01-21-2020, 08:03 PM | #1 |
Join Date: Jan 2018
|
Planting False Evidence with Powers
GURPS Actions 2: Exploits, pg. 26, details how to plant false evidence. I'm wondering if there was a way to use powers to enable the process. I was wondering if anyone had any examples they would like to share.
|
01-21-2020, 08:07 PM | #2 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Planting False Evidence with Powers
Not offhand, but both Powers itself and some of the supplements have lists of skills that can get +2 or +4 by being aided with a power: +2 if it takes the place of really good equipment, or +4 if it provides miraculous aid. That might be one place to look. Pick skills that could be used deceptively and find powers that boost them.
__________________
Bill Stoddard I don't think we're in Oz any more. |
01-21-2020, 08:29 PM | #3 |
Join Date: Sep 2007
|
Re: Planting False Evidence with Powers
Snatcher will be ideal -- just Snatch the evidence you need. Create, similarly. Illusion might work, but it's tricker when it comes to duration and plausibility with multiple investigators. Mind Control, Puppet, and Affliction of Delusions (X is guilty) will encourage investigators to make up their own evidence to suit their preconceived, implanted bias. Elastic Skin/Puppet to make your patsy show up on surveillance video. Lots of sensory abilities (Microscopic Vision, Sensitive Touch, etc) will help make sure you properly implant your fakes.
Ask the players to explain how their abilities can be used, and see if they come up with any good stories. |
01-22-2020, 12:33 PM | #4 | |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
|
Re: Planting False Evidence with Powers
Quote:
I'm a big fan of "tell me a good story." A good story (or unexpected powers use) will get a bonus to their roll or a penalty to the opponent's roll to see through it. A bad story (or expected use of a known power the party has access to) and the reverse is true. A mediocre story and, well, it's a wash, but now we know what they did. But, the question is, "is it ethical to plant false evidence to 'frame' someone, when you know they are guilty, because you have evidence through your powers, but you can't prove it?" |
|
01-22-2020, 12:43 PM | #5 |
Join Date: Dec 2006
Location: Meifumado
|
Re: Planting False Evidence with Powers
The next question is- how can the players prevent the evil mastermind from doing the same to them?
__________________
Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
01-22-2020, 01:08 PM | #6 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Planting False Evidence with Powers
What skills does GURPS Action 2 say you use for that?
__________________
Bill Stoddard I don't think we're in Oz any more. |
01-22-2020, 01:34 PM | #7 |
Join Date: Dec 2006
Location: Meifumado
|
Re: Planting False Evidence with Powers
That's in the same chapter as the discussion of the ethics of planting false evidence.
__________________
Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
01-22-2020, 01:50 PM | #8 |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
|
Re: Planting False Evidence with Powers
|
01-22-2020, 02:10 PM | #9 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: Planting False Evidence with Powers
Telekinesis seems like an ideal power for messing with evidence without leaving a trace.
Most of the time, planting evidence is a matter of being precise enough and getting access to a location. Powers can give you access to more avenues of attack, but in the end, its about your skill in faking the evidence.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
01-22-2020, 03:49 PM | #10 |
Join Date: Jan 2018
|
Re: Planting False Evidence with Powers
|
|
|