10-23-2016, 01:17 PM | #1 |
Join Date: Nov 2012
Location: Rio de Janeiro, Brazil
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Individual Non-Commander and Non-Staff Characters in Mass Combat
Howdy!
I'm gamemastering a medieval campaign settled in the first crusade and I want to ask how can I GM the mass combat battles from the point of view of rank-and-file soldiers (the characters are simple knights without any power of command), not commanders and his/her staff (intelligence and quarterstaff). I know that putting encounters until the battle finish is one of the ways, but I wanted more alternatives, specially if it will be both fast and gritty realistc. Can all you guys help me with that? |
10-23-2016, 01:41 PM | #2 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Individual Non-Commander and Non-Staff Characters in Mass Combat
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What you probably don't want to do is "roll to see if you died". Nobody likes that. |
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10-23-2016, 01:55 PM | #3 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Individual Non-Commander and Non-Staff Characters in Mass Combat
See "Reconnaissance Adventures" on p30 of Mass Combat. Having the PCs take part in recon gives them much more involvement, and may allow them to meet the commander on their side.
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10-23-2016, 02:10 PM | #4 | ||
Join Date: Nov 2012
Location: Rio de Janeiro, Brazil
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Re: Individual Non-Commander and Non-Staff Characters in Mass Combat
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Sometimes, they are in the frontlines, facing the enemy in battle, sometimes they are in the rear, protecting the camp, the baggage etc. For example: yesterday, in the siege of Nicaea, one of the characters took an arrow in the face while protecting Godfrey of Boullion. Luckly, he survived and had to be treated by greek physicans (courtesy of his lord). Later, the turcomans leaded by Kiji Arslam attacked the main crusader force in an attempt to break the siege operation and relif the turkish garrison. The healthy (or something like that) characters gone to the battle while the wounded stayed behind to "protect" the non-combatants and the supplies. Quote:
That's why, after scouting, they return to the main force of knights, man at arms and turcopoles and join the battle. Last edited by Kerdied; 10-23-2016 at 02:21 PM. |
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10-23-2016, 02:21 PM | #5 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Individual Non-Commander and Non-Staff Characters in Mass Combat
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10-23-2016, 02:25 PM | #6 |
Join Date: Nov 2012
Location: Rio de Janeiro, Brazil
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Re: Individual Non-Commander and Non-Staff Characters in Mass Combat
I wanted to see if there is alternatives to standard combat rules for individual soldiers in mass combat. After all, some battles lasted for hours and, frankly, I don't want to bore my players by gamemastering endless combat rolls.
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10-23-2016, 02:30 PM | #7 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Individual Non-Commander and Non-Staff Characters in Mass Combat
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10-23-2016, 04:17 PM | #8 |
Join Date: Dec 2007
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Re: Individual Non-Commander and Non-Staff Characters in Mass Combat
Or any other battle. Those hours contain time spent waiting to engage, maneuvering around to the flanks, regrouping after engagement, retreating, and pursuing.
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10-23-2016, 06:18 PM | #9 |
Join Date: Aug 2007
Location: Denver, CO
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Re: Individual Non-Commander and Non-Staff Characters in Mass Combat
I forget where I first saw this technique, but I've used it several times adapted to a few systems and genre:
Step one: Ask how much risk the characters are willing to take on a scale of -3 to +3 Step 2: Roll on an encounter chart using the modifier chosen by the character. Higher-numbered encounters are riskier. Step 3: Play out brief encounter with the result affecting the overall battle. How much the PCs actions affect the overall battle depends upon the power level of the PCs and on the realism of the game. If characters are sticking together, they have to decide as a group. Otherwise, each picks their own risk factor. This moves quickly if the encounters are brief, and it incorporates both character choice and the chaos of battle. |
10-23-2016, 10:14 PM | #10 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Individual Non-Commander and Non-Staff Characters in Mass Combat
What I recommend for this is not worrying about how the battle as a whole is going. You don't need to figure out all the details. Your non-officer PCs probably can't even see most of them while they're tangled up in fighting.
On one hand, you could just decide how the battle will go, based on what situation you want the PCs to have to deal with, or on what you think it's realistic to expect. On the other, you could draw up a reaction table, and roll to see where the outcome falls on it. That will determine the conditions around the PCs. If the battle is going very well for their side, their foes are likely to be discouraged and trying to defend more than attack, they may be outnumbered, and they may even be willing to surrender if asked. If it's going very badly, the PCs will be surrounded by more than their own numbers, and perhaps faced with more potent foes. If you want, the in-between situations can involve less action; for example, maybe an Average outcome shows that the PCs are just sitting their waiting to be moved into battle. The role of the PCs is also important. Are they ordinary soldiers who aren't expected to do anything special? Are they heroes who will be asked to lead the charge or mount the last defense? You can have the PCs' actions affect the overall reaction roll: If they do well, give +1 to their side; if they get some critical successes, +3; and the reverse if they do badly. For heroic PCs, double these modifiers. Another trick I've used is to say, "Okay, let's take the PCs as a sample of their army. How well they do is an indicator of how well their army does. If they flee, or die standing, or rout their foes, the rest of their side does similarly badly or well." That way, at the end, when they see all their foes checked, or slain, they can look around and see the rest of their side in the same situation. The Mass Combat rules are for players whose characters ARE concerned with the whole battle. They're not ideally suited for grunts.
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