11-01-2007, 08:46 PM | #21 |
Join Date: Sep 2005
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Re: Happy Halloween! Cthulhoid creatures for 4e
So I guess this means you're not statting Cthulhu.
(Come on, you know you want to.) |
11-01-2007, 11:03 PM | #22 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Happy Halloween! Cthulhoid creatures for 4e
Max, this is awesome, thanks you. I was just toying with the idea of a CoC GURPS game. (Well, I've been toying with the idea for a few different types, but CoC was definitely one of em)
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11-03-2007, 02:35 AM | #23 | |
Join Date: Mar 2006
Location: Copenhagen
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Re: Happy Halloween! Cthulhoid creatures for 4e
Quote:
Max
__________________
"Les préjugés sont la raison des sots." |
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11-03-2007, 08:24 PM | #24 | |
Join Date: Aug 2004
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Re: Happy Halloween! Cthulhoid creatures for 4e
Quote:
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11-04-2007, 10:43 AM | #25 | |
Join Date: Mar 2006
Location: Copenhagen
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Re: Happy Halloween! Cthulhoid creatures for 4e
Quote:
Max
__________________
"Les préjugés sont la raison des sots." |
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11-04-2007, 11:13 AM | #26 | ||
Join Date: Aug 2004
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Re: Happy Halloween! Cthulhoid creatures for 4e
Quote:
Quote:
I hear you've been a bad boy this year, Willie. |
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11-04-2007, 06:57 PM | #27 |
Join Date: Apr 2007
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Re: Happy Halloween! Cthulhoid creatures for 4e
Love this stuff.
Keep it coming, Max..... |
11-06-2007, 05:59 AM | #28 |
Join Date: Mar 2006
Location: Copenhagen
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The Hounds of Tindalos
Hello again.
Thank you all for your input, suggestions and kind words. I've returned bearing with me the secrets of the most dreaded denizens of the Mythos: The Hounds of Tindalos. Despite newer speculation (mainly in Unseen Masters) that the Hounds aren't actually dog-like, but merely referred to as such, because of their wolfish behaviour and appetites, I've stayed with the original concept that they have vaguely canine features, such as a quadrupedal body. As always, comments, suggestions and corrections are welcome. Max Hound of Tindalos ST 16; DX 10; IQ 15; HT 20. Will 18; Per 14; HP 24; Speed 7.5; Dodge 11; Move 10 SM 0; 200 lbs. Traits: Affliction 1 - Soul Drain (Follow-Up – Tongue, Attribute Penalty (IQ), Cumulative, special enhancement: IQ loss is permanent), Claws (Blunt, Follow-Up), Combat Reflexes, DR 4 (Tough Skin), Dark Vision, Sharp Teeth, Innate Attack – Tongue 1 imp (Melee Attack: Reach 1, Cannot Parry), Innate Attack – Ichor 1d corrosion (Cyclic (10 seconds), Follow-Up – Claws), Jumper (Time, limitations: Naked; takes 1 day of subjective time per 100,000,000 years travelled; can only emerge through a corner of 120° or less), Obsession (stalk human prey through time), Quadruped, Regeneration (Very Fast), Supernatural Durability (except magic and enchanted weapons) Skills: Brawling-15, Observation-18, Search-15, Stealth-12, Tracking-20 Weapons: Bite (1d+1 cut), Claw (1d+1 cr+1d cor), Tongue (1 imp+1 point of IQ permanent damage) Fright Check Modifier: -10
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"Les préjugés sont la raison des sots." Last edited by Max Schreck; 12-11-2007 at 07:46 AM. Reason: Added Obsession; deleted redundant No Fine Manipulators; changed Soul Drain attack to Affliction; changed Tongue damage to 1 imp |
11-18-2007, 07:29 AM | #29 |
Join Date: Mar 2006
Location: Copenhagen
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Spawn of the Sleeper
Okay, after some time out, here is an update to the cthulhoid bestiary: the Star-Spawn of Cthulhu.
I found these very difficult to puzzle out, so the template probably lacks a lot of things that I missed, but that's where you come in, right? Criticisms, witticisms, corrections, directions, suggestions and commentary are all welcome, as always. :) Star Spawn of Cthulhu ST 70; DX 10; IQ 20; HT 20. Will 20; Per 20; HP 70; Speed 7.5; Dodge 10; Move 7 SM +4; 20,000 lbs. Traits: Claws (Long Talons), Doesn’t Breathe, DR 20, 10 Extra Arms (tentacles, Extra-Flexible, Weak: ST 35), 3 Extra Attacks (tentacles), Flight (Winged, Space Flight, Move 14), Frightens Animals, Pressure Support 3, Regeneration (Very Fast), Temperature Tolerance 30, Unaging, Vacuum Support Skills: Brawling-20, Swimming-20, and any the GM find appropriate for a 30-foot gargantuan, squid-headed obscene, primordial horror. Weapons: Claw (12d+2 imp or cut) or 3 tentacles (5d+2 cr each); the Spawn will most likely use all ten tentacles to grapple, instead of using three of them to slap investigators around. Fright Check Modifier: -10 I also edited the Hound, adding Obsession (stalk human prey) to its traits. Thanks for watching. Max
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"Les préjugés sont la raison des sots." Last edited by Max Schreck; 03-06-2008 at 04:05 AM. |
11-18-2007, 10:17 AM | #30 | |
Join Date: Aug 2004
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Re: The Hounds of Tindalos
Quote:
I don't have the Long story in my collection, and haven't read it in thirty years or so*... Is IQ15 really justified? My image of them was always more as predatory animals with a deep cunning. The Soul Drain should probably be a cumulative Affliction. |
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Tags |
creatures, cthulhu, horror, monsters, templates |
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