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01-19-2011, 03:49 PM | #1 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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[Spaceships] Technical Solutions for Steam-Tech Planes and Airship Pirates . . .
Greetings, all!
No idea why I have such a boom of inspiration in this direction, but I'll share what thoughts I have and gladly hear what you have to comment or add. I'm looking at SS7, and seeing (incomplete) ways of emulating the imagery found in Arcanum, Project Nomads and Abney Park: that of a world with a coexistence of airships, prop planes, and aerial aircraft carriers. First, the TL of available components (systems) for such a setting will have to range from 5^ to 7^ (or, if one is nitpicky, from late 4^ to 5+2^). Assume a baseline TL5 with the following additions:
Some cost adjustments are also necessary. Assuming starting wealth of $5k, appropriate for TL6 (average between 5 and 5+2), the following adjustments make a light steamplane or a moderate tramp freighter available for 30 and 50 points respectively, as long as the following adjustments are made:
By rough estimates, this results in:
Whatdya think? Comments, questions, additions? Thanks in advance! Last edited by vicky_molokh; 01-20-2011 at 05:11 AM. |
01-19-2011, 06:00 PM | #2 |
Join Date: Jun 2007
Location: Texas
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Re: [Spaceships] Technical Solutions for Steam-Tech Planes and Airship Pirates . . .
All interesting stuff, Molokh. There's a few points where I'd need to get into SS7 to quibble and IDHMBWM. I think weapons systems would need re-jigging with reference to Hi-Tech, for one thing.
Also, I'd keep the full cost for control rooms. You'd have, at best, bulky and unreliable Babbage Engines for computation of artillery fire etc - and all those paper charts! You might want to look at the 3rd Ed.'s Steamtech for further ideas. IIRC, liquidized coal is avaliable at TL5+1 equivalent or thereabouts and offers a reasonable (but less efficient) facsimile of gas/deisel. That would let you use fuel tanks instead of hangers full of wood. (And, of course, hydrogen burners might offer a power source, if one with far more explosive fuel tankage). (Come to think of it, Steampunk/Steamtech should be high on the list of books needing a 4e update anyways, and maybe an SS supplement.) |
01-20-2011, 05:25 AM | #3 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Spaceships] Technical Solutions for Steam-Tech Planes and Airship Pirates . . .
Adding Ornithopters:
A sample ornithopter is an SM+4 attack craft. It is considered a fiddly craft, often a sign of a Gadgeteer in the works. It has the usual 4 armor systems, a weapon battery (or several) and a control room, same as for a plane. It replaces Ether Screws with 4 systems worth of Ornithopter Wings, $50k each, accompanied by 4 or 5 steam power plants. It optionally may have one or two systems dedicated to birdlike Robot Legs ($100k per system), and a Weapon Tail ($20k). Its advantages over the plane are higher provided speed/acceleration per system, and slightly higher Handling. It also looks fancy. :) Its disadvantages are a fixed top speed of 500 mph, and a price of easily half a million GURP$. |
01-21-2011, 06:47 AM | #4 |
Join Date: Nov 2009
Location: Oregon
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Re: [Spaceships] Technical Solutions for Steam-Tech Planes and Airship Pirates . . .
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02-01-2013, 01:55 AM | #5 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Spaceships] Technical Solutions for Steam-Tech Planes and Airship Pirates . . .
By memory, I think I was talking about coal. So no, not fuel tank. Hangar or cargo bay.
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02-01-2013, 02:09 AM | #6 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: [Spaceships] Technical Solutions for Steam-Tech Planes and Airship Pirates . . .
In case you hadn't heard of it, Guns of Icarus is a (cheap, simple) computer game featuring airships and steamplanes (or, at least, biplanes and such). If you need even more inspiration.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
Tags |
airship, airship pirates, random thought table, steam-tech, steampunk, technical solutions |
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