Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-02-2019, 08:53 PM   #1511
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by Phantasm View Post
Designed to face off against SM +12 warships, I'd expect her to be so. I just didn't expect almost a quarter million points....

I hesitate to think of how Adam Warlock and Thanos will rate, point-wise....
I think Thanos is a lot cheaper. Hes very durable but without gear cant take out starships. At least the way I remember him.
Adam Warlock will be expensive, but the Surfer is really where it gets expensive.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote
Old 07-17-2019, 05:48 PM   #1512
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

CHARON

Real Name: Charon.
Occupation: Ferryman.
Identity: Charon's existence as anything other than a mythological figure is unknown to the general
Legal Status: Citizen of Hades with a pardoned criminal record.
Other Aliases: None.
Place of Birth: The realm of Hades.
Marital Status: Single.
Known Relatives: Nyx (mother), Erebus (father), Aether, Gerus, Hypnos, Thanatos (brothers), Hemera, Nemesis, Styx (sisters), Pasithea (sister-in-law), For more details on his extended family tree, consult Hesiod's Theogeny and other works.
Group Affiliation: Gods of the Olympian Underworld.
Base of Operations: Rivers Styx and Acheron, in Hades.
History: Born to the primordial gods Nyx and Erebus, themselves believed to be children of the Elder Goddess Gaea, and said to predate humanity, Charon for millennia has been the ferryman across the rivers that bound the underworld realm of Hades, the Greek realm of the dead (see Gaea). During the Minoan and Mycenaean eras and well into the waning of the Roman Empire, Charon ferried the souls of believers across the rivers into the court of Hades, god of the dead, charging only a single coin as proof of proper funeral rites (see Hades). It is known that he occasionally ferried the living across the rivers, such as Hercules, Odysseus, and Theseus, among others (see Hercules).

With the decline of the worship of the Greek gods in favor of Christianity, Charon found himself relaxing and just exploring the underworld rivers for the first time in millennia (see Olympian Gods). During this time he formed a friendship with his Egyptian counterpart Anubis, a friendship which continues to this day. He is also on friendly terms with the Persian deity Daena, who serves a similar role for Zoroastrians; there are hints that the two were more than friends in the past, but have drifted apart. However, as he explained to Hercules and Heec's half-sister Nyssa Savakis when the two visited the underwold, enough people still believe in the Greek myths that business never ended; it just slowed to a crawl (see Savakis, Nyssa).

In recent centuries he has begun to embrace modern sensibilities. No longer does he push a small pole-boat across the rivers; he has traded up to a large pontoon boat with a cabin cruiser for VIPs, the latter in which he likes to blast Chris de Burgh's "Don't Pay the Ferryman" for effect when pulling up to the docks on the Styx. (As he put it, the millions of at the time nearly worthless coins he's collected from the dead over the millennia have added up to a few million Euros from collectors.) He also traded out the old hooded wool cloak he's always been depicted wearing for a more relaxed look, favoring Hawaiian shirts and Bermuda shorts.
Height: 5' 4".
Weight: 330 lbs.
Eyes: Black.
Hair: Black.
Uniform: None.
Strength Level: As an Olympian god, Charon possesses superhuman strength enabling him to lift (press) roughly 25 tons.
Known Superhuman Powers: Charon possesses the normal attributes of an Olympian god. In addition to his superhuman strength, he possesses superhuman durability enabling him to withstand incredible blows, and immunity to terrestrial diseases and poisons. He possesses the ability to alter his physical characteristics slightly; while appearing as an old man with a hooked nose during the Mycenaean and Classical periods, he presently appears as a fairly handsome older man, and has been known to take the appearance of a robed skeleton ("for the fans who can't tell me and my brother apart"). It's believed his hooked nose and skeletal forms are mere illusions, and the form he takes nowadays is his true form. Furthermore, he is one of a few of the Olympian deities who is able to physically touch the shades of the dead.
Other Abilities: Charon is a skilled river rat, being able to operate any boat and navigate rivers, lakes, and seas without needing any GPS equipment (he still has some on his motorboats anyway for when he crosses over into the Aegean). He has by necessity become skilled at inboard and outboard motor maintenance.
Paraphernalia: Charon owns a fleet of boats, from ancient river ferries and dugout canoes to modern cabin cruisers and pontoon party boats.

