03-27-2018, 02:43 PM | #741 | |
Join Date: Nov 2010
Location: Arizona
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Re: The Fantasy Trip
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03-27-2018, 03:36 PM | #742 |
Banned
Join Date: Mar 2018
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Re: The Fantasy Trip
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03-28-2018, 01:30 AM | #743 |
Join Date: Nov 2010
Location: Arizona
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Re: The Fantasy Trip
Somewhere along the way years ago, I seem to remember reading a collection of flora for TFT. It must have been on someplace like Brainiac or another similar web site, but it had quite a few clever suggestions. As I recall, there were a number of flowers with very dangerous (poisonous) capabilities (that killed fauna for their fertilizing properties), some special vines, and other, similar things in there. All quite clever, but I've since lost the bubble on where I saw that.
My own personal list includes: Am Bush Assassin Vine Bloodtree Fideal (a water-borne creature that looks like a very large clump of reeds) Gallows Tree ("Hangmans Tree") Herecine (a carnivorous bush, based on European legend) Kulamtu Tree Mold, Yellow Mushrooms (various) Shambling Mound Tangle Tree Wickerspawn Witch Tree I am completely certain these are all highly derivative and converted from some other game. Obviously, two or three are directly from TFT, and I recognize at least three of the others as being drawn from D&D. I suspect I copied the ideas of all of them from other games, though it's long enough in the past that I can't remember where I got them from. The only exception is the Tangle Tree, which I either got from David Eddings' Belgariad, or from Piers Anthony, I can't remember which... This was still a work in progress when I stopped for some reason several years ago (I think it was when I was diagnosed with cancer -- which sort of put a lot of things on hold at the time!), and I just never got back to it. And yes, I have stats and descriptions of all of the ones listed here, but I chose not to post them to avoid making this an even longer and more annoying wall of text. ;-) |
03-28-2018, 04:44 PM | #744 |
Join Date: Jan 2018
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Re: The Fantasy Trip
I know it has been mentioned here before but Illusions are too powerful for an 11 IQ spell. Can anyone say Octopus with 3 broadswords. Maybe moving it up in IQ it a 14-15 range?
Also I would make the rule that if something that isn't a normal summoned beast (wolf, bear, gargoyle etc.) give a free 4 die vs IQ disbelieve roll as the character should have an idea this isn't real. That way the spell won't be abused quite as much. |
03-29-2018, 04:24 PM | #745 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Easy fix to Illusions.
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I really like this 'free disbelief roll for non-standard stuff', rule you suggest. I'm not sure that raising the IQ of the Illusion spell will fly, but I certainly support the idea. Warm regards, Rick. |
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03-29-2018, 08:29 PM | #746 | |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: The Fantasy Trip
The Wikipedia article Man-eating_tree has some useful suggestions.
I had thought the upas tree was supposed to do this. But it seems I misremembered and it's just poisonous. Quote:
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03-30-2018, 01:35 AM | #747 |
Join Date: Nov 2010
Location: Arizona
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Re: The Fantasy Trip
Thanks for the link -- that was quite a good article (and also shows that the Tangle Tree came from Piers Anthony's Xanth series...)
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03-31-2018, 12:42 AM | #748 |
Join Date: Jan 2018
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Re: The Fantasy Trip
Here I was thinking how smart I was correcting the old Space Gamer 15 Orcs and Their Weapons article, then I see the author corrected his own article in Space Gamer 17. Oh well it just goes to show great minds think alike.
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03-31-2018, 01:21 AM | #749 |
Join Date: Nov 2010
Location: Arizona
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Re: The Fantasy Trip
I've gone through the exact same process on several occasions -- sometimes life comes at me so fast my head spins! ;-)
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04-04-2018, 12:16 AM | #750 |
Join Date: Jan 2018
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Re: The Fantasy Trip
Way back in 2000 on the Brainiac Site Joe Hartley, suggested rules for pulling someone out of HTH. Basically the puller had to make his DX with the +4 for the character on the ground, and the character on the ground had to miss his saving roll. I suggest for the saving roll 3 vs Dx if Puller has same or lower ST than the Pullee and 4 vs DX if Puller has a higher ST.
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in the labyrinth, melee, roleplaying, the fantasy trip, wizard |
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