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Old 06-01-2009, 12:47 PM   #21
demonsbane
 
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Default Re: Giant PC's Weapons

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Originally Posted by Not another shrubbery View Post
There was some fuss raised, back in the early days of discussing Low-Tech for 4E, about mixing fantastic elements in with historical crunch. Properly, such things would be separated so the purists can have more space devoted to their interests, while fans of Things That Never Were can look for scaling and whatnot in a product geared toward those things.
I think I understand. Thanks for your answer.

I can't wait for 4e Low Tech + Companions, despite I would prefer a thicker, single volume LT. I know, I know: it's pointless complaining but... :^)
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Old 06-01-2009, 01:20 PM   #22
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Default Re: Giant PC's Weapons

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Both ST and more steel increase the kinetic energy of weapons; a longsword does more damage than a knife in GURPS largely because of the increased moment of inertia. GLAIVE suggests (http://www.gamesdiner.com/glaive3e) a straight-up damage add that's logarithmic in the weight of the weapon, so a x2.5 weight of steel would be worth about +2 to damage in addition to the effects of higher ST.

-Max
The GLAIVE System is great! Just what I was looking for, I'd have to say! Thanks for everyones help. . .the GLAIVE system seems to line up closely with my ideas about the swords (posted above). And despite solving that problem, you JUST KNOW the player is going to want a super-sized morning star next!
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Old 06-01-2009, 02:42 PM   #23
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Default Re: Giant PC's Weapons

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And despite solving that problem, you JUST KNOW the player is going to want a super-sized morning star next!
My minotaur has one. It's awesome. I heartily endorse the idea.
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Old 06-01-2009, 11:32 PM   #24
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Default Re: Giant PC's Weapons

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My minotaur has one. It's awesome. I heartily endorse the idea.
What the hell is it with Minotaurs using morning-stars? I had a Warhammer Fantasy game going where one of the players was a Doombull(a big mean, nasty Minotaur chieftain/priest thingy), and he went for a giant morning star as well. It pulped knights quite well.

But I've seen minotaurs armed with big spiked balls on chaisn quite often. I've even drawn a few of them.
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Old 06-02-2009, 06:58 AM   #25
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Default Re: Giant PC's Weapons

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What the hell is it with Minotaurs using morning-stars?
Well, I could go into critic mode and say that the spikes echo the horns of the minotaur, and symbolize it's nature as a force hostile to mankind as well as acting as a passive threat display, and that the dead weight swinging on the end of a chain, barely in control, symbolizes the minotaurs nature as a berserker...

But honestly I picked it because it pulps goblins what good. And the penalties on parry and block are nice.
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Old 06-02-2009, 08:23 AM   #26
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Default Re: Giant PC's Weapons

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Well, I could go into critic mode and say that the spikes echo the horns of the minotaur, and symbolize it's nature as a force hostile to mankind as well as acting as a passive threat display, and that the dead weight swinging on the end of a chain, barely in control, symbolizes the minotaurs nature as a berserker...
I like this answer.
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Old 06-02-2009, 11:15 AM   #27
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Default Re: Giant PC's Weapons

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Originally Posted by Verjigorm
What the hell is it with Minotaurs using morning-stars? ...
But I've seen minotaurs armed with big spiked balls on chaisn quite often.
...
Apparently, we do not frequent the same establishments :| ;)
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Old 06-02-2009, 03:26 PM   #28
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Default Re: Giant PC's Weapons

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Originally Posted by Bruno View Post
Well, I could go into critic mode and say that the spikes echo the horns of the minotaur, and symbolize it's nature as a force hostile to mankind as well as acting as a passive threat display, and that the dead weight swinging on the end of a chain, barely in control, symbolizes the minotaurs nature as a berserker...

But honestly I picked it because it pulps goblins what good. And the penalties on parry and block are nice.
Nor can you argue with following in the footsteps of the Nazgul king.
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