890 points
Attributes: ST 30/170 [0*†]; DX 12 [40]; IQ 11 [20]; HT 12 [0*].
Secondary Characteristics: Dmg 3d/5d+2 (17d/19d); BL 180 lbs. (5,780 lbs./2.9 tons); HP 30 [0]; Will 16 [25]; Per 12 [5]; FP 12 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 9.
Languages: Ancient Greek (Native) (Native Language) [0]; English (Accented) [4]; Greek (Native) [6].
Cultural Familiarities: Hell [2]; Mount Olympus (Native) [0]; Western [1].
Advantages: Born Sailor 4 [20]; Elastic Skin (Glamour (Will-4), -10%; Magical, -10%) [16]; High Pain Threshold [10]; No Low TL +4 [20]; Olympian God [605]; Perfect Balance [15]; Social Chameleon [15]; Social Regard (Feared) 2 [10]; Touch Insubstantial [15]; Unfazeable [15]; Very Fit [15]; Walk on Liquid [15]; Wealth (Very Wealthy) [30].
Perks: I Lived It! (Boating) 7 [7].
Disadvantages: Code of Honor (Professional) [-5]; Duty (to Hades) (9) [-5]; Mistaken Identity (Grim Reaper) [-5]; Pacifism (Self-Defense Only) [-15]; Truthfulness (9) [-7].
Quirks: Collects Odd Coins [-1]; Congenial [-1]; Plays "Don't Pay the Ferryman" at Full Blast [-1]; Quirky Sense of Humor [-1].
Skills: Boating/TL8 (Large Powerboat) (A) DX+4 [2] – 16‡; Boating/TL8 (Motorboat) (A) DX+4 [2] – 16‡; Boating/TL8 (Sailboat) (A) DX+4 [2] – 16‡; Boating/TL8 (Unpowered) (A) DX+4 [2] – 16‡; Judo (H) DX+0 [4] – 12; Mechanic/TL8 (Gasoline Engine) (A) IQ+1 [4] – 12; Mechanic/TL8 (Large Powerboat) (A) IQ+1 [4] – 12; Mechanic/TL8 (Unpowered Boat) (A) IQ+1 [4] – 12; Navigation/TL4 (Sea) (A) IQ+4 [2] – 15‡; Polearm (A) DX+0 [2] – 12; Seamanship/TL4 (E) IQ+4 [1] – 15‡; Weather Sense (A) IQ+4 [2] – 15‡.
Starting Spending Money: $80,000 (20% of Starting Wealth)

* Includes +9 to ST and +2 to HT from Olympian God.
† Includes +11/+150 from Super ST.
‡ Includes +4 from Born Sailor.

Role-Playing Notes:
Charon has been at his job for millennia, even with the last two being a mere trickle of souls compared to the previous four. During this time, he's developed a quirky sense of humor, partly to help him cope with the boredom.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 11-30-2019 at 09:39 PM.
Phantasm is offline   Reply With Quote
Old 07-17-2019, 08:59 PM   #1513
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

LUIS

Real Name: Luis (last name unrevealed).
Occupation: Security consultant, ex-convict, former thief.
Identity: Luis does not use a dual identity.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: "One-Punch Man", "the human jukebox".
Place of Birth: Unrevealed.
Marital Status: Single.
Known Relatives: Ernesto, Ignacio (cousins).
Group Affiliation: X-Con Security.
Base of Operations: Chicago, Illinois.
History: Luis was reportedly arrested many years ago for stealing two smoothie machines (apparently from a Baskin-Robbins), and served a several-year prison sentence. Upon his release, Luis found himself unemployable until a chance encounter with scientist Hank Pym at a pizza trailer encouraged him to turn his skills – along with his friends Dave and Kurt, also recently released from prison – to form a security consultation firm, which they named X-Con Security (see Ant-Man). In what may not have been the best advertising, Luis broke into Dynatecnics, the think-tank Pym worked at, posing as one of the security officers (who he knocked out and tied up in his van to take the uniform and electronic pass card) and left his business card on Pym's boss's desk, along with a hand-written note indicating all the holes in their security he exploited getting in.

As he was exiting the building, Luis became involved in Pym's first adventure with the ants, being accidentally shrunk down at the same time Pym shrunk himself. Luis nevertheless managed to save Pym's life from an ant that was about to eat him, punching the ant into unconsciousness with a single blow. (He was of course restored to human size at the end of that adventure.) In return for this, Pym managed to smooth things over with the knocked-out guard, preventing Luis from going back to prison on an assault charge.

