12-02-2017, 03:52 PM | #21 | |
Join Date: Jun 2006
Location: On the road again...
|
Re: Random Mutants and powers
Quote:
I also wouldn't use Basic Set magic for a comics universe, instead using syntactic, realm, or Sorcery/Powers, depending on the breadth of the character's ability.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
|
12-02-2017, 06:39 PM | #22 | ||
Join Date: Nov 2011
Location: South Dakota, USA
|
Re: Random Mutants and powers
Quote:
So, to be clear: X-Men is fantasy, or science fantasy (at best), not science fiction. Quote:
Mutant/psychics are a common, common combo for Marvel as well... in fact, I think it is just a given that there are no "vanilla" psychics in Marvel comics. Either you're a mutant, an alien, genetically engineered super-being, etc. I am not sure how Marvel handles it, but I am inclined to treat a lot of the overlap as just "You take both, either counters you." and leave it at that. I mean, even if psychic is never on its own, but NPC's have psychic-specific countermeasures that work regardless of the other modifier, still seems like game balance could be preserved. Then again, that isn't firsthand experience talking. ^^'
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
||
12-02-2017, 06:41 PM | #23 |
Join Date: Feb 2016
|
Re: Random Mutants and powers
Heck, I think that Mutant is just Marvel's synonym for Psychic.
|
12-02-2017, 07:52 PM | #24 | |
Join Date: Jun 2006
Location: On the road again...
|
Re: Random Mutants and powers
Quote:
Yes and no. Many Mutants are rather physical in their powers (Beast, Angel, Colossus, Wolverine). That 99.44% of the Psychics happen to be Mutant does not make all Mutants into Psychics, after all; not all rectangles are squares, though all squares are rectangles.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
|
12-02-2017, 07:59 PM | #25 | |
Join Date: Nov 2011
Location: South Dakota, USA
|
Re: Random Mutants and powers
Quote:
... No, really; I think Dr. Doom had a mind swap technique learned in a similar manner. @_@
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
|
12-02-2017, 08:51 PM | #26 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Random Mutants and powers
Quote:
Categories, including genres, are not properly defined by what they lack, but by what they have. For example, "vertebrate" is a meaningful term, including a group of animals that all have backbones, and that have other anatomical traits in common, and that have a common ancestor sometime around the early Paleozoic. But "invertebrate," traditionally used for all the other animals, includes such diverse animals that they have almost no traits in common (not even multicellularity, if you go by the older classifications that counted protozoa as animals). The few exceptions are traits so general that they are also found in vertebrates. And the common ancestor of all invertebrates is an animal that lived so early that it was also the ancestor of vertebrates. So you have really said nothing informative when you've called an animal an "invertebrate." Now, "fantasy" has a narrow meaning: literature including extraordinary events for which suspension of disbelief is obtained by appealing to myth, legend, folklore, or fairy tales, or to the kinds of things (such as magic or supernatural beings) that appear in such tales. It also has a broad meaning as literature of the fantastic, literature including extraordinary events in general—which includes science fiction, all science fiction, as one case. But it's not meaningful to define a category of "all fantastic literature that's not science fiction" and give it a name; and it's still less meaningful to say that literature that would otherwise be classed as science fiction, if it's defective, gets shoved out of science fiction and into fantasy, despite having no supernatural elements, no magic, and otherwise none of the elements of myth and legend and so on (and neither Cyclops nor Iceman had such traits). At most the name for such writing is "bad science fiction" or "failed science fiction." (Though I don't think implausible powers exclude something from science fiction. Wells's invisible man, his giants in The Food of the Gods, his men who took the New Accelerator, all have quite implausible abilities, and later writers such as Van Vogt and Bester were sometimes even further over the top, but at least Wells is one of the genre's classic figures, and both Van Vogt and Bester were highly regarded.) As for "science fantasy," I'll accept it for a story that has both fantastic elements justified by appeals to science and technology, and elements justified by appeals to myth, legend, and the like, such as Andre Norton's Star Gate, which colonists from Earth on a distant planet travelling to a parallel time line and dealing with the powers of that planet's three gods. But I don't think it's meaningful for a story that looks like science fiction but doesn't approach its fantastic elements rigorously; I think such a story is either bad hard science fiction (if it tried for rigor and fell badly short) or non-hard science fiction (if rigor wasn't its goal). And I think that as originally published, the Fantastic Four, the X-men, Iron Man, Ant-Man, and Spider-man were all non-hard science fiction, unlike Dr. Strange, who was clearly weird fantasy, or Thor, who may well have been science fantasy (he fought aliens, but he was a Norse god).
__________________
Bill Stoddard I don't think we're in Oz any more. |
|
12-02-2017, 09:12 PM | #27 |
Join Date: Jun 2006
Location: On the road again...
|
Re: Random Mutants and powers
Anyway, I tend to look at Super, Mutant, Psychic, and Mutant Psychic as overlapping power modifiers. All four of them have Technological Countermeasures (-5%) and Anti-Power Countermeasures (-5%). Mutant and Psychic are both subsets of Super, and Mutant Psychic is a subset of both Mutant and Psychic; normally, all four are -10%, but there's argument for an extra -5% to -10% (for a net -15% or -20% respectively) for multiple types of the same class countermeasures affecting a power. This would make Mutant Psychic a -15% (since it covers two different sources) and Super a -20% power modifier (since it covers all three and then some). For simplicity sake, I don't charge more than the -10% for all four power types.
Elemental, which explicitly states is able to stack with Super, I permit to also stack with Psychic, Mutant, Mutant Psychic, Magical, Divine, and Demonic (the infernal counterpart to Divine, lacking the "don't take away in life-threatening situations" and "major penance for restoration" clauses). Stacking with Psychic and Mutant are implied (in Powers and Supers, respectively) with those two being subsets or reskinning of Super; stacking with Superscience (also in Supers) is also implied, but I haven't had anything with a Superscience power modifier yet (the various Lantern Corps power rings in the DCU would be the most notable examples of the Superscience power mod, IMO).
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
12-02-2017, 09:35 PM | #28 | |
Join Date: Dec 2007
|
Re: Random Mutants and powers
Quote:
http://www.rpgnow.com/product/177913/Faserip (freebie) and use the randomly generated characters as a basis to design a character. Last edited by David Johnston2; 12-02-2017 at 09:46 PM. |
|
12-03-2017, 12:05 AM | #29 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Random Mutants and powers
Quote:
And sometimes they blur together into all being "super." Back when the Justice League was new, one of their first adventures involved their powers being stolen by a criminal scientist and implanted into his android, Amazo. That was Flash's powers from a lab accident, Green Lantern's from an advanced alien device, Wonder Woman's from whichever supernatural power source she had back then (plus Amazon training), Aquaman's from being half Atlantean, and J'onn J'onzz's from being Martian. (Apparently Superman's Kryptonian invulnerability meant his powers couldn't be stolen, though that happened to him often enough in his own titles!) Anyway, despite those diverse backgrounds, they were all treated as being "super" and subject to power theft by an advanced scientific process.
__________________
Bill Stoddard I don't think we're in Oz any more. |
|
12-07-2017, 01:49 AM | #30 |
Join Date: Nov 2006
|
Re: Random Mutants and powers
Since we've gotten slightly off subject I thought I'd ask an unrelated X-men question
My world includes many various elements. One of which being Highlander style immortals, which has prompted the question: Is Logan (Wolverine) an Immortal? Could he be one in addition to being a mutant? |
|
|