Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Roleplaying in General

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-09-2019, 11:42 AM   #23
Black Leviathan
Join Date: Sep 2018
Default Re: K9 enemies...

We've got a couple of dogs in our current game and I've had dogs for my characters before a lot of the time either as familiars or as companions. But overall we don't have a lot of dog representation. In fact we've probably dealt with more felines that canines overall. From a my-table perspective we use dogs infrequently for two reasons.

They're ordinary. Wolves make a good encounter early on for an adventuring group, but become less exciting as players advance. You can make them bigger but ultimately there's little that can be done to make dogs a good enemy in most systems once players grow more heroic. Meanwhile most fantasy or post-apocalyptic games have a rich tapestry of exotic beasts you can deal with.

And we don't tend to use them as allies in games because they're easily overlooked. They represent a lot of NPC management for the PCs to have them and they're again underwhelming threats a lot of the time for the NPCs to use, espeically since you could have another bandit or gunman for the same amount of record keeping.
Black Leviathan is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 09:10 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2020, vBulletin Solutions, Inc.