Since then, he and the others at X-Con Security have come to Pym's aid on a number of occasions, including playing a small but important role in getting Pym as Ant-Man and several other superhuman adventurers, most notably the Avengers and the X-Men, into Manhattan when the Zodiac Cartel sealed it off under a force dome (see Avengers; X-Men; Zodiac).
Height: 5' 7".
Weight: 165 lbs.
Eyes: Brown.
Hair: Brown.
Uniform: None.
Strength Level: Luis possesses the normal human strength of a man his age, height, and build who engages in moderate regular exercise.
Known Superhuman Powers: None.
Other Abilities: Luis is skilled in breaking-and-entering, with a wide knowledge of security protocols enabling him to act as the "inside man" during a heist. He possesses only rudimentary combat skills (learned in prison), but has a mean right hook enabling him to knock out larger opponents with one blow to the chin.

Luis is also known for delivering long winding monologues of exposition.

Dave: "You put a dime in him, you gotta let the whole song play."
Kurt: "He's like human jukebox."
Ant-Man and the Wasp (2018)


250 points
Attributes: ST 11 [10]; DX 11 [20]; IQ 11 [20]; HT 11 [10].
Secondary Characteristics: Dmg 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 11 [0]; Per 11 [0]; FP 11 [0]; Basic Speed 5.50 [0]; Basic Move 5 [0]; Dodge 9.
Languages: English (Native) (Native Language) [0]; Spanish (Native) [6].
Cultural Familiarities: Western [0].
Advantages: Ally (Dave; Getaway Driver; 100% Point Value) (12) [10]; Ally (Kurt; Hacker; 100% Point Value) (12) [10]; Combat Reflexes [15]; Craftiness 3 [15]; Luck [15]; Natural Copper 3 [30]; Striking ST +8 (Punch Only, -60%) [16]; Very Fit [15].
Perks: Special Exercises (Striking ST +8) [8].
Disadvantages: Code of Honor (Criminal's) [-5]; Odious Personal Habit (Long-Winded Winding Monologues) -1 [-5]; Overconfidence (12) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Social Stigma (Criminal Record) [-5]; Wealth (Struggling) [-10].
Quirks: Always Corrects Others About His Criminal Past [-1]; Always Smiles [-1]; Appreciates the Fine Life [-1]; Congenial [-1]; Rambling Diarrhea of the Mouth [-1].
Skills: Acting (A) IQ+3 [2] – 14*; Boxing (A) DX+3 [8] – 14; Climbing (A) DX+0 [2] – 11; Driving/TL8 (Automobile) (A) DX+1 [4] – 12; Electronics Operation/TL8 (Security) (A) IQ+3 [12] – 14; Expert Skill (Security Protocols) (H) IQ+3 [16] – 14; Forced Entry (E) DX+1 [2] – 12; Guns/TL8 (Pistol) (E) DX+1 [2] – 12; Holdout (A) IQ+3 [2] – 14*; Lockpicking/TL8 (A) IQ+1 [4] – 12; Observation (A) Per+4 [4] – 15†; Running (A) HT+0 [2] – 11; Savoir-Faire (High Society) (E) IQ+0 [1] – 11; Savoir-Faire (Police) (E) IQ+3 [1] – 14†; Search (A) Per+3 [2] – 14†; Shadowing (A) IQ+6 [1] – 17*†; Shortsword (A) DX+1 [4] – 12; Smuggling (A) IQ+1 [4] – 12; Stealth (A) DX+2 [1] – 13*; Streetwise (A) IQ+3 [2] – 14*; Swimming (E) HT+0 [1] – 11; Throwing (A) DX+1 [4] – 12; Wrestling (A) DX+1 [4] – 12.
Techniques: Targeted Attack (Boxing Uppercut/Jaw) (H) def+3 [4] – 11; Uppercut (Boxing) (A) def+1 [1] – 14.
Starting Spending Money: $2,000 (20% of Starting Wealth).

* Includes +3 from Craftiness.
† Includes +3 from Natural Copper

Role-Playing Notes:
Ever the optimist, Luis tries to find the bright side in everything. Several of his long-winded expositions show a liking for the finer things in life, like wine and modern art. His moral compass is slightly askew, as he will not hesitate to punch someone to keep his cover or borrow credentials, but he is generally a good person who will not leave anyone to serious harm.

When he goes for a jaw hit, he'll take a Committed Attack (Determined) if not an All-Out Attack (Determined), usually after a second or two of Evaluate when he has time for it.

When giving exposition, don't hesitate to go off the rails with improv at the slightest provocation. Even when not giving exposition, he'll have a tendency to run at the mouth.




