06-10-2009, 04:48 PM | #11 | |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Resident Evil Template
Quote:
Anyways, ideas on creature creation... You'll want to give them low HP to represent generally weakened body structure due to decay, but Injury Tolerance (Unliving) to represent the durability the infection creates in it's host. One good 9mm shot (head or "vitals") will do the job, or two-three normal shots. Fresher specimens may have more HP, of course. If you want them to be clumsy attackers that really are a threat in packs, then Brawling-9 or 10 plus the Coordinated Attack option (GURPS Powers) will do the trick. Due to their ravenous hunger, they're probably less cautious than normal dobermans, and so I wouldn't crank up their Dodge score. Sharp Teeth and Blunt Claws seems about right. I think they should retain Discriminatory Smell, but have less Acute Senses than normal. Given the environment they inhabit (wrecked cities), PCs should be able to construct urban camouflage to sneak by. |
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06-10-2009, 06:27 PM | #12 |
Join Date: Aug 2008
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Re: Resident Evil Template
I can offer up a Regenerator, Iron Maiden, and Verdugo. Aside from these, I'm not much use.
Zombie-wise, Intact Undead and Rotting Undead do a good job as zombies, for sure. Other than that, I'm not really sure what to say.
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06-11-2009, 10:28 AM | #13 |
Join Date: Sep 2007
Location: Sweden (but mostly this forum)
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Re: Resident Evil Template
Sure if you want I can make an pdf, just need some time though. Any monster requests ?
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06-11-2009, 01:41 PM | #14 |
Join Date: Jun 2009
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Re: Resident Evil Template
I'd happily take whatever monsters you've got, even the Gs. Even if I don't end up using them, it's a great thing to have around if the party starts having too easy of a time. I'm especially interested in the Licker, Tyrant and a Cerberus if you have them. Thank you so much!
Last edited by Elane Lewis; 06-11-2009 at 01:44 PM. |
06-11-2009, 01:45 PM | #15 |
Join Date: Jun 2007
Location: Kansas City, MO
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Re: Resident Evil Template
Yes, count me in too!
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06-11-2009, 01:54 PM | #16 | |
Join Date: Sep 2007
Location: Sweden (but mostly this forum)
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Re: Resident Evil Template
Screw the PDF, I'll post 'em here instead. Don't have any time to put into making one right now anyway.
The write-ups here are simple and to be used in combat, that means; no unnecessary details. Feel free to change them anyway you may see fit, I don't care what you do with them. This is how I used them. These creatures are based on Resident Evil games, NOT the (IMO) crappy movies, and follows original Resident Evil Lore. T-Virus Zombie Quote:
ST 11; DX 6; IQ 4; HT 5 Secondary Characteristics Perception 10; Will 10; HP 11; FP 5; Basic Speed 2.75; Basic Move 2; Dodge 5, BL 24, Damage 1d-1/1d+1 Advantages Injury Tolerance (Unliving), Injury Tolerance (No Vitals)* Disadvantages Berserk** Skills Brawling (10) - Bite Damage 1d-2 cr Variants Soldiers, Police Officers etc could have HT and ST+1 while Scientists could optionally have IQ+1 and ST-1. To make tougher zombies, add DR 1 (Physical Only). Notes *The zombies still have a heart and lungs but they have been made redundant by the T-Virus, therefore they will not take any extra damage for hits to the vitals. ** The T-Virus induces a heightened aggressiveness and a psychotic rage in its victims. The victims are also unable to feel pain from injuries. T-Virus Zombie Tactics The T-Virus zombies will move as quickly as possible towards the target. Once it is close enough, it will try to grapple the victim. Once a grapple has been established; it will try to bite the target (preferably in the throat). The T-Virus Anyone in contact with a bearer of the T-Virus (body fluids, bites etc) must succeed with a roll against HT-6 or become a zombie within 1d/2 days (should not an antidote be administered). |
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06-11-2009, 02:12 PM | #17 | |
Join Date: Sep 2007
Location: Sweden (but mostly this forum)
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Re: Resident Evil Template
Crimson Head Zombie
Quote:
ST 14; DX 10; IQ 5; HT 12 Secondary Characteristics Perception 10; Will 10; HP 14; FP 12; Basic Speed 5.5; Basic Move 5; Dodge 8, BL 39, Damage 1d/2d Advantages Injury Tolerance (Unliving), Injury Tolerance (No Vitals)*, Claws (Sharp), DR 1 Disadvantages Berserk** Skills Brawling (12) - Bite Damage 1d-1 cr, Punch 1d-1 cut Notes *The zombies still have a heart and lungs but they have been made redundant by the T-Virus, therefore they will not take any extra damage for hits to the vitals. ** The T-Virus induces a heightened aggressiveness and a psychotic rage in its victims. The victims are also unable to feel pain from injuries. Crimson Head Zombie Tactics The Crimson Head zombie is fast and much more dangerous than the ordinary zombie! It will run towards its target and slash it with its claws. If it comes close enough it will grapple and bite the target. Last edited by PPoS; 06-11-2009 at 02:40 PM. |
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06-11-2009, 02:24 PM | #18 | |
Join Date: Sep 2007
Location: Sweden (but mostly this forum)
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Re: Resident Evil Template
Cerberus
Quote:
ST 13; DX 11; IQ 4; HT 10 Secondary Characteristics Perception 12; Will 10; HP 13; FP 10; Basic Speed 5.25; Basic Move 7; Dodge 8, BL 34, Damage 1d/2d-1 Advantages Injury Tolerance (Unliving), Injury Tolerance (No Vitals)*, Claws (Blunt), Teeth (Sharp), Night Vision 5 Disadvantages Berserk** Skills Brawling (11) - Bite Damage 1d-1 cut Notes *The zombies still have a heart and lungs but they have been made redundant by the T-Virus, therefore they will not take any extra damage for hits to the vitals. ** The T-Virus induces a heightened aggressiveness and a psychotic rage in its victims. The victims are also unable to feel pain from injuries. Cerberus Tactics The Cerberus will try and pounce (B.372) its target, hopefully bringing it to the ground. It will then use its sharp teeth to subdue its victim. |
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06-11-2009, 02:27 PM | #19 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Resident Evil Template
I'd give Crimson Heads some DR: they are far more durable than their shuffling brethren.
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06-11-2009, 02:45 PM | #20 | |
Join Date: Sep 2007
Location: Sweden (but mostly this forum)
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Re: Resident Evil Template
MA-121 Alpha Hunter
Quote:
ST 17; DX 14; IQ 5; HT 13 Secondary Characteristics Perception 12; Will 10; HP 17; FP 13; Basic Speed 6.75; Basic Move 6; Dodge 10, BL 58, Damage 1d+2/3d-1 Advantages Claws (Sharp), Teeth (Sharp), Extra Attack, Combat Reflexes, DR 2, NV 6 Disadvantages Berserk** Skills Brawling (13) – Bite 1d+1 cut, Punch 1d+1 cut Stealth (12) Jumping (13) Notes * I guess this goes for the Hunter as well since it has been injected with the T-Virus. However, if it would become too powerful; remove berserk and add High Pain Threshold instead. MA-121 Alpha Hunter Tactics The MA-121 Hunter will also try to pounce (B.372) its target. Once it is close enough, it will slash the victim with its sharp claws. Be aware: the Hunter is a potent and lethal combatant; use it wisely! Last edited by PPoS; 06-11-2009 at 04:17 PM. |
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Tags |
game, resident evil |
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