07-10-2018, 08:53 AM | #111 | |
Join Date: Dec 2017
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Re: New Skills
Quote:
In this way, the limit of an IQ 8 character is 8 points, IQ 9 -> 10 points IQ 10 -> 12 points ... IQ 14 -> 20 points IQ 16 -> 24 points In this way, higher IQ characters have a greater capacity for knowledge, while keeping low IQ characters limited. Steve Jackson Games my freely use this idea. Last edited by luguvalium; 07-11-2018 at 05:35 PM. |
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07-10-2018, 04:31 PM | #112 |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Forgetting talents and spells. --> Make it easy.
Hi all,
Since we are going back to the rules that your memory IQ (mIQ) is strictly limited we need again rules for forgetting spells and talents. I would like to suggest that talents and spells can be forgotten instantly, at any time, for no cost. Let us look at my duel class character: a Thief who is ALSO a pirate. In order to get Guns I need to forget Running. Rather than calling attention to the fact that managing memory slots is totally weird, just make it fast and easy, and get it over with. I get enough experience (XP), to buy Guns. I quietly erase Running and I'm done. The only penalty is built in, the XP that I spent to buy Running is lost. Thoughts? Warm regards, Rick. |
07-10-2018, 04:43 PM | #113 |
Join Date: Jul 2018
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Re: New Skills
Well, if talents are bought with XP, then this makes sense as it imposes a cost on switching talents. I suspect the old system of forgetting was designed at least in part to impose a cost on what otherwise would have been a costless switch.
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07-10-2018, 04:52 PM | #114 |
Join Date: Aug 2004
Location: Columbia, Maryland
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Re: Forgetting talents and spells. --> Make it easy.
Yes, I would be all for that. Anything that speeds play and does away with bookkeeping is fine by me.
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07-10-2018, 04:53 PM | #115 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: Forgetting talents and spells. --> Make it easy.
Quote:
I would, of course impose some kind of limit if PCs started redoing their skills in every new adventure. |
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07-10-2018, 05:37 PM | #116 |
President and EIC
Join Date: Jul 2004
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Re: New Skills
I am planning to ditch the complex forgetting rules AND the "announce what you're learning" rules. There's no sign that they added a great deal to play.
If characters redo their sheet before every adventure, they are hardly the same characters . . . Uh oh, I have slid into philosophy. |
07-10-2018, 06:22 PM | #117 |
Join Date: Dec 2017
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Re: New Skills
I was just thinking while on a walk that if you do go with a IQ/Memory slots, which I like. That if a PC survives long enough to fill all the IQ/Memory slots and has topped out on attributes that he/she has retained the right to have their PC retire and be placed as a significant NPC in the world, with a great background story already written. One way to do it anyway...maybe as a side note if a GM doesn't want to deal with forgetting talents. A kinda way to win in a game that doesn't have winners or losers (RPG). Just random thoughts flowing through my brain...
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07-10-2018, 07:24 PM | #118 |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: New Skills
Well, if it costs you a few hundred experience points (XP) to buy a new talent, then you likely won't be changing your character before EVERY adventure.
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07-10-2018, 07:37 PM | #119 |
Join Date: Jun 2012
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Re: New Skills
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07-10-2018, 08:54 PM | #120 |
Join Date: Nov 2010
Location: Arizona
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Re: New Skills
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