Let's just say, I was inspired. (Also, I'd written his bio months ago....)
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is offline   Reply With Quote
Old 07-20-2019, 12:34 PM   #1514
Infornific
 
Join Date: Dec 2004
Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by Phantasm View Post
LUIS

Real Name: Luis (last name unrevealed).
Occupation: Security consultant, ex-convict, former thief.
Identity: Luis does not use a dual identity.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: "One-Punch Man", "the human jukebox".
Place of Birth: Unrevealed.
Marital Status: Single.
Known Relatives: Ernesto, Ignacio (cousins).
Group Affiliation: X-Con Security.
Base of Operations: Chicago, Illinois.
History: Luis was reportedly arrested many years ago for stealing two smoothie machines (apparently from a Baskin-Robbins), and served a several-year prison sentence. Upon his release, Luis found himself unemployable until a chance encounter with scientist Hank Pym at a pizza trailer encouraged him to turn his skills – along with his friends Dave and Kurt, also recently released from prison – to form a security consultation firm, which they named X-Con Security (see Ant-Man). In what may not have been the best advertising, Luis broke into Dynatecnics, the think-tank Pym worked at, posing as one of the security officers (who he knocked out and tied up in his van to take the uniform and electronic pass card) and left his business card on Pym's boss's desk, along with a hand-written note indicating all the holes in their security he exploited getting in.

As he was exiting the building, Luis became involved in Pym's first adventure with the ants, being accidentally shrunk down at the same time Pym shrunk himself. Luis nevertheless managed to save Pym's life from an ant that was about to eat him, punching the ant into unconsciousness with a single blow. (He was of course restored to human size at the end of that adventure.) In return for this, Pym managed to smooth things over with the knocked-out guard, preventing Luis from going back to prison on an assault charge.

Since then, he and the others at X-Con Security have come to Pym's aid on a number of occasions, including playing a small but important role in getting Pym as Ant-Man and several other superhuman adventurers, most notably the Avengers and the X-Men, into Manhattan when the Zodiac Cartel sealed it off under a force dome (see Avengers; X-Men; Zodiac).
Height: 5' 7".
Weight: 165 lbs.
Eyes: Brown.
Hair: Brown.
Uniform: None.
Strength Level: Luis possesses the normal human strength of a man his age, height, and build who engages in moderate regular exercise.
Known Superhuman Powers: None.
Other Abilities: Luis is skilled in breaking-and-entering, with a wide knowledge of security protocols enabling him to act as the "inside man" during a heist. He possesses only rudimentary combat skills (learned in prison), but has a mean right hook enabling him to knock out larger opponents with one blow to the chin.

Luis is also known for delivering long winding monologues of exposition.

Dave: "You put a dime in him, you gotta let the whole song play."
Kurt: "He's like human jukebox."
Ant-Man and the Wasp (2018)


250 points
Attributes: ST 11 [10]; DX 11 [20]; IQ 11 [20]; HT 11 [10].
Secondary Characteristics: Dmg 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 11 [0]; Per 11 [0]; FP 11 [0]; Basic Speed 5.50 [0]; Basic Move 5 [0]; Dodge 9.
Languages: English (Native) (Native Language) [0]; Spanish (Native) [6].
Cultural Familiarities: Western [0].
Advantages: Ally (Dave; Getaway Driver; 100% Point Value) (12) [10]; Ally (Kurt; Hacker; 100% Point Value) (12) [10]; Combat Reflexes [15]; Craftiness 3 [15]; Luck [15]; Natural Copper 3 [30]; Striking ST +8 (Punch Only, -60%) [16]; Very Fit [15].
Perks: Special Exercises (Striking ST +8) [8].
Disadvantages: Code of Honor (Criminal's) [-5]; Odious Personal Habit (Long-Winded Winding Monologues) -1 [-5]; Overconfidence (12) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Social Stigma (Criminal Record) [-5]; Wealth (Struggling) [-10].
Quirks: Always Corrects Others About His Criminal Past [-1]; Always Smiles [-1]; Appreciates the Fine Life [-1]; Congenial [-1]; Rambling Diarrhea of the Mouth [-1].
Skills: Acting (A) IQ+3 [2] – 14*; Boxing (A) DX+3 [8] – 14; Climbing (A) DX+0 [2] – 11; Driving/TL8 (Automobile) (A) DX+1 [4] – 12; Electronics Operation/TL8 (Security) (A) IQ+3 [12] – 14; Expert Skill (Security Protocols) (H) IQ+3 [16] – 14; Forced Entry (E) DX+1 [2] – 12; Guns/TL8 (Pistol) (E) DX+1 [2] – 12; Holdout (A) IQ+3 [2] – 14*; Lockpicking/TL8 (A) IQ+1 [4] – 12; Observation (A) Per+4 [4] – 15†; Running (A) HT+0 [2] – 11; Savoir-Faire (High Society) (E) IQ+0 [1] – 11; Savoir-Faire (Police) (E) IQ+3 [1] – 14†; Search (A) Per+3 [2] – 14†; Shadowing (A) IQ+6 [1] – 17*†; Shortsword (A) DX+1 [4] – 12; Smuggling (A) IQ+1 [4] – 12; Stealth (A) DX+2 [1] – 13*; Streetwise (A) IQ+3 [2] – 14*; Swimming (E) HT+0 [1] – 11; Throwing (A) DX+1 [4] – 12; Wrestling (A) DX+1 [4] – 12.
Techniques: Targeted Attack (Boxing Uppercut/Jaw) (H) def+3 [4] – 11; Uppercut (Boxing) (A) def+1 [1] – 14.
Starting Spending Money: $2,000 (20% of Starting Wealth).

