Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Board and Card Games > Ogre and G.E.V. > Ogre Video Game

Reply
 
Thread Tools Display Modes
Old 10-18-2017, 08:45 PM   #1
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Multiplayer Turn Timer

So in my current ranked game, the timer ran out on my opponent's turn and rather than autoskipping it or something else you would expect, it is now at negative forty minutes and counting. What exactly is the timer for?
sir_pudding is offline   Reply With Quote
Old 10-19-2017, 04:34 AM   #2
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Multiplayer Turn Timer

I asked the same question on the Steam forum - I didn't get an explanation of why it's there, but they did say that it's not currently behaving as intended.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 10-19-2017, 04:55 AM   #3
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Multiplayer Turn Timer

Quote:
Originally Posted by Ulzgoroth View Post
I asked the same question on the Steam forum - I didn't get an explanation of why it's there, but they did say that it's not currently behaving as intended.
FWIW, when I finally exited to main menu it gave me the victory.
sir_pudding is offline   Reply With Quote
Old 10-19-2017, 05:21 AM   #4
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Multiplayer Turn Timer

Quote:
Originally Posted by sir_pudding View Post
FWIW, when I finally exited to main menu it gave me the victory.
Do you mean you were awarded a win without actually finishing the game up?
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 10-19-2017, 12:17 PM   #5
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Multiplayer Turn Timer

Quote:
Originally Posted by Ulzgoroth View Post
Do you mean you were awarded a win without actually finishing the game up?
Yes, because I wasn't going to sit there for hours waiting for some guy who was clearly AFK to actually take his turn.
sir_pudding is offline   Reply With Quote
Old 10-19-2017, 12:43 PM   #6
Steve Jackson
President and EIC
 
Join Date: Jul 2004
Default Re: Multiplayer Turn Timer

As I understand it, desired behavior is "when opponent's timer runs out, you get the victory." Auroch comment?
Steve Jackson is offline   Reply With Quote
Old 10-19-2017, 01:58 PM   #7
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Multiplayer Turn Timer

Quote:
Originally Posted by Steve Jackson View Post
As I understand it, desired behavior is "when opponent's timer runs out, you get the victory." Auroch comment?
That would be great, but then the victory screen really ought to appear, rather than having the timer run negative for no reason.
sir_pudding is offline   Reply With Quote
Old 10-19-2017, 02:03 PM   #8
GranitePenguin
 
GranitePenguin's Avatar
 
Join Date: Sep 2006
Location: Plainfield, IL
Default Re: Multiplayer Turn Timer

Quote:
Originally Posted by Steve Jackson View Post
As I understand it, desired behavior is "when opponent's timer runs out, you get the victory." Auroch comment?
That's pretty harsh. How does that apply to async play (that might be a day or more in-between turns)? Does the counter stop if they go offline? What determines how it should behave? I thought I read somewhere that the AI would take over to move things along at some point.

I think we need a clear definition of how all async/offline play works.

We also need a clear understanding of what the expectation is (and what the time limits are) around AWOL players.
__________________
GranitePenguin
MIB #2214
GranitePenguin is offline   Reply With Quote
Old 10-19-2017, 02:34 PM   #9
selenite
 
Join Date: Jan 2005
Location: Fort Worth, TX
Default Re: Multiplayer Turn Timer

Or at least a chat function letting you warn opponents you're going to be AFK.

I left Bounder hanging for a bit while I picked burrs out of my boy's feet (he decided to go outside barefoot).
selenite is offline   Reply With Quote
Old 10-19-2017, 02:42 PM   #10
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Multiplayer Turn Timer

Quote:
Originally Posted by GranitePenguin View Post
That's pretty harsh. How does that apply to async play (that might be a day or more in-between turns)? Does the counter stop if they go offline? What determines how it should behave? I thought I read somewhere that the AI would take over to move things along at some point.

I think we need a clear definition of how all async/offline play works.

We also need a clear understanding of what the expectation is (and what the time limits are) around AWOL players.
Ranked play doesn't seem to support ansync (which is a feature, IMO). The time limit is 30 minutes.

Last edited by sir_pudding; 10-19-2017 at 06:31 PM.
sir_pudding is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:07 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2019, vBulletin Solutions, Inc.