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Old 02-04-2017, 04:21 AM   #361
David Johnston2
 
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Wizardpunk: In a setting of industrial magic, the characters live in a city of tens of millions among the desperately poor caught between the aristocratic rival wizard towers who have largely replaced common labour with golems, undead and conjurations. Some are people with the Gift hiding from the towers. Nobody knows what happens to commoners who are taken away to be "adopted" by the Towers...but nobody's ever seen them again. Some are non-mages who have had runes of enchantment carved into their bodies, reshaped by biosorcerers, or given animated clockwork parts, because they were experimental subjects, or served in the military, or were just dwellers on the street looking for an edge against rival criminals. But now they work together, maybe as thieves, maybe as mercenaries, maybe as revolutionaries...

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Old 02-08-2017, 12:26 PM   #362
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Biofab: Speaking of which, there are several reasons why Transhuman Space has never quite been my jam. One of them is that, objectively speaking, there is no job an organic intelligence can do that an AI (or ghost which is really just an AI programmed by other means) can't do better. This makes it seem pointless to be an organic, while at the same the way of AIs seems too alien for me to want to play one. But what about a transhumanist setting where AI research hasn't made those bit breakthroughs? Instead the big advancements have been in the biological and biocybernetic sciences. There are a few "sapient computers" but that's because they have a natural or artificial biological brain at their core. Living people still have a place in space travel...
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Old 02-08-2017, 06:05 PM   #363
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World War I with giant robots. So much for trenches.
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Old 02-08-2017, 10:02 PM   #364
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World War I with giant robots. So much for trenches.
Or you get really big trenches.
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Old 02-09-2017, 03:43 AM   #365
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Or you get really big trenches.
They'll have to be in quite different places. The water table was close to the surface over much of the WWI Western Front, which gave lots of trouble for human-sized trenches. Submersible giant robots aren't very WWI.
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Old 02-09-2017, 03:47 AM   #366
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World War I with giant robots. So much for trenches.
There's even existing artwork.
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Old 02-09-2017, 08:49 AM   #367
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World War I with giant robots. So much for trenches.
+Magic=War Machine/Iron Kingdoms
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Old 02-09-2017, 04:35 PM   #368
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Biofab: Speaking of which, there are several reasons why Transhuman Space has never quite been my jam. One of them is that, objectively speaking, there is no job an organic intelligence can do that an AI (or ghost which is really just an AI programmed by other means) can't do better. This makes it seem pointless to be an organic, while at the same the way of AIs seems too alien for me to want to play one. But what about a transhumanist setting where AI research hasn't made those bit breakthroughs? Instead the big advancements have been in the biological and biocybernetic sciences. There are a few "sapient computers" but that's because they have a natural or artificial biological brain at their core. Living people still have a place in space travel...
Reminds me of Dune.
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Old 02-09-2017, 06:45 PM   #369
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Reminds me of Dune.
They have computers. The computers just haven't crossed over into being people.
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Old 02-11-2017, 07:05 AM   #370
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Biofab: ... But what about a transhumanist setting where AI research hasn't made those bit breakthroughs? Instead the big advancements have been in the biological and biocybernetic sciences. There are a few "sapient computers" but that's because they have a natural or artificial biological brain at their core. Living people still have a place in space travel...
I like this one a lot, I would second a lot of what you were saying about AI.

The other thing is that this has a hell of a lot of scope for possible settings this could be anything from strict hard SF to (new) Space Opera according to taste.

Maybe one to float on the GURPS board as a 'build a shared setting' project?
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