10-28-2017, 04:45 PM | #1 | |||||||
Join Date: Aug 2016
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[House Rules] Wizardly Spell List by Magery level
For my house rules, I've gone through and reworked the Wizardly requirements for spells to (mostly) only require a level of Magery to be able to study and learn the spell. There are some exceptions where I felt that knowing a spell before being able to learn another spell was warranted, and I have noted those exceptions in the list. Also, for the language-related spells, knowing some languages (written or spoken) seemed appropriate as well.
Also, I have included the bonus spell Land Mine in this list; please see this Game Geekery post for details on the spell. I'm posting this mainly so that no one else who wants this has to reinvent the wheel. Everyone is free to use this list as-is, or make modifications as they wish. If there are any disputes as to why this spell is at that Magery level or doesn't have those other prerequisites, feel free to use this thread to hash that out. Also, I was playing with names at one point, so if there are any spell names in there that shouldn't be, let me know and I'll put them back. I think I got them all, though. Lastly, apologies for the extremely long post. I tried to make a three-column list, but the white space (tabs and spaces) kept disappearing in the post preview, so I had to put it back to a single column. And now, without further ado: * Indicates a spell usable by bards. Quote:
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10-30-2017, 10:02 AM | #2 |
Join Date: May 2006
Location: Seattle, Washington
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Re: [House Rules] Wizardly Spell List by Magery level
Was there a particular rationale or system behind the spell prerequisites? Light and Detect Magic make sense (they're baseline spells) but the ones farther down the list feel a bit more arbitrary - or at least I'm not seeing the theme.
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Natural Encyclopedia: 660 GURPS bestiary entries It Came from the Forums: A Community Bestiary with 160 entries (last updated 2009...someday I will revisit.) |
11-01-2017, 01:20 PM | #3 |
Join Date: Aug 2016
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Re: [House Rules] Wizardly Spell List by Magery level
They didn't seem arbitrary to me; most of the prereqs seem to be essential components of the more advanced spells, i.e. needing to know Sleep to be able to cast Mass Sleep, or needing to know Windstorm in order to cast Sandstorm or Spark Storm.
I might see your point on the Blur > Hide and Invisibility > See Invisible; it seems those might be unnecessary requirements. But as I said, this is just what I came up with. It took a bit of time and effort, and I figured I would share in case other people wanted something like this but found the effort of doing the entire spellbook daunting. |
11-01-2017, 02:06 PM | #4 | |
Join Date: May 2006
Location: Seattle, Washington
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Re: [House Rules] Wizardly Spell List by Magery level
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What I was wondering about was why you decided that those particular spells needed prereqs beyond Magery. I'm not disagreeing with your choices, or the project as a whole. I'm interested in how you made your decisions, and what your criteria were.
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Natural Encyclopedia: 660 GURPS bestiary entries It Came from the Forums: A Community Bestiary with 160 entries (last updated 2009...someday I will revisit.) |
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11-04-2017, 01:51 AM | #5 |
Join Date: Jan 2015
Location: Madrid, Spain
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Re: [House Rules] Wizardly Spell List by Magery level
In my campign we have a simmilar system. All wizard spells are ranked from level 0 to level 6. All spells belongs to a college. If you want to study a new spell from a given college.
- you must know at least two different spells from each previous level. - at least ONE spell of each previous level must be of the same college. Exceptions: ZERO-level spells have not prerequisites. Metamagic college spells have double prerequisites. (Sorcerers in my campaign dont have any prerequisites but they have to buy exception prerequiste Perks to buy additional spells)
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11-06-2017, 08:34 AM | #6 | |
Join Date: Aug 2016
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Re: [House Rules] Wizardly Spell List by Magery level
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The spells that have spell prerequisites in my list are spells that, in my mind, need specific knowledge of another spell in order to be able to learn the advanced spell. Some of these seemed obvious: knowing how to put a single target into daze or to sleep in order to be able to do the same thing to every target within an area, or how to blink yourself before being able to blink someone else. Same as with knowing how to make a fireball before knowing how to make a fireball explosive. As for Windstorm, it seemed to be a sufficiently advanced spell on its own that knowing it would be crucial to casting an effective Sandstorm or Spark Storm. Now that you have me thinking about it, Detect Magic probably wouldn't need to be a prereq for Identify Spell, and it could be argued that Magery 1 would be enough of a prereq to be able to Seek Magic. But the language spell prereqs made perfect sense to me - you need to know how to speak/write in at least one language before being able to lend or copy it - so I left those in place. I hope that helps. |
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11-06-2017, 09:10 AM | #7 |
Join Date: May 2006
Location: Seattle, Washington
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Re: [House Rules] Wizardly Spell List by Magery level
That makes a lot of sense. Thanks!
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Natural Encyclopedia: 660 GURPS bestiary entries It Came from the Forums: A Community Bestiary with 160 entries (last updated 2009...someday I will revisit.) |
11-09-2017, 03:42 AM | #8 |
Join Date: Jan 2015
Location: Madrid, Spain
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Re: [House Rules] Wizardly Spell List by Magery level
By the way you may want to read this blog post regarding wizard spell list by magery level.
https://wolf-were.dreamwidth.org/1755.html
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"Imagination is more important than knowledge" Albert Einstein |
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