Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-05-2019, 02:33 AM   #21
Phil Masters
 
Phil Masters's Avatar
 
Join Date: Aug 2004
Location: U.K.
Default Re: Bestiary comment thread

Quote:
Originally Posted by evileeyore View Post
As there is only one fantasy setting for 4e, Banestorm, and it has goblins listed in it.
That is very very incorrect, even if you ignore all the homebrew fantasy worlds people may have developed, and refuse to class the Dungeon Fantasy setting as a “world”. And only one of those three has goblins. (Well, maybe two depending on local peasant terminology.)
__________________
--
Phil Masters
My Home Page.
My Self-Publications: On Warehouse 23 and On DriveThruRPG.
Phil Masters is offline   Reply With Quote
Old 09-05-2019, 04:26 AM   #22
scc
 
Join Date: Mar 2013
Default Re: Bestiary comment thread

I'll start out with two statements:
1. People tend to want stats for things that don't really need stats, I don't need to know how fast a car is or how well it handles unless we get into a chase or race with it, and I don't need to know how much DR or how many HP it has until we get into a shootout or vehicular combat. And for most civilian cars will have near-identical stats. And all of what I just said applies to animals and other critters as well.
2. SJG and the products they make for GURPS in this sort of vein, that is creating IP like creatures or settings, tend to be stange and there's no guarantee that you'll be able to use them.

Quote:
Originally Posted by Proteus View Post
GURPS Aerial Adventures — with rules for dragon vs. biplane dogfights, magic spells for cloud-castle construction, etc.,
This should already be covered by existing rules.
Quote:
Originally Posted by Proteus View Post
[*]GURPS Fantasy: Familiars — with actual (not amped-up Dungeon Fantasy) versions of cats, ravens, toads, and so on, and perhaps a few oddities like hedgehogs, porcupines, or penguins?
Pretty sure the reason they where amped-up was to make them viable. If IQ had remained low players would have to contend with whatever these literal animals got up to, not fun. Other stats where raised to make them worth more then a perk, if they where raised at all.
Quote:
Originally Posted by Proteus View Post
[*]GURPS Powers: Lycanthropy — with stats for wolves, dingos, jackals, coyotes, maybe foxes, and assorted domestic canines, along with myths and mechanics?
This is really two different books.
Quote:
Originally Posted by Proteus View Post
[*]GURPS High-Tech: Safari — with rules for administering long lines of native bearers, etc., in Teddy-Roosevelt-style expeditions into deepest Africa or the Amazon, and information on exotic beasts like giraffes, rhinoceros, hippopotami, ostriches, hyenas, Komodo dragons, kangaroo, Tasmanian devils, and more?
Too niche
Quote:
Originally Posted by Proteus View Post
[*]GURPS Low-Tech: Beasts of Burden — with stats for oxen, camels, elephants, mammoths, donkeys, and various types of horses, along with amplifications for rules on barding, packing, and the like?
I think Low-Tech already covers armor, and stats are probably in Basic.
Quote:
Originally Posted by Proteus View Post
[*]GURPS Low-Tech: Farmers and Hunters — with some of the farming rules from Pyramid; stats for game animals from deer and elk to rabbits and snakes; stats for domesticated creatures like cattle, alpacas, sheep, goats, emus, pigs, turkeys, chickens, and other small fowl. Oh, and rules for Celtic cattle raids.
No actual need for stats for these
scc is offline   Reply With Quote
Old 09-05-2019, 08:24 AM   #23
Joseph Paul
Custom User Title
 
Joseph Paul's Avatar
 
Join Date: Oct 2007
Location: Indianapolis, IN
Default Re: Bestiary comment thread

Quote:
Originally Posted by scc View Post
I'll start out with two statements:
1. People tend to want stats for things that don't really need stats, I don't need to know how fast a car is or how well it handles unless we get into a chase or race with it, and I don't need to know how much DR or how many HP it has until we get into a shootout or vehicular combat. And for most civilian cars will have near-identical stats. And all of what I just said applies to animals and other critters as well.
I think you are actually making the case for a bestiary.

Every time the players instigate or provoke a situation where stats are necessary to resolve play it takes away from the narrative flow to have to dig through different books looking for them or even just making them up on the spot. Having the stats compiled and accessible takes a burden off the GM for prepping for that eventuality and provides more consistency across the play sessions so they aren't surprised by animals being able to do a thing at one time and now can't because the GM is making it up differently each time.
__________________
Joseph Paul
Joseph Paul is offline   Reply With Quote
Old 09-05-2019, 10:29 AM   #24
Black Leviathan
 
Join Date: Sep 2018
Default Re: Bestiary comment thread

Quote:
Originally Posted by evileeyore View Post
This already exists. As there is only one fantasy setting for 4e, Banestorm, and it has goblins listed in it.
I'd want much more than that..
Black Leviathan is offline   Reply With Quote
Old 09-05-2019, 04:36 PM   #25
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: Bestiary comment thread

Quote:
Originally Posted by Phil Masters View Post
That is very very incorrect, even if you ignore all the homebrew fantasy worlds people may have developed, and refuse to class the Dungeon Fantasy setting as a “world”. And only one of those three has goblins. (Well, maybe two depending on local peasant terminology.)
"Incorrect"? Yeah, I forgot they existed, however in the context of my statement, "and it has goblins listed in it", Discworld, the only of those three that has gobs, also has them well developed.

Alchemical Baroque and Roma Arcana are very "fill in the blanks yourself".

Other settings I forgot: Nordlond, which kinda has goblins in that it has Norđalfar and Stóralfar either of which can be 'goblinesque'; and Caverntown, which despite having 'setting' on the cover, is not a an actual setting.

Thus, I feel my statement stands: There isn't a need for a 'monsters' book that details humanoids for a setting we don't have.

Which isn't to say I'm against someone developing a vague 'D&Desque' setting and developing the need for a set of setting specific monster books that describe the cultures, habits, and niches of monsters that the setting has need of.



Quote:
Originally Posted by Black Leviathan View Post
I'd want much more than that..
To what end? We don't have a setting that has a need. Any such book written is of dubious use to the majority of GURPS GMs unless their personal worlds line up with it, so until we get a setting...
evileeyore is offline   Reply With Quote
Reply

Tags
bestiary


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:04 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.