07-10-2018, 02:00 PM | #91 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: The Problem With Magic
Quote:
Quote:
That's a massive assumption and immediately calls to suspect. In such a game world the GM is deciding that Wizards reign supreme and thus why wouldn't every PC want to be a |
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07-10-2018, 02:02 PM | #92 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: The Problem With Magic
While I like your houserule, I've been trying to balance it with using Magery as well as points in spell (mostly for DF Wizards).
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07-10-2018, 02:25 PM | #93 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: The Problem With Magic
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"Do not allow a character to become more powerful than a chugging locomotive" In GURPS this translates in keep the stats and skill levels sane. Find ways to make sure the game doesn't encourage sending attributes or skills into orbit. "Be reasonable in awarding experience points" This is less an issue in GURPS then in D&D but if the number of skills starts going north of 15 the GM should be asking why rather then the knee jerk reaction of cutting back on later CP awards. Unless the player is trying to be a Jack of all trades odds are it is due to a 'if the party has had skill x things would have been so much easier' mentality. "Beware the many-headed hydra." One player with multiple characters...who are all active in the same session. Thankfully this is less of an issue in GURPS but it is something to watch for. "Avoid an adversary relationship with your players." I hope this needs no explaining. |
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07-10-2018, 02:29 PM | #94 |
Join Date: Dec 2007
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Re: The Problem With Magic
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07-10-2018, 02:37 PM | #95 | |
Join Date: Jun 2017
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Re: The Problem With Magic
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(Though I have to caveat that this was in PbP, where taking several minutes to decide what all your characters do and RP is a drop in the bucket.) |
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07-10-2018, 03:10 PM | #96 |
Join Date: Jul 2008
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Re: The Problem With Magic
Between 4 and 10 skills appears to be a roughly accurate description of the number of primary skills of a starting DF character. All of those have secondary or background skills as well, most likely doubling to tripling that count.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
07-10-2018, 03:36 PM | #97 |
Join Date: Feb 2016
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Re: The Problem With Magic
Yeah, I really have to wonder about having more than 50 skills (or having more than 100 points in skills). Without any game mechanics to reward experience or training, it is always more affordable to raise DX or IQ than to raise five related skills from 4 points to 8 points, to raise ten related skills from 2 points to 4 points, or to raise twenty related skills from 1 point to 2 points. Even if you have 50 skills at 1 point, it makes much more sense to purchase DX or IQ than to improve them any further (which is why I advocate giving mechanical bonuses for points invested in individual skills and individual techniques).
At 100 points, a character probably possesses two skills at 20 points each, ten skills at 4 points each, and twenty skills at 1 point each. Since raising DX or IQ will likely benefit a minimum of one 20 point skill, five 4 point skills, and ten 1 point skills, the character gains 34 points of skill gains for 20 points of attribute purchases (meaning that they can spending the 14 points they saved on more skills, getting even more out of their attribute purchase, other attributes, or advantages). As a character, I would much rather spend 34 points on +1 HT, +1 DX, and four new skills at one point than to spend 34 points improving one skill from 20 points to 24 points, five skills from 4 points to 8 points, and ten skills from 1 point to 2 points because it is just more efficient. |
07-10-2018, 03:52 PM | #98 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: The Problem With Magic
Quote:
It might though. It's worth giving it a try should I put together a DF game. Quote:
At that moment the OP wasn't making that distinction (and I'm not sure he even meant it then) and I don't make that distinction when making Characters (unless I'm using a template, which I abhor doing and did not do for the above posted Sage). Sure I'll have 'primary' skills and 'secondary' and 'background' skills... but my definition for 'background' does not match up with the writers of these templates. (At least as far as I can tell) |
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07-10-2018, 04:05 PM | #99 | |
Join Date: Oct 2005
Location: Göttingen, Germany
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Re: The Problem With Magic
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Last edited by OldSam; 07-10-2018 at 04:15 PM. |
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07-10-2018, 04:19 PM | #100 |
Join Date: Feb 2016
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Re: The Problem With Magic
I also encourage point shifting, though I have also introduced game mechanics to reward purchasing skills
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