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Old 06-04-2018, 02:35 AM   #11
Chris Rice
 
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
Default Re: The Fantasy Trip

Quote:
Originally Posted by JLV View Post
All of that may well be true, but I would hate to see ITL relegated to some kind of "skirmish" or "arena" game, and I think we do a disservice to the community by doing so.

TFT gave AD&D a serious run for it's money back in the day, and given that pretty much every RPG on the market today is enormously complex (even the so-called "retro-clones" are made more complex than the games they were supposed to get you back to), I suspect that TFT's RPG niche (simple, fast, fun, yet capable of delivering a true RPG experience despite those first three descriptors) is the one that's truly underserved at this point...

Actually there are a large number of simple RPG systems out there, and I've played a few of them; The Black Hack, Risus, Dungeon Squad, Polies and Polyhedral Dungeon, Altars and Archetypes, to name a few. They typically run to only a handful of pages and have simple, logical rule systems. They are my preference for RPGs these days as I don't have the patience for hundreds of pages of rules. These games are almost universally self published by the authors and are often free to download.

What none of them have is a true Tactical rules system which can be used with miniatures. On the other hand, a tactical skirmish game like Song of Blades and Heroes has started to evolve towards an RPG with some of its later supplements.

What I mean by that is that whatever niche TFT moves into, it will find already filled by other games. This isn't the late 70s/early80s any more. There are hundreds (if not thousands)of competing games out there, and although I'm sure TFT will find a market, it won't be running D&D a close second like it did in the past. There are just too many games.
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in the labyrinth, melee, roleplaying, the fantasy trip, wizard

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