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01-03-2018, 04:30 AM | #1 |
Join Date: Nov 2008
Location: Yukon, OK
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Affliction Levels, proposed house rule
Affliction hasnt been brought up in awhile but in the past various suggestions have been made regarding the extra level cost.
I have decided that changing that to 3 or 4 points as Kromm once suggested he would consider still has problems and the Transformation Attack option he also threw out to be too complicated. So my proposal is a simple enhancement and I am looking for feedback. +50% is the same value as Armor Divisor and Increasing Will for a Malediction based attack. It seems pretty fair to me on comparison. +100% has the benefit of making extra levels to lower Resistance cost exactly the same as an unmodified Affliction (assuming normal not multiplicative modifiers). Keeping it the same might be good but compared to raising Will or dealing with DR it feels pretty pricey. Regarding Malediction, lowering their Resistance IS better than raising your Will in some cases due to the Rule of 16.
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01-03-2018, 11:22 AM | #2 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Affliction Levels, proposed house rule
It has the problem of making an affliction to do something minor (but difficult to resist) being overly expensive (which is already an issue). Really, "what the affliction does" and "how it works" need to be separate and multiplicative, I'd probably change Affliction so 'what it does' changes the base cost, and then you apply enhancements and limitations to affect resistance, armor, etc.
Last edited by Anthony; 01-03-2018 at 11:46 AM. |
01-03-2018, 12:01 PM | #3 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Affliction Levels, proposed house rule
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Changing the base cost instead of enhancements for the effect, then applying enhancements for range, resistance, etc would very like;y increase costs overall and probably significantly.
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01-03-2018, 12:16 PM | #4 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Affliction Levels, proposed house rule
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Offhand, I'd say that disadvantages could be worth half their base value as Afflictions, while advantages and attributes would have to be worth their full base value. Various irritating and incapcitating conditions would convert their enhancement value into point value by dividing by 10, so Coma, which is normally +250%, would work out at 25 points base cost. Some of the lower-level ones would have to be boosted, though - I don't think adding a stun affliction should be worth only 1 point! |
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01-03-2018, 12:22 PM | #5 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Affliction Levels, proposed house rule
Depends on how you set the base cost.
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01-03-2018, 12:54 PM | #6 | ||
Join Date: Nov 2008
Location: Yukon, OK
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Re: Affliction Levels, proposed house rule
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That is the bit I'm hoping to change here. The +10% enhancement your suggesting would mean 1 point per -1 to Resist, way too cheap. I think 5 points is fair but 10 points I can live with. Its when enhancements bump it up, such as the 20 and 30 point range I have a real problem with the current setup. Changing the per level cost as Anthony and others suggest can make a hard to resist stun Affliction too cheap (few or no enhancements) but say a Malediction based Daze too expensive and the player opting to raise Will instead. Quote:
Whether the cost per level is 1 or 20 changes when it is too cheap or too expensive to bother buying multiple levels of Affliction. My problem with that is it makes figuring that out harder than I think it needs to be and I think there wil be a munchkinney sweatspot for say stun but no value in more powerful afflictions. Another fix would be saying enhancements dont apply to the per level cost, but the +100% enhancement has the same effect and is closer to RAW. At that point all we did was create a new enhancement. Also its simple, set a fair cost, match the enhancement to that % and you always have the same cost regardless of any other enhancements.
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01-03-2018, 05:05 PM | #7 | ||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Affliction Levels, proposed house rule
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01-03-2018, 02:07 PM | #8 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Affliction Levels, proposed house rule
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01-03-2018, 02:37 PM | #9 |
Join Date: Aug 2008
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Re: Affliction Levels, proposed house rule
A good starting place for this is probably the modifiers already present in the book. Frex, Heart Attack (+300%) Affliction would cost 40 pts, base.
How would you price secondary afflictions? -80% limitation, x1/5 cost, or Easily Resisted, +5, -25% (??? Idhmbwm).
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01-03-2018, 02:48 PM | #10 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Affliction Levels, proposed house rule
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Tags |
afflictions, house rules |
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