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Old 01-17-2020, 10:54 AM   #11
larsdangly
 
Join Date: Dec 2017
Default Re: Implicit 'toughness' for gooey monsters

Agreed; I think it is reasonable and a good idea, in a game-ist sense, to have Toughness count against 'armor piercing' special attacks.
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Old 01-17-2020, 11:20 AM   #12
hcobb
 
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Default Re: Implicit 'toughness' for gooey monsters

So by the ITL 108 categories Toughness is magical protection not armor and any figure with Toughness II can just wear a green slime like they were Naofumi Iwatani?
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Old 01-17-2020, 01:22 PM   #13
Skarg
 
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Default Re: Implicit 'toughness' for gooey monsters

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So by the ITL 108 categories Toughness is magical protection not armor and any figure with Toughness II can just wear a green slime like they were Naofumi Iwatani?
I don't think that's the type of distinction here. Each staff zap is a distinct effect and would be reduced for each attack. A slime latching on and eating you is one continuous effect that devours a body completely in 24 turns, so protection doesn't apply per turn but per slime-attachment.
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Old 01-17-2020, 01:28 PM   #14
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Default Re: Implicit 'toughness' for gooey monsters

But a stone flesh ring explicitly protects against each turn of sliming.
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Old 01-17-2020, 02:24 PM   #15
Skarg
 
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Default Re: Implicit 'toughness' for gooey monsters

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But a stone flesh ring explicitly protects against each turn of sliming.
And stone flesh is clearly magical, while toughness is clearly not, and clearly not something that would stop digestion by a green slime.
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Old 01-18-2020, 04:00 AM   #16
MikMod
 
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Default Re: Implicit 'toughness' for gooey monsters

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Easily solved by making armor piercing effects only ignore armor, not toughness.
Correct. Toughness is neither magical, nor a physical barrier.

My reading of it is that it is an ability for the body to cope with the shock of trauma better than normal. The effective damage is therefore lessened since part of the 'damage' is system shock.

Seems very fair to apply this to larger creatures.
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Old 01-18-2020, 08:39 AM   #17
larsdangly
 
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Default Re: Implicit 'toughness' for gooey monsters

The only objection I can think of is that it makes quite large, powerful things (dragons, dinosaurs, elephants, etc.), particularly those that also have specified natural armor (scales, etc.), seem too tough for a small party to slaughter in a stand up fight. To which I would respond: 'Exactly!'
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