Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-21-2016, 09:47 PM   #21
Dragondog
Never Been Pretty
 
Join Date: Jan 2005
Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

Quote:
Originally Posted by kmunoz View Post
"Cabbage" is what we used to call the bits of torn paper on the edges of a sheet that's been pulled from a spiral bound notebook. So by "cabbagey" I mean "messy," and by "messy" I mean "confusing."

I'd much rather see the stat block as:

ST-----HP-----Speed
DX-----Will-----Move
IQ-----Per-----SM
HT-----FP
Dodge-----Parry-----DR

...as it is in DF9-Summoners and elsewhere. It's cleaner and easier to read. Not cabbagey.
I've used a stat block very similar to the one used for Glibtongue for I don't know how many years, as I do all my character sheets in Word and this is much simpler and cleaner imo.


Quote:
Originally Posted by ericbsmith View Post
Did notice that there doesn't appear to be an "Elf" template bonus like there used to, instead racial templates apparently just add some traits to the character, and those traits are treated like any other traits the character has. This is cool, and makes things easier for newbies.
I've always listed individual racial traits on my character sheet, instead of just Elf [15]. It's much easier to remember what you actually can do that way.

So I really like the new character sheet layout.
Dragondog is offline   Reply With Quote
Old 09-21-2016, 10:14 PM   #22
kmunoz
 
kmunoz's Avatar
 
Join Date: May 2006
Location: Seattle, Washington
Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

So it's clear I'm suggesting the following format (I couldn't figure out how to do it in my previous post):

Code:
ST        HP      Speed
DX        Will    Move
IQ        Per
HT        FP      SM
Dodge     Parry   DR
And, again, this just comes from the standard bestiary stat block that was adapted in Summoners to work on templates as well.
__________________
Natural Encyclopedia: 660 GURPS bestiary entries
It Came from the Forums: A Community Bestiary with 160 entries
(last updated 2009...someday I will revisit.)
kmunoz is offline   Reply With Quote
Old 09-21-2016, 10:32 PM   #23
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

Quote:
Originally Posted by ericbsmith View Post
does the Millenium Falcon now cost the same as a regular Composite Bow
Unlikely to come up, as there are no spaceships on the gear list in Adventurers. :)

#deliberatelyunhelpfulresponse
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote
Old 09-21-2016, 10:48 PM   #24
dripton
 
Join Date: Mar 2008
Location: Northern Virginia, USA
Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

Seeing 249 points made me twitch. What kind of sadistic GM would *do* that to his players? Fortunately I saw the explanation of trading points for cash. That bow is expensive, but the expense plays into its value as a power item, so not bad.

I like the character format. It does use extra space, but as GURPS is now a 90% PDF game, we need to get over thinking so much in terms of page count. A little more whitespace is free, unless you actually print the book out, which is now the exception rather than the rule.
dripton is offline   Reply With Quote
Old 09-21-2016, 11:52 PM   #25
corwyn
 
Join Date: Aug 2004
Location: Saskatoon, SK
Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

Quote:
Originally Posted by PK View Post
Unlikely to come up, as there are no spaceships on the gear list in Adventurers. :)

#deliberatelyunhelpfulresponse
No, but you could easily spend tens of thousands on a weapon or piece of armour.

For the record, I use your house rules for SG/starting cash for all of my games so I hope it's something similar.

http://www.mygurps.com/h_money.html?p=ih&v=0
__________________
MiB 7704

Playing: GURPS Nordlond Dragons of Hosgarth
Running Savage Worlds Tour of Darkness (Vietnam + Mythos)
corwyn is offline   Reply With Quote
Old 09-22-2016, 01:36 AM   #26
Dragondog
Never Been Pretty
 
Join Date: Jan 2005
Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

Quote:
Originally Posted by kmunoz View Post
So it's clear I'm suggesting the following format (I couldn't figure out how to do it in my previous post):

Code:
ST        HP      Speed
DX        Will    Move
IQ        Per
HT        FP      SM
Dodge     Parry   DR
And, again, this just comes from the standard bestiary stat block that was adapted in Summoners to work on templates as well.
I think the format you suggested was clear in your original post. And as you say, that format isn't new. I just prefer the stat block format PK used on the character sheet he posted.
Dragondog is offline   Reply With Quote
Old 09-22-2016, 03:00 AM   #27
Celti
 
Celti's Avatar
 
Join Date: Jun 2007
Location: USA, Arizona, Mesa
Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

Quote:
Originally Posted by Owen Smith View Post
The existing 4E Signature Gear rule makes perfect sense to me. If one point gets me any piece of equipment, I'll take the USS Nimitz please. Having it done by equipment cost makes it easy to work out what makes sense.
One point doesn't give you any equipment — one point gives plot protection to a piece of equipment you have already purchased out of your normal Starting Wealth.
Celti is offline   Reply With Quote
Old 09-22-2016, 03:09 AM   #28
corwyn
 
Join Date: Aug 2004
Location: Saskatoon, SK
Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

Quote:
Originally Posted by Owen Smith View Post
The existing 4E Signature Gear rule makes perfect sense to me. If one point gets me any piece of equipment, I'll take the USS Nimitz please. Having it done by equipment cost makes it easy to work out what makes sense.
Does it? The main complaint that I have heard is that SG is more efficient in that you get 5x value (50% average campaign wealth/point vs. 10%) AND you get plot protection on your item as well.

In fact, it is such a bad deal, that DF 1 made them grant the same amount. Annoyingly, this hasn't found it's way to a general rule change that I know of.
__________________
MiB 7704

Playing: GURPS Nordlond Dragons of Hosgarth
Running Savage Worlds Tour of Darkness (Vietnam + Mythos)
corwyn is offline   Reply With Quote
Old 09-22-2016, 03:39 AM   #29
GnomesofZurich
 
Join Date: Sep 2005
Location: Canada
Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

I'm pretty sure Signature Gear has been changed as per PK's house-rules, which was made an official rule in After the End. As others have noted, 1 point per item to provide plot protection, but you still have to pay for the item normally.

My question: does a suit of armour count as an item, or does each armour component count separately? My guess, for simplicity, is the former.
__________________
Secret: Not a Gnome. (Actually a Dwarf with Dwarfism).
GnomesofZurich is offline   Reply With Quote
Old 09-22-2016, 05:13 AM   #30
kmunoz
 
kmunoz's Avatar
 
Join Date: May 2006
Location: Seattle, Washington
Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

Quote:
Originally Posted by Dragondog View Post
I just prefer the stat block format PK used on the character sheet he posted.
What advantage do you find in that format?
__________________
Natural Encyclopedia: 660 GURPS bestiary entries
It Came from the Forums: A Community Bestiary with 160 entries
(last updated 2009...someday I will revisit.)
kmunoz is offline   Reply With Quote
Reply

Tags
dungeon fantasy

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:07 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.