08-14-2022, 11:14 PM | #1 |
Join Date: Jun 2018
Location: The Wired
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Should Waiting permanently change your place in the turn sequence?
The FAQ strongly recommends against trying to reorder the turn sequence after a battle has started and gives some pretty sound reasons why this should not be done. If the turn order suddenly changes from A–B–C to C–B–A, then for one pair of seconds we end up with A–B–C–C–B–A, giving C two turns in a row and forcing A to wait twice as long as normal before he gets his next turn. If A took an AOA last turn, he's hurting! This also messes with the durations of effects, which run on the "clock" of the character maintaining them.
Except, there's one way that actions can be resolved in a different order than normal: the Wait maneuver. And it has some of the same problematic effects. Suppose A declares to Wait before executing an AOA on C as soon as the latter does something. Because A's next turn comes immediately after C's, A recovers his defense right away, negating the sole drawback of the AOA maneuver. A loses his AOA if he's forced to defend on the turns leading up to the activation of the Wait Maneuver, but he can defend. The only way I can possibly see this being fixed is if the Wait maneuver changes your place in the turn sequence to just before (or just after, but before is probably better) the character whose turn you interrupted. Has anyone tried this before, and if so, how well has it worked? |
Tags |
combat time, turn sequence, wait |
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