04-30-2017, 09:59 AM | #11 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Opposite of Easy to Read
Quote:
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04-30-2017, 11:52 AM | #12 |
Join Date: Sep 2005
Location: Canada
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Re: Opposite of Easy to Read
Thanks for all of the responses. At this point I'm leaning towards a new advantage. Obscure really doesn't seem a good fit - it's active interference with a sense and affects a 2 yard radius. Getting -10 for 10 points also seems like too good of a deal.
The ability I'm picturing would be someone who could control their respiration, heart rate etc. to make it much more challenging to detect telling falsehoods, etc. I'm trying to convert the Adjustable Heart from Ultratech 2, p. 105 (3E), and the 'Steady' setting gives this sort of effect: "Allows the user to selectively moderate his heartbeat (divorcing it from glandular control), regardless of current mental state. This will give a -4 on rolls to "read" him using Body Language, Detect Lies and Muscle Reading."
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04-30-2017, 12:52 PM | #13 |
Join Date: Jul 2009
Location: Oklahoma City
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Re: Opposite of Easy to Read
I have used a new Advantage: Hard to Read for creatures/races (including robots) with, for example, no actual facial expressions. It's a logical reversal of Easy to Read, and doesn't need any tweaking beyond that, IMO. It's one of those I think should have already existed.
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04-30-2017, 02:28 PM | #14 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Opposite of Easy to Read
Seems like Unfaseable or Indomitable are related so either another advantage similar or an enhancement on say Indomitable since its counters Reaction skills without a requisite Empathy advantage.
+50% Cosmic for 8 additional points seems about right.
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04-30-2017, 02:32 PM | #15 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Opposite of Easy to Read
Ok, so this makes me think of Metabolism control. Maybe an enhancement to that advantage? Or maybe use Body Control as a complementary skill to Acting?
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04-30-2017, 04:14 PM | #16 |
Join Date: Sep 2005
Location: Canada
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Re: Opposite of Easy to Read
My initial thought, too, but Metabolism Control only benefits your HT rolls. This would be imposing penalties on others as a result of your control. So, it might work as an enhancement, or I could just do as others suggest and simply reverse Easy to Read to create a 10 point Hard to Read advantage.
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04-30-2017, 04:15 PM | #17 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Opposite of Easy to Read
Quote:
Obscure is exactly what you need. Just need a few tweaks. First, check out my article "Necropsi" in Pyramid #3/99: Death and Beyond, and the "Umbra Obscura" (p. 9). I specifically call out "Emotions" as a possibility for Obscure. Next, add "Always On" (-50%), "No Area Effect" (-50%), "Defensive" (50%), and "Stealthy" (+100%). This results in an advantage that costs 3/level, gives a -1 to Body Language, Detect Lies, Criminology, etc. per level. Want to be difficult for others to use Intelligence Analysis, Tactics, etc. on you? Add "Extended, Mundane Predictions" (+20%).
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04-30-2017, 05:05 PM | #18 | |
Join Date: Sep 2005
Location: Canada
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Re: Opposite of Easy to Read
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04-30-2017, 05:44 PM | #19 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Opposite of Easy to Read
Sure! One of my players in my upcoming urban fantasy campaign has this and he's gonna be devastating in social situations because of it.
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04-30-2017, 06:35 PM | #20 | |
Join Date: Sep 2005
Location: Canada
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Re: Opposite of Easy to Read
Quote:
Here's a working draft of the Adjustable Heart, converted for 4E. Adjustable Heart (TL9) This is a cybernetic pacemaker and adrenaline pump that allows a character to manually override his natural heart rate, causing his heart to beat at a constant rapid or constant slow rate. In addition to the "normal" setting (in which the heart operates normally), there are five override settings. High: Basic Speed +1.00 (Cardiac Stress, Every 10 minutes, -20%; Temporary Disadvantage, Electrical and Impulsiveness, -30%) [10]. Special Effect: The effects of toxins (including alcohol) take half as long to take effect but last half as long. 10 points (2 points as alternative ability). Low: Deep Sleeper [1]; Metabolism Control 2 (Temporary Disadvantage, Absent-Mindedness and Electrical, -35%) [7]; Reduced Consumption 2 (Includes Air, +200%; Temporary Disadvantage, Electrical, -20%) [12]. Special Effect: Toxins and drugs take twice as long to take effect, but last twice as long. 20 points (4 points as alternative ability). Steady: Fearlessness 2 (Temporary Disadvantage, Electrical, -20%) [4]; Metabolism Control 2 (Temporary Disadvantage, Electrical, -20%) [8]; Obscure 4 (Emotions; Always On, -50%; No Area of Effect, -50%; Defensive, +50%; Stealthy, +100%, Temporary Disadvantage, Electrical, -20%) [11]. 23 points Very High: Basic Speed +2.00 (Cardiac Stress, Every minute, -30%; Costs Fatigue 1, -5%; Temporary Disadvantage, Electrical, Impulsiveness and Overconfidence, -35%) [12]. Special Effect: The effects of toxins (including alcohol) take one-quarter as long to take effect but last one-quarter as long.12 points (3 points as alternative ability) Very Low: Fit (Temporary Disadvantage, Electrical, -20%) [4]; Metabolism Control 8 (Hibernation, -60%; Temporary Disadvantage, Electrical, -20%) [8]. 12 points (3 points as alternative ability). 35 points
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