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09-04-2014, 04:13 PM | #1 |
Join Date: May 2005
Location: Oz
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[Space] and [UT] for New Space Opera
In a thread in Geek Culture, doctorevilbrain asked:
Unfortunately the discussion among the geeks in Geek Culture wasn't as specific to GURPS as doctorevilbrain would have liked, and I think a lot of the masters of doing stuff with GURPS missed it. Therefore, and because I'm interested in the question myself, I'm re-asking the second question here. What tools from the Space and Ultra-Tech trays of the toolbox are useful for new space opera gaming? What options, setting switches, tech paths, gadgets, generation procedures etc. from Space and Ultra-Tech would be good to use in a new space opera campaign? As for the first question, the geeky discussion of subgenre boundaries is perhaps best left in the old thread, in Geek Culture.
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 09-04-2014 at 08:49 PM. |
09-04-2014, 05:08 PM | #2 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Space] and [UT] for New Space Opera
I'm going to start by addressing the heterogeneity here by defining what "new space opera" means to me and then address what bits of GURPS Ultra-Tech and GURPS Space apply to trying to run it GURPS (which I have actually done with Xia of The Empire of Heaven).
To me, the "new space opera" includes a lot of what was written with an interstellar or galactic scope and published after Star Wars, unless it is deliberately ultra-hard (Benford's Galactic Center books) or deliberately retro (Bujold's Vorkosigan books). It rejects the new wave's focus on smallish stories about the near-future on Earth, the dystopian pessimism of cyberpunk, and the rigid rules of high literary hard-sf, while still being heavily influenced by all of those. It is closely related and sometimes overlaps with radical hard-sf (Spin and Axis come to mind as fitting into that overlapping zone). To be (for me) "new space opera" it must:
Some (heterogenous) examples: Banks' Culture, Simmon's Hyperion and Endymion, Williams' Dread Empire's Fall, Leckey's Ancillary Justice. Now that's out of the way, GURPS stuff: Ultra-Tech p. 8-11:
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09-04-2014, 05:23 PM | #3 |
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Join Date: Aug 2004
Location: Ventura CA
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Re: [Space] and [UT] for New Space Opera
In GURPS Space:
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09-04-2014, 11:47 PM | #4 |
Join Date: May 2005
Location: Oz
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Re: [Space] and [UT] for New Space Opera
Retrotech is right out. What about safetech? My feeling is that it need not be a deal-breaker, but that there would have to be something to make the result new space opera rather than rationalised old space opera. Are there examples in the literature?
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Decay is inherent in all composite things. Nod head. Get treat. |
09-05-2014, 02:01 AM | #5 | |
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Join Date: Aug 2004
Location: Ventura CA
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Re: [Space] and [UT] for New Space Opera
Quote:
Barnes Thousand Worlds has AI restricted (although less so) for similar reasons. If Mass Effect counts (for me it definitely is a borderline case; new with old sensibilities or old with new elements; not sure) it also restricts AI. |
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09-05-2014, 06:36 AM | #6 | |
Join Date: Aug 2007
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Re: [Space] and [UT] for New Space Opera
Quote:
Banning some item because of a rational assessment of risks wouldn't make a place SafeTech.
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Fred Brackin |
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09-05-2014, 11:27 AM | #7 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Space] and [UT] for New Space Opera
Star Trek is, IMO, definitely not new space opera, when it is space operatic at all it is old space opera.
Last edited by sir_pudding; 09-05-2014 at 11:52 AM. |
Tags |
new space opera, sci fi, space, space opera, ultra-tech |
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