* Includes +3 from Craftiness.
† Includes +3 from Natural Copper

Role-Playing Notes:
Ever the optimist, Luis tries to find the bright side in everything. Several of his long-winded expositions show a liking for the finer things in life, like wine and modern art. His moral compass is slightly askew, as he will not hesitate to punch someone to keep his cover or borrow credentials, but he is generally a good person who will not leave anyone to serious harm.

When he goes for a jaw hit, he'll take a Committed Attack (Determined) if not an All-Out Attack (Determined), usually after a second or two of Evaluate when he has time for it.

When giving exposition, don't hesitate to go off the rails with improv at the slightest provocation. Even when not giving exposition, he'll have a tendency to run at the mouth.




Let's just say, I was inspired. (Also, I'd written his bio months ago....)
Nice write up but a little nit-picking. Boxing should have 12 points if it's DX+3. Also since his punches are usually sucker punches you could add in the Dirty Fighting and/or Trademark Attack (Telegraphic All Out (Strong) Punch to the jaw). I might up IQ a little - he's pretty sharp underneath the goofiness. Maybe add a point or two for an Expert Skill in High Culture. I don't think he needs +8 Striking ST for punches and I don't recall him being exceptional at sneaking around. But that could be your interpretation.
Infornific is offline   Reply With Quote
Old 07-20-2019, 01:23 PM   #1515
David Johnston2
 
Join Date: Dec 2007
Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by Phantasm View Post
LUIS

Real Name: Luis (last name unrevealed).
Occupation: Security consultant, ex-convict, former thief.
Identity: Luis does not use a dual identity.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: "One-Punch Man", "the human jukebox".
Place of Birth: Unrevealed.
Marital Status: Single.
Known Relatives: Ernesto, Ignacio (cousins).
Group Affiliation: X-Con Security.
Base of Operations: Chicago, Illinois.
History: Luis was reportedly arrested many years ago for stealing two smoothie machines (apparently from a Baskin-Robbins), and served a several-year prison sentence. Upon his release, Luis found himself unemployable until a chance encounter with scientist Hank Pym at a pizza trailer encouraged him to turn his skills – along with his friends Dave and Kurt, also recently released from prison – to form a security consultation firm, which they named X-Con Security (see Ant-Man). In what may not have been the best advertising, Luis broke into Dynatecnics, the think-tank Pym worked at, posing as one of the security officers (who he knocked out and tied up in his van to take the uniform and electronic pass card) and left his business card on Pym's boss's desk, along with a hand-written note indicating all the holes in their security he exploited getting in.

As he was exiting the building, Luis became involved in Pym's first adventure with the ants, being accidentally shrunk down at the same time Pym shrunk himself. Luis nevertheless managed to save Pym's life from an ant that was about to eat him, punching the ant into unconsciousness with a single blow. (He was of course restored to human size at the end of that adventure.) In return for this, Pym managed to smooth things over with the knocked-out guard, preventing Luis from going back to prison on an assault charge.

