01-17-2019, 01:31 PM | #61 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: How to Finance Slow and Sure Enchanting
I just looked at the Math on making Paut from scratch, and it should be much more expensive based on labor cost if you consider one dose to be 1 FP. It takes 10 mage days to make, and each additional dose gives a -1 to the roll, so you either need sky-high skill or you are limited to under 1 FP a day.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
01-17-2019, 06:50 PM | #62 | |
Join Date: Aug 2007
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Re: How to Finance Slow and Sure Enchanting
Quote:
Alchemist days would be required insead but equipment bonuses are available and if you use the Alchemy techniqes rule that would make sky-high Skill with Paut by itself about 4x cheaper than general Alchemy Skill.
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Fred Brackin |
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01-18-2019, 04:51 AM | #63 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: How to Finance Slow and Sure Enchanting
Quote:
Making batches of 10 with any real chance of success is something only really skilled alchemists can do, and they can make a lot more money selling Healing, Health, and similar potions (and without needing to invest in particular techniques). Oh, and as the profit at TL3 for paut is actually $33-10 = $23 per dose, an alchemist needs to make 14 per 10-day cycle to support a Status-0/Average Wealth lifestyle. I do not see Paut-making being profitable at these rates - mages will have to make their own for their special projects, or pay someone a lot more for it. BTW - Paut raising FP above normal for 5 minutes after consumption is in Thaumatology, p.52.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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01-18-2019, 06:52 AM | #64 | |
Join Date: Aug 2007
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Re: How to Finance Slow and Sure Enchanting
Quote:
There are stll optional rules from Pyramid articles that would aid the Alchemist. Christopher rice wrote an article with a "batching" Technique that would buy off the -1 per extra dose in the batch. I believe the same article has rules for using magic to aid Alchemy. For example, one of the known ingredients for Paut is "western emmer" (a sort of wheat which might connect Paut to early beer). Grow your western emmer in Essential Earth and the amount of magical energy contained in it could go up and thus give you a bonus.
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Fred Brackin |
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01-18-2019, 07:55 AM | #65 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: How to Finance Slow and Sure Enchanting
Quote:
Pyramid 28, for reference. It only applies to a single type of potion, so its not that broken, unless you are using it to make money with a potion with a potion that actually costs closer to its labor cost without the technique. It has no cap. Equipment bonuses make we wary, because if you fail the roll twice in a row you have a 60% chance of blowing up your lab. If you're rolling against 14, 1 in 166 brews will wreck your gear. On average potions costing $500 a dose, that might be acceptable, but with paut its not! The simplest way to handle this is probably to say that 10 paut is a dose, and you get -1 for making 20 FP at a time, not -19.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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