Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-07-2014, 04:49 PM   #71
Agemegos
 
Agemegos's Avatar
 
Join Date: May 2005
Location: Oz
Default Re: [Space] and [UT] for New Space Opera

Quote:
Originally Posted by johndallman View Post
Culture humans have a set of glands that allow pain suppression, various mood-altering substances and other things. I'd represent it in GURPS as a Modular Ability that can do a fairly large set of Advantages, Disadvantages, Perks and Quirks.
Cool. That sort of thing really ought to be at least considered for inclusion in any modern SF adventure campaigns (of which I take new space opera to be a subcategory). Is there anything in, say, Bio-Tech that provides ready-to-use game effects?
__________________

Decay is inherent in all composite things.
Nod head. Get treat.
Agemegos is offline   Reply With Quote
Old 09-07-2014, 05:07 PM   #72
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: [Space] and [UT] for New Space Opera

Quote:
Originally Posted by Agemegos View Post
Is there anything in, say, Bio-Tech that provides ready-to-use game effects?
Not that I can find. Someday I want to do GURPS: The Culture, but I need some plots to run in it first to make all the work seem worthwhile.
johndallman is offline   Reply With Quote
Old 09-08-2014, 01:21 PM   #73
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: [Space] and [UT] for New Space Opera

Quote:
Originally Posted by Agemegos View Post
Cool. That sort of thing really ought to be at least considered for inclusion in any modern SF adventure campaigns (of which I take new space opera to be a subcategory). Is there anything in, say, Bio-Tech that provides ready-to-use game effects?
Quote:
Originally Posted by johndallman View Post
Not that I can find. Someday I want to do GURPS: The Culture, but I need some plots to run in it first to make all the work seem worthwhile.
See Artificial Glands, GURPS Bio-Tech p. 120 and Implants p. 167.
sir_pudding is offline   Reply With Quote
Old 09-08-2014, 01:48 PM   #74
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: [Space] and [UT] for New Space Opera

Quote:
Originally Posted by sir_pudding View Post
See Artificial Glands, GURPS Bio-Tech p. 120 and Implants p. 167.
Yes - I thought Agemegos was asking for game stats for drug glands, including the abilities they can bestow. I don't think there are any of those in Bio-Tech, and the full Culture set would be a fair amount of work.
johndallman is offline   Reply With Quote
Old 09-08-2014, 01:53 PM   #75
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: [Space] and [UT] for New Space Opera

Quote:
Originally Posted by johndallman View Post
Yes - I thought Agemegos was asking for game stats for drug glands, including the abilities they can bestow. I don't think there are any of those in Bio-Tech, and the full Culture set would be a fair amount of work.
You can have artificial glands that produces any of the drugs in Bio-Tech or Ultra-Tech. If you want to charge points for it, it seems like an Accessory perk per drug produced is workable.
sir_pudding is offline   Reply With Quote
Reply

Tags
new space opera, sci fi, space, space opera, ultra-tech

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:37 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.