01-15-2011, 06:55 AM | #1 |
Join Date: May 2006
Location: Germany
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Modular cutter: permanent quarters
I have a new job and to move again, but at the moment, it's commuting 6 hours per direction every weekend.
This spawned the wish for something like this (although I don't know if building a 5 dTon vehicle around a stateroom wouldn't be a better idea): Permanent Quarters Module Commuters in the Imperium aren't all that uncommon, as are people moving from one world to the next. Some of them did not want to buy a new home every time they move. The solution to their demand was a new cutter module, which allowed to transport the whole home to another world, link it into the local infrastructure, and just live on. The module's three staterooms that build a single flat offer 56 square meters of living space (including 120 cf/3.36m³ storage room), while 3.5 dTons of cargo bay offer more than 16.3 square meters of storage room normally used as a cellar replacement. It also includes a garage for an air/raft or other vehicle up to half a dTon. A basic bridge with one seat as well as engineering and utility modules allow it to sit in the void (or a cargo bay) and work without problems, while the most common use is placement of the module in a special area of imperial cities consisting mainly of modular couplings (allowing to link into the local power grid, communication networks and plumbing) and a transport network for the modules and accompanying vehicles. Subassembly: SL Hull Ocupancy: 1-6 Cargo: 3.5 dTons Equipment Modules: Engineering, 3 staterooms, utility, 0.25 office, gym, galley, bridge (dumb, Thermograph/LLTV, 2x compact) A TL11 version would be vastly better, but if you add the infrastructure for it next to convention centers, exhibition halls, etc., this would be very useful, anyway. I didn't work out mass and cost yet, do you think the basic module choice is sound? |
01-15-2011, 10:29 PM | #2 |
Join Date: May 2010
Location: Alsea, OR
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Re: Modular cutter: permanent quarters
Not a bad idea, but its utility boils down to what percentage of the population can
*How few people live in motorhomes? Versus how many own them? the 56 square meters isn't a whole lot... it's more like a mobile home. (2.5x15m to 3.5x20m) But it's still not a lot of space. Especially for a family. ** Yeah, he's getting KCr30 for the 3 stateroom module... instead of KCr 30 for the module and KCr32 for 3 occupied staterooms... It is definitely in his best interests to NOT let the module be shipped occupied, before accounting for the security risk it presents in re other cargo. And/or potential safety issues and legal issues. Oh, yeah, I'm citing CT prices, not GT, but the principle is the same. |
01-16-2011, 01:18 AM | #3 | ||
Join Date: May 2006
Location: Germany
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Re: Modular cutter: permanent quarters
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I'm considering to go the light cockpit+small engineering systems+small craft rooms route, though. Quote:
edit: and once you get a family, a standard quarters module (MCr. 1.4) adds an extra 5 staterooms, aka 93 1/3 m². Last edited by walkir; 01-16-2011 at 03:20 AM. |
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01-16-2011, 10:18 AM | #4 | |
Join Date: Aug 2007
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Re: Modular cutter: permanent quarters
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This could be usefull for fast colonization / temporary bases, though. Not talking of "ok, lets put up a settlement", but "we need to put 100 scientists on a planet for half a year" style of thigns. therwise the maths just dont work out. Imagine what you could buy for 1mcr. The interest rate is more expensive than a suite in a hotel, or a fully furnished appartement - and I talk of a large one. |
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01-17-2011, 06:17 AM | #5 |
Join Date: Jun 2007
Location: Mid-Atlantic Region, USA
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Re: Modular cutter: permanent quarters
If it were my Cr, I'd be tempted to use standard cargo containers instead. 4A90/8 would give you 8 dton of living space for 163 kCr. For 36 kCr more, I can add 4 dton of garage/storage as a 4A32/8. That way I can get my residence moved about using standard cargo handling vehicles including small tramp freighters when need be. It's certainly more cramped, and a lot more like living in a trailer... well, it is living in a trailer... but it's almost an order of magnitude less expensive and more flexible. (Of course, that's just my opinion, for what it's worth.)
IMTU, just happening to find a jump ship fitted to take a standard cutter module, and going where you want to go might be more difficult. Now, if you happen to work in association with a mercenary band that has a Broadsword Cruiser, and they can drop you on a planet for most of a year, and can come back and pick you up... then I'd love the module! |
01-17-2011, 12:08 PM | #6 | |
Join Date: May 2006
Location: Germany
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Re: Modular cutter: permanent quarters
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01-20-2011, 12:30 PM | #7 | |
Join Date: Mar 2006
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Re: Modular cutter: permanent quarters
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__________________
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01-20-2011, 12:53 PM | #8 | |
Join Date: Mar 2006
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Re: Modular cutter: permanent quarters
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The container has air conditioning and can be coupled with other containers or a tent more examples, The tent, Engineering container, Model of deployed 1:3 Basically 4 ISO-20ft containers should be able to provide a solid housing even for a larger family without relying on external utilities (One power/engineering container, two for living, one for supply storage/garage) The system is already in use IRL for more than one nation so it's working. A 20ft container is about 2.6dton (say 3dton) in total so it can be modeled by the 4dton Traveller container (IRL size is 6.058 mm x 2.438 mm x 2.591)
__________________
15 minutes after Solomani and Vagr met, a Solomani started calling them Lassie. 15 seconds after the Vagr realised who Lassie was, the Solomani died. |
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