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Old 07-12-2013, 02:05 AM   #1
goldenhorde_1977
 
Join Date: Jul 2013
Default Managing the cards at the start of the game and end of each phase

From the game rules, i understand that each player can draw 4 cards each from the Door and Treasure Decks.

1) Is it ok to not play any of the 8 cards and proceed to kick the door?

2) With the 5-card requirement before the end of each turn, does it violate the rules to keep the curse cards and any monster cards for charity?

3) Also, if our game does not practice charity, is it ok to discard these cards to the regular discard pile?

Appreciate your kind advice please.
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Old 07-12-2013, 03:24 AM   #2
MIB 9966
 
Join Date: Nov 2004
Location: Long Island, NY
Default Re: Managing the cards at the start of the game and end of each phase

1. Yes, you are not required to play any cards to the table before kicking down the door (and sometimes, the cards do not favor you and you cannot play anything to the table anyway).

2. You may choose to do whatever you wish with your cards and give away anything in your hand as Charity (until you are back down to 5 cards) if you wish, but be aware that that can often come back to haunt you.

3. Charity is mandatory, so that question does not apply, however as the rules state, if you are the lowest or tied for lowest Level, your Charity goes to the appropriate discard piles.
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Old 07-12-2013, 07:58 AM   #3
tremorlaine
 
Join Date: Oct 2012
Default Re: Managing the cards at the start of the game and end of each phase

Quote:
Originally Posted by goldenhorde_1977 View Post
From the game rules, i understand that each player can draw 4 cards each from the Door and Treasure Decks.
Just to clarify, this only happens at the very beginning of the game. After each player has received their 8 initial cards they have a chance to play any Treasure cards that give a Bonus or Race/Class cards as part of the initial setup before a Door is Kicked.

Quote:
Originally Posted by goldenhorde_1977 View Post
1) Is it ok to not play any of the 8 cards and proceed to kick the door?
A player is not required to play any cards from his hand during his turn (or her). Therefore at the start of the turn just Kick Down The Door and proceed accordingly.

Quote:
Originally Posted by goldenhorde_1977 View Post
2) With the 5-card requirement before the end of each turn, does it violate the rules to keep the curse cards and any monster cards for charity?
Again, just to clarify, each Player is only required to have no more than 5 cards at the end of their turn. So it is possible for a Player to start their turn with 15 cards in his/her hand. The only requirement is that at the end of the turn he/she has only 5 cards in hand (unless they have a card In Play that alters that requirement)[/QUOTE]

Quote:
Originally Posted by goldenhorde_1977 View Post
3) Also, if our game does not practice charity, is it ok to discard these cards to the regular discard pile?
Charity is an important aspect of the game and to have a House Rule that disregards Charity will unbalance the game. The Charity phase makes Players analyze their cards and decide if giving a certain card as Charity will hinder their chance of winning. It also makes the game less painful for the poor schmuck that is Level 3 while everyone else is Level 9.
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Old 07-12-2013, 05:30 PM   #4
goldenhorde_1977
 
Join Date: Jul 2013
Default Re: Managing the cards at the start of the game and end of each phase

Tks for your replies.

In the event if all players have the same level after the phase, are the excess cards distributed evenly among the players for Charity?
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Old 07-12-2013, 05:37 PM   #5
Eben
 
Join Date: Sep 2010
Location: South Dakota
Default Re: Managing the cards at the start of the game and end of each phase

If all players are the same level, the excess cards are discarded.
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Old 07-12-2013, 06:46 PM   #6
Clipper
 
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Join Date: Feb 2012
Location: Sydney, Australia
Default Re: Managing the cards at the start of the game and end of each phase

If there are multiple players at the lowest-Level and the turn player is not one of them, then he does distribute the cards evenly amongst the lowest-Level players, though.

To consolidate all the previous info, here's how to handle Charity:

At the end of each of your turns, after you have decided you don't want to play any more cards:
If you are the lowest-Level (even if you share the lowest-Level), discard cards until you have reached your hand limit (typically 5).
If you are not the lowest-Level, give cards from your hand to the lowest-Level player/s until you have reached your hand limit. If there are multiple players of the lowest-Level, you must give cards out as evenly as possible, but you decide who gets what.
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Old 07-12-2013, 06:49 PM   #7
MunchkinMan
 
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Join Date: Aug 2004
Location: Macungie, PA
Default Re: Managing the cards at the start of the game and end of each phase

Quote:
Originally Posted by goldenhorde_1977 View Post
Tks for your replies.

In the event if all players have the same level after the phase, are the excess cards distributed evenly among the players for Charity?
Do you mean all the other players, or all the players? For all the other, then you distribute the cards as evenly as you can (as is specified in the rules). If you mean all the players: Any time the player whose turn it is tied for the lowest level, then he must discard his excess cards, and can't give them to anyone.
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