05-01-2019, 10:49 AM | #7 | |
Join Date: Sep 2018
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Re: Puzzles, riddles, and the tabletop/larp divide
Quote:
1) It's practical. The Dungeon keeper doesn't spend 20 minutes shifting massive floor tiles around or orienting statues to point at their own portraits He doesn't have to remember a riddle, he doesn't have to have someone else stand on a counterbalance, nobody has to sing. He just pushes open a piece of carpentry and grabs his emergency key. 2) It's a puzzle for the characters, not the players. I'm not handing out a sketch of the room so they can recognize a pattern. There's no clever riddle that gives clues to where the key is. Any character can find the key compartment with a great PER check, Any player could have a skill that would make spotting the key compartment easier. Characters could simply pick the lock or bash the door in. |
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