05-11-2017, 04:57 PM | #1 |
Join Date: Nov 2007
Location: Sydney
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Stabilising a mortal wound in DF
The party is in a Dungeon. No surgery, but they have healing magic (and first aid).
The Basic Set has surgery to stabilise a mortal wound. GURPS Lite of all places has any magical healing doing so. What do you think is fair? I was leaning towards getting up to negative HT with magic. Now after reading GURPS Lite I'm leaning towards just going with any magic healing and/of surgery. |
Tags |
dungeon fantasy, healing, mortal wound, stabilise |
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