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Old 05-27-2020, 12:20 PM   #21
Plane
 
Join Date: Aug 2018
Default Re: what trait determines a "magical being" sensed by Detect/Seek Magic?

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Originally Posted by Stormcrow View Post
That's not how an afflicted advantage works.

"Advantages that can be switched on and off (such as Insubstantiality) are automatically “on” for one minute per point by which the victim fails his HT roll, and are not under the subject’s control."
"not under the subject's control" doesn't mean the one who shot the affliction can't control it though...

I agree that B36 does sound like "always on" sounds like a built-in limitation for switchable abilities like Insubstantiality (just like "one use only" sounds like a built-in limitation for transient abilities like Warp) which probably means if you're designing limited versions of advantages to afflict that you can't get a discount by taking those since they're already assumed?

But then how do we discern between the B83 variants?
Affliction (Advantage: Shadow Form +500%) [60]
Affliction (Disadvantage: Shadow Form: +20%) [12]
A:AF v DA:DAF is a similar conundrum. Do we just ban them as allowable disadvantages to afflict because they have the taboo/assumed drawbacks of "always on" built into them?

Diminuation (Powers 143) also raises some questions here. Is shrinking an "instant" or "switchable" ability? It seems to be neither, but rather than operating instant/MoF minutes it is a process which takes 6 seconds.

B85 allows the change of SM/second up to a max of the level, so that's probably why. I guess because it's "always on" you will always go up to the maximum shrinking possible...

In this case since Diminuation as written mentions no option for the afflictor to set a different minimum size, how might you reflect that? Maybe something like Variable (for setting the damage of innate attack) except instead you're setting how many levels of Shrinking you want to use?
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Old 05-27-2020, 02:59 PM   #22
Stormcrow
 
Join Date: Aug 2004
Location: Ronkonkoma, NY
Default Re: what trait determines a "magical being" sensed by Detect/Seek Magic?

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Originally Posted by Plane View Post
But then how do we discern between the B83 variants?
Affliction (Advantage: Shadow Form +500%) [60]
Affliction (Disadvantage: Shadow Form: +20%) [12]
I think at some point you have to remember that the designers weren't making a reality simulator and didn't check to make sure absolutely every combination of every trait came out to the right cost. This isn't optimized computer code. The GM is running a game. The GM decides questions like this.
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Old 05-28-2020, 12:12 PM   #23
Varyon
 
Join Date: Jun 2013
Default Re: what trait determines a "magical being" sensed by Detect/Seek Magic?

A "magic mark" that allows you to detect someone/something with some flavor of Detect Magic should be fairly cheap as an Affliction; considering a case could be made for anyone under the effects of any Affliction with the Magical -10% or similar Limitation on it being detectable (you detect the "spell" rather than the character), I'd say only having that effect would be a sizable Limitation, potentially to the tune of -80%.

Of course, an Affliction that makes a character count as magical for all purposes - detection, abilities that only affect magical beings, etc - should be markedly more expensive. Charging for Alternate Form may be a bit much, however; I'd be tempted to say changing someone's nature in this way is worth +25% if you shift them to a Very Common category, +50% for Common, +75% for Occasional, and +100% for Rare. Adjust cost to taste; +50% per step might work better (and would match Kromm's Alternate Form suggestion at Occasional).
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Old 05-28-2020, 02:27 PM   #24
Anders
 
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Location: Gothenburg, Sweden
Default Re: what trait determines a "magical being" sensed by Detect/Seek Magic?

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Originally Posted by Varyon View Post
A "magic mark" that allows you to detect someone/something with some flavor of Detect Magic should be fairly cheap as an Affliction; considering a case could be made for anyone under the effects of any Affliction with the Magical -10% or similar Limitation on it being detectable (you detect the "spell" rather than the character), I'd say only having that effect would be a sizable Limitation, potentially to the tune of -80%.
I would allow that as an effect replacing Stun for +0%. It is arguably less hindering in most cases.
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