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Old 10-05-2013, 07:20 PM   #11
PK
 
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: GURPS Thaumatology: Ritual Path Magic

Quote:
Originally Posted by sir_pudding View Post
Doesn't that make it too easy if blighting the land is your goal? You don't have to even succeed at whatever ritual you are doing it for, just draw the energy right?
Arguably, but if the GM is worried about this being abused, just remove the bit about crops and make it almost purely cosmetic. Then if you're the kind of idiot who just goes around "blighting land" for the sake of doing it, it'll be trivially easy for someone to use a modest Lesser Sense Magic spell to tell who you were. You're pretty much begging to be tracked down and lynched by a crew of Magic Resistant townspeople. :)

Also, I want to note that this is not a new rule. I ported it over from MH3 without any changes whatsoever. Over the past two and a half years, I have yet to hear of this rule causing a problem in a campaign. I'm not saying it isn't possible -- just that it's had plenty of time to do so and I have yet to see negative feedback on how it worked in practice.
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