Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-28-2016, 05:05 PM   #1
Kalzazz
 
Join Date: Feb 2009
Default [Metatronic Generators, Magic] Fireball Musket

Inspired by one of my favorite old (old being relative) That Other Game books, d20 Arsenal by Perpetrated Press, which produced shoppable weaponized versions of That Other Game spells, I wanted to use some of that for my game

Now, 30lbs is to much for a rifle, and 3lbs to little, 15 pounds would be perfect, and with Interpolated values can do that http://www.ravensnpennies.com/2014/0...l#.Vqqr9lLXP4U

One of the unique things about GURPS magic is A - the spell needs to be charged before use, and can charge it for up to 3 rounds of charging for a bigger boom.

I am stumped on how to stat out 'can charge for 1 second and use 1 shot for 3d, 2 seconds and 2 shots for 6d, and 3 seconds and 3 shots for 9d'

Any ideas?

(I am not sure what the correct tag is for metatronic generators)