09-16-2019, 07:38 AM | #31 |
Join Date: Feb 2018
Location: Pittsburgh Pennsylvania
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Re: At last, my personal equipment house rules
I want to thank you very much for this! especially the Oriental section - made my day, this is fantastic! thank you!
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09-16-2019, 08:18 AM | #32 |
Join Date: Sep 2018
Location: North Texas
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Re: At last, my personal equipment house rules
Well, as I said, historical accuracy is not my primary concern. I'm looking for a more cinematic sense of balance between melee and ranged weapons.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
09-16-2019, 09:59 AM | #33 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: At last, my personal equipment house rules
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I.e. lead the charge at Agincourt all the way to the English line, get wrestled to the ground without serious injury, and live for several years after in captivity. https://en.wikipedia.org/wiki/Jean_Le_Maingre
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09-16-2019, 10:34 AM | #34 | |
Join Date: Sep 2018
Location: North Texas
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Re: At last, my personal equipment house rules
Quote:
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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09-16-2019, 02:11 PM | #35 |
Join Date: Dec 2017
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Re: At last, my personal equipment house rules
Bows are really dangerous weapons. So are spears. And swords. And axes. And halberds. One of the traps of game design aimed at versimilitude is getting so focused on representing the strengths of one technology that the end result is out of balance with respect to all the others. This is a version of the 'magic katana' phenomenon in pop culture: Yes, a sharp katana can cut off a person's head. So can a halberd.
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09-17-2019, 05:20 PM | #37 | |
Join Date: Sep 2018
Location: North Texas
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Re: At last, my personal equipment house rules
Quote:
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 09-17-2019 at 05:36 PM. |
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09-17-2019, 05:56 PM | #38 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: At last, my personal equipment house rules
Quote:
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09-18-2019, 12:39 PM | #39 |
Join Date: Dec 2017
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Re: At last, my personal equipment house rules
I would say draw bows vs. armor is one of the things TFT got pretty close to realistic: Base damage of bows is high enough that one arrow hitting an unarmored person is often a substantial immediate injury, and two or three will likely kill you flat out. Proper plate armor (i.e., fine plate in TFT terms) will basically stop draw bow arrows, most of the time and irrespective of draw weight - that is about right. But it is possible an arrow will hit a a gap and cause major injury (2x or 3x damage result). Lighter armors will often stop a short bow but are not enough to prevent penetration by a long bow. You could argue about a point one way or the other in the various bow and armor stats, but in overview it all 'scans' pretty well.
The only things about TFT damage that are just radically out of step with reality are: 1) weapon type has no relationship to armor protection or consequences of injury (i.e., a mace is just a short sword you could throw if you wanted to). And 2) heavy pole weapons (halberd and pole axe) do way too little damage on a normal strike. If you have ever experimented with reproductions of these you understand they can deliver an absolutely astonishingly powerful blow, particularly when compared with a one handed sword or axe. |
09-18-2019, 02:26 PM | #40 | |
Join Date: Sep 2018
Location: North Texas
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Re: At last, my personal equipment house rules
Quote:
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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