Unarmed Combat talent, in which case you could do it with no shield at all). But conversely, you can't lift a huge 35 lb. tower shield and fast-punch somebody right in the teeth with it. Nor could you use it to Parry like a main-gauche, which you can do with a buckler. Maybe there should be a distinction between a Shield Rush and a Shield Bash — the former being a bulldozing move that is combined with a charge, and the latter just a smashing strike without a charge (and which may cause damage, depending on the shield). In that sense…
…and… 2: Require Shield Expertise to Use Shield with Two Weapons You need the Shield talent to use a shield at all, and Shield Expertise to use it well in a Shield Rush; so let's say you need both Shield Expertise and Two Weapons to make the most of a shield's offensive properties. Furthermore, I would argue that the Two Weapons talent should be specific — fighting with two short swords is not the same thing as fighting with a trident and a net — so you ought to need a separate instance of the talent for each general combination. (It doesn't need to be especially nitpicky, and general categories should suffice, so just add Shield as another category.) EDIT: Or alternatively, make up a new talent called Shield Mastery, which does the same thing as Two Weapons (with a shield), and has Shield Expertise as a prerequisite. Last edited by FireHorse; 04-07-2019 at 10:54 AM. Reason: Aterthought |
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