Since then, he and the others at X-Con Security have come to Pym's aid on a number of occasions, including playing a small but important role in getting Pym as Ant-Man and several other superhuman adventurers, most notably the Avengers and the X-Men, into Manhattan when the Zodiac Cartel sealed it off under a force dome (see Avengers; X-Men; Zodiac).
Height: 5' 7".
Weight: 165 lbs.
Eyes: Brown.
Hair: Brown.
Uniform: None.
Strength Level: Luis possesses the normal human strength of a man his age, height, and build who engages in moderate regular exercise.
Known Superhuman Powers: None.
Other Abilities: Luis is skilled in breaking-and-entering, with a wide knowledge of security protocols enabling him to act as the "inside man" during a heist. He possesses only rudimentary combat skills (learned in prison), but has a mean right hook enabling him to knock out larger opponents with one blow to the chin.

Luis is also known for delivering long winding monologues of exposition.

Dave: "You put a dime in him, you gotta let the whole song play."
Kurt: "He's like human jukebox."
Ant-Man and the Wasp (2018)


250 points
Attributes: ST 11 [10]; DX 11 [20]; IQ 11 [20]; HT 11 [10].
Secondary Characteristics: Dmg 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 11 [0]; Per 11 [0]; FP 11 [0]; Basic Speed 5.50 [0]; Basic Move 5 [0]; Dodge 9.
Languages: English (Native) (Native Language) [0]; Spanish (Native) [6].
Cultural Familiarities: Western [0].
Advantages: Ally (Dave; Getaway Driver; 100% Point Value) (12) [10]; Ally (Kurt; Hacker; 100% Point Value) (12) [10]; Combat Reflexes [15]; Craftiness 3 [15]; Luck [15]; Natural Copper 3 [30]; Striking ST +8 (Punch Only, -60%) [16]; Very Fit [15].
Perks: Special Exercises (Striking ST +8) [8].
Disadvantages: Code of Honor (Criminal's) [-5]; Odious Personal Habit (Long-Winded Winding Monologues) -1 [-5]; Overconfidence (12) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Social Stigma (Criminal Record) [-5]; Wealth (Struggling) [-10].
Quirks: Always Corrects Others About His Criminal Past [-1]; Always Smiles [-1]; Appreciates the Fine Life [-1]; Congenial [-1]; Rambling Diarrhea of the Mouth [-1].
You already gave him that as an OPH.
David Johnston2 is offline   Reply With Quote
Old 07-20-2019, 01:39 PM   #1516
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by Infornific View Post
Nice write up but a little nit-picking. Boxing should have 12 points if it's DX+3. Also since his punches are usually sucker punches you could add in the Dirty Fighting and/or Trademark Attack (Telegraphic All Out (Strong) Punch to the jaw). I might up IQ a little - he's pretty sharp underneath the goofiness. Maybe add a point or two for an Expert Skill in High Culture. I don't think he needs +8 Striking ST for punches and I don't recall him being exceptional at sneaking around. But that could be your interpretation.
I have to double-check whether the Boxing is a collection of typos or just my reading the GCA file wrong.

I figured the Savoir-Faire covered what you mentioned for the Expert Skill. An IQ 11 is still above average, but I guess things could vary by a point or two.

I was rather proud I got him at an even 250 point Action-ish character.

I figured his Striking ST would come under scrutiny; KO punches to the jaw are rough to figure out when the target lacks a Glass Jaw Disad/Quirk.
Quote:
Originally Posted by David Johnston2 View Post
You already gave him that as an OPH.
The OPH is for his trademark monologues, but Diarrhea of the Mouth is more of the "he'll ramble even when not monologuing when he gets the chance". Think of it as a "descriptive quirk expanding on the disad" as explained in PU6.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is offline   Reply With Quote
Old 07-20-2019, 05:36 PM   #1517
Infornific
 
Join Date: Dec 2004
Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by Phantasm View Post
I figured his Striking ST would come under scrutiny; KO punches to the jaw are rough to figure out when the target lacks a Glass Jaw Disad/Quirk.
Per B420 he only needs 1 point of damage to the Jaw to cause a HT roll for Stun/Knockdown. With ST 11 and high Boxing skill his punch damage would be 1d6 so always at least one point. I'd make the roll HT-1 based on the rules for hitting the Jaw in GURPS Martial Arts. With a base roll of 11, a Telegraphic Attack and a Trademark Perk Luis could roll against a 16 for a sucker punch while still making an All Out (Strong) attack. Now that does give a chance for the target to stay up but I would either assume cinematic rules (an injury requiring a Stun/Knockdown check automatically KOs a mook) or give Luis a perk to waive such rolls against mooks ("Kinetic Anesthetist.")

