04-07-2019, 04:55 PM | #31 |
Join Date: Dec 2017
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Re: Fencer example
I agree with that. I feel like most of this stuff arises so rarely and situationally that it isn't worth codifying by house rules. More like the kind of thing where you have to make a specific ruling in the moment, and the situation won't come up again for months or years
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04-07-2019, 08:54 PM | #32 |
Join Date: Mar 2019
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Re: Fencer example
I can certainly see the argument for not allowing defense to work to the rear, but I find that I am erring in favor of making the game more survivable. If a character is defending, it is probably for a good reason, so I'll let them have it. They still won't get shield or parry armor from the rear, and the opponent still get's +4DX, but at least you can make it try to attack on 4 dice (or 5 dice with Fencing).
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04-08-2019, 05:42 AM | #33 | |
Join Date: Oct 2018
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Re: Fencer example
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Second, I think the reason the the defend option applies to attacks from all directions is to balance some of the mechanics of the game. Facing is chosen at the end of ones movement. This can lead to a free attack on a side hex by a character with an MA of 12 or greater. Consider one character in chainmail with a tower shield facing an unarmored character with a two handed sword and an MA of 12. Mr MA 12 is cautious and has stayed with 4 hexes between them, just too far for chainmail to charge attack. MA 12 wins initiative and tells chainmail to move first. Chainmail is cautious and moves just one hex and stops, facing Mr MA 12. MA 12 makes a charge attack that places him in one of Chainmail's side hexes, bypassing his tower shield and getting a DX+2 bonus to his attack. Note that this is an attack that Chainmail cannot respond to with an attack of his own since it is from a side hex. In reality this would never happen since no one facing an opponent who runs 24 feet around to their side would fail to shuffle their feet a few inches in the same time to pivot and keep facing them. The game mechanic of setting ones facing at the end of ones movement (a very good rule, by the way) prevents this. Having defend work against all melee attacks, regardless of direction corrects for this. Essentially it keeps the game from being dominated by naked characters with big swords. Or, even worse, being dominated by naked elves with big swords, who could have an MA of 14! |
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04-08-2019, 07:08 AM | #35 |
Join Date: Oct 2018
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Re: Fencer example
Actually I don't think that works quite as you say. If Chainmail is told he must move first by MA 12 who won initiative, then even if he chooses to stand still, that is still his move and his facing at the end of that choice is now fixed. He doesn't get to spin in place later. Staying in place will keep him far enough back that MA 12 can no longer run to one of his side hexes. He would however, still be vulnerable to the dread naked elf with big sword and MA 14 doing so.
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04-08-2019, 07:43 AM | #36 | |
Join Date: Mar 2018
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Re: Fencer example
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How to interpret that advancing gives away a free attack from the side? The literal translation of events is that the slower figure has stepped forward and then stared straight-ahead, transfixed and statue-like, while the faster figure has then run around it. That's not what is "actually happening". That sequence of events is an abstraction of the idea that a faster figure can dart past the guard of an incautious slower figure. |
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04-08-2019, 07:45 AM | #37 | ||
Join Date: Mar 2018
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Re: Fencer example
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04-08-2019, 08:11 AM | #38 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Fencer example
The biggest store of available fatigue in a Death Test are the grunts on the other side. So here's a scheme to harvest this.
Elf big sister ST 8 DX 12 IQ 12 MA 14 4*Whip(1d-1) Diplomacy(1) Unarmed Combat I-III(4) Running(2) Humanish(1) Physicker(2) Tactics(1) Whip(1) Elf little sister ST 6 DX 11 IQ 15 MA 12 2-h Maul of Power(1d/1d) Humanish(1) 4-Hex Illusion, Blast, Drain Strength, Mage Sight, Pathfinder, Remove Thrown Spell, Reveal/Conceal, Reverse Missiles, Scrying, Speed Movement, Staff I-IV, Trip Knock the enemy over with Whip or UC throw then pin the brawny victim with UC III for the draining.
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-HJC Last edited by hcobb; 04-08-2019 at 08:37 AM. |
04-08-2019, 08:18 AM | #39 | |
Join Date: Oct 2018
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Re: Fencer example
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04-08-2019, 08:38 AM | #40 | |
Join Date: Dec 2017
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Re: Fencer example
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