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Old 02-27-2006, 01:59 PM   #1
jmarager
 
Join Date: May 2005
Default Optional Rule: Modifying Dice + Adds

Hi all.

Im I missing something or is the Optional Rule: Modifying Dice + Adds (B269) not implemented?

If it is not implemented, is there a way to overcome this?
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Old 02-27-2006, 03:46 PM   #2
Armin
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Join Date: Aug 2004
Location: Portland, OR
Default Re: Optional Rule: Modifying Dice + Adds

It's supported by GCA, but currently turned off in the data files. I need to add an option for this to Options, so that we can leave it turned on in the data file, instead.

Anyway, in the Basic Set data file, there's a section called [ConvertDice], of which you can uncomment the last two lines to turn this feature on.

Or, copy all of this into Notepad:

Code:
Version=3
* The version information above MUST be the first line of the data file
Description=Custom file for adding damage dice conversion.

[CONVERTDICE]
* Convert damage bonus into extra dice
*
* Starting this section will clear any existing
* convert dice items
*
* break()	'if the bonus is this Value or more ...
* adddice()   '... add this Value to the damage dice ...
* subtract()  '... then subtract this amount from the bonus
*
* you need to start with the biggest break you want to deal with,
* and work down to the smallest, because GCA doesn't sort these either
break(7), adddice(2), subtract(7)
break(4), adddice(1), subtract(4)
The save it in plain text as something like "damage conversion.gdf", put it into your data files folder for GCA, and load it after Basic Set. That will allow you to use it at will, just by including or not including that data file, until we get the proper option setting into Options.

Armin
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Old 02-28-2006, 02:39 AM   #3
jmarager
 
Join Date: May 2005
Default Re: Optional Rule: Modifying Dice + Adds

Thanks for the reply.

I have tried to do as you suggested (I found \variant\Variant Basic Set 4e - Dice Plus Adds.gdf). I have also tried to create one by my self (copy from your post).

However, it does not seem to have any effect.

But I am happy if it eventually will work in a future version.
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Old 02-28-2006, 10:31 AM   #4
Armin
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Location: Portland, OR
Default Re: Optional Rule: Modifying Dice + Adds

Quote:
Originally Posted by jmarager
I have tried to do as you suggested (I found \variant\Variant Basic Set 4e - Dice Plus Adds.gdf). I have also tried to create one by my self (copy from your post).

However, it does not seem to have any effect.
I forgot that variant was there, but yes that should do the trick. Be sure that you are loading it after Basic Set, though, in order for it to work.

It won't affect any existing characters--to do that, you need to do a Resynchronize... (from the Tools menu). On the Resync window, the box for Damage Breaks is the one you want--you can just leave that one checked, or leave the whole left side checked, but once you click OK, GCA will begin applying the rule to that character when it next recalcs traits with damage.

Quote:
Originally Posted by jmarager
But I am happy if it eventually will work in a future version.
I have added the option, so it should be in the next update. Even there, though, it will not affect existing characters, because they'll have been created with no damage breaks. They'll still have to be Resynced to get the proper damage breaks, so GCA can start applying the optional rule as desired.

Armin
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Old 02-28-2006, 11:52 PM   #5
jmarager
 
Join Date: May 2005
Default Re: Optional Rule: Modifying Dice + Adds

The Resync did the trick (Don't know why I did not tty that!)

Thanks indeed.
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