I'm guessing you're shooting for a major wound to almost guarantee Stun/Knockdown but that seems drastic - Luis would be constantly breaking jaws.
Infornific is offline   Reply With Quote
Old 07-20-2019, 05:54 PM   #1518
Infornific
 
Join Date: Dec 2004
Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by Refplace View Post
Wow is Quasar a lot of points!
You could save some by putting Super Effort on Binding. It's not RAW but I'd also use something like that for the various Innate Attacks. For that matter if you've got Telekinesis at 15,000 how much do you need Innate Attacks?

Also Injury Tolerance (Damage Reduction) with a Cosmic Enhancement to round down fractional damage would be a lot more cost effective that 3000 DR. 525 points base for IT(DR) of 3000 vs 15,000 for DR of 3000. Even adding on the Cosmic enhancement would be much cheaper.
Infornific is offline   Reply With Quote
Old 07-20-2019, 06:17 PM   #1519
Not another shrubbery
 
Join Date: Aug 2004
Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by Infornific View Post
You could save some by putting Super Effort on Binding. It's not RAW but I'd also use something like that for the various Innate Attacks.
FWIW, it's in Supers. If you're using Super Effort on other things, I don't see any harm in applying it to Binding as well. It's such a nifty way to bump up characters to D-scale and beyond.
Not another shrubbery is offline   Reply With Quote
Old 09-28-2019, 01:19 PM   #1520
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

For some inexplicable reason, I was recently inspired to bring one of Marvel's oldest characters into the Reboot:

BLACK WIDOW

Real Name: Claire (last name unrevealed).
Occupation: Medium, mystic, serial murderer; former wartime vigilante.
Identity: Secret.
Legal Status: Citizen of the United States with no known criminal record.
Other Aliases: Claire Voyant, Madame Claire, Madam Satan, Spawn of Satan, Satan's Courier, "spider lady".
Place of Birth: Unrevealed.
Known Relatives: (allegedly) Debbie (sister, deceased).
Group Affiliation: Servant of Satan, former ally of the Invaders.
Base of Operations: Mobile.
First Historical Appearance: MYSTIC COMICS #4 (Aug 1940).
History: The true origin of the mysterious woman who calls herself Claire Voyant may never be known.

According to one account, in 1928 her younger sister Debbie moved to Los Angeles following a dream to become a rich and famous Hollywood actress. After a few months, Debbie invited Claire to visit her. Taking her up on the offer, Claire met Debbie's boyfriend, a connected man named Lester Maddox. She first met Maddox at a speakeasy and instantly took a disliking to the man due to his excessive drinking; in a drunken stupor, Maddox offered Claire to participate in a threesome with him and Debbie. That night, Claire tried to warn Debbie about getting further involved with Maddox, but Debbie was too engrossed in the life of money and privilege he gave her, no matter how shady. One night, Maddox shot Debbie dead for some unknown indiscretion. Claire attempted to have the authorities bring Maddox to justice, however Lester was so well connected in organized crime that nobody dared touch him. After Debbie's funeral, Claire swore vengeance over her murdered sister's grave and accepted an offer of power from a demon who called himself Satan in exchange for her soul and service (see Satan). Her first victim was Maddox, who had apparently made a deal with the devil to avoid prison time in exchange for a service he never provided.

According to another account, she was a small-time medium who in 1940 was contacted during a seance by Satan. Satan prompted her to place a curse upon her current clients, Mrs. Wagler and her adult children Patricia and James, then manipulated the hapless victims into a car crash that was intended to kill all three of them. James survived, however, and killed Voyant in revenge. After her death, Satan brought her body to his realm of Hades (presumably unrelated to the Greco-Roman underworld ruled by the Olympian god of the same name) and revived her as his supernaturally-powered operative (see Hades; Olympian Gods). As an incentive, she was allowed to kill James Wagler as her first target.

In both origins described to date, Satan empowered Claire to collect the souls of those who attempted to renege on his deals and the souls of those who were corrupted and in "danger" of repenting their evil ways.

During World War II, Claire, going by the moniker Black Widow, fought against the Nazis, sometimes allying with but never joining the wartime team known as the Invaders. On at least one occasion she committed war crimes on par with those she fought against, slaughtering entire villages in Germany - except for the very young and others she deemed "innocent". On only one known occasion, she used her powers to heal an innocent who had been conned by her target.

Following the War, records of her activities are sparse. It is believed she continued killing those who either she or Satan considered "wicked". She has admitted to never staying in one place for very long, traveling the world to, in her words, "collect on the devil's deals." It is unknown how many of those she killed were truly wicked and how many were targets of convenience.

In her first recorded actions in more than sixty-five years, Claire lured a pornography "talent scout" into a compromising position in an alleyway, killing him with her death touch. She was then attacked by the similarly demonic-powered Ghost Rider, who had sensed the man's death (see Ghost Rider). Although the Rider physically overpowered her, she laughed off his penance stare, claiming to no longer have a soul. She chastised the Rider for reneging on his own deal with the devil, attempting to claim his soul with her death touch, but recoiled when she found "two souls, neither belonging to Satan" (thereby confirming that the "Satan" the Black Widow serves is not Mephisto, the devil whom Johnny Blaze, the Ghost Rider, had made his deal with; see Mephisto). The Black Widow then teleported away, claiming the two would meet again.

In her next recorded activity, she killed a casino owner in Las Vegas, Nevada. This brought her into conflict with occult investigator Daimon Hellstrom, who had recently moved to the city (see Hellstorm). During this altercation, the Black Widow recognized Hellstrom as the son of Satan, ending the fight by kneeling in supplication to her master's kin, relating how her sister's murder led her to her own deal with Satan, and how each soul she claimed for him was one he'd made a deal with; none of her kills were truly innocent (or so she claimed). She agreed to a truce between herself and Hellstrom, where any time she was in Las Vegas she would inform him of her target before acting, to give him time to investigate before she acted.

The Black Widow was later seen among the superhuman heroes and adventurers who opposed the Zodiac Cartel when the Zodiac formed a force dome over Manhattan Island (see Zodiac). During this time, she flirted with Captain America, reminding him of an unrecorded incident between them in Germany (see Captain America). During this fight, she used her death touch on the Zodiac member and alleged founder Taurus, revealing him as industrialist Cornelius van Lundt, claiming his soul belonged to Satan (see Taurus). This killing put her in conflict with most of the other adventurers involved and the authorities, but she teleported away to Hades.

The Black Widow was last seen receiving new orders from Satan: to find and if necessary arrange for another candidate to become a Black Widow. Whether this means Satan plans to replace her or has other plans requiring a second Black Widow remain to be seen.
Height: 5' 9"
Weight: 150 lbs.
Eyes: Blue; red when using her powers.
Hair: Blond.
Uniform: Black bodysuit with a white spider emblem on her stomach and abdomen and purple spider web design on the arms and legs, black boots, and a red knee-length cloak with a hellfire motif.
Strength Level: The Black Widow possesses superhuman strength, enabling her to lift (press) roughly 1 ton under optimum conditions.
Known Superhuman Powers: In addition to her superhuman strength, the Black Widow possesses a number of powers gifted to her by Satan.

Her primary power is her death touch, which leaves a brand in the shape of a spider where she touches her target. When she uses her death touch, her target's soul leaves the body and is sucked into a black portal to Hades; only she and other mystics can see this portal. She is also able to see auras surrounding people indicating their innate tendencies; she sees folks like Captain America and Spider-Man as having white or blue-white auras, while most of her targets have dark red or even black auras (see Spider-Man).

Her body is incredibly resilient. She does not bleed, and takes no damage from most pistol bullets. According to her, she is already dead, making her immune to poisons, disease, and environmental hazards. She does not need to breathe, eat, drink, or even sleep. In addition, she heals at an accelerated rate, and has regrown severed limbs in minutes.

The Black Widow no longer has a soul, so she is immune to effects that target the soul, like the Ghost Rider's penance stare.

Apparently, even before her deal with Satan, Claire was a trained mystic, posing as a spirit medium. Satan enhanced her raw mystical power to unknown levels. Among her recorded feats, she is able to fly, travel between Earth and Hades with relative ease, fire bolts and create shields of eldritch energy, create realistic illusions in the minds of others, and read others' surface thoughts. She is also able to change into her uniform from regular clothes in seconds.
Other Abilities: Before her deal with the devil, Claire Voyant was apparently a skilled psychic medium and fortune teller. She is only moderately skilled at hand to hand combat. In addition, the Black Widow is adept and using her beauty, charm, and sensuality to get what she wants.

(stats next post)
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 02-25-2020 at 09:21 AM.
Phantasm is offline   Reply With Quote
Reply

Tags
avengers, captain america, captain marvel, chandley, character creation, chargen, iron man, marvel, phantasm, supers, thor, x-men

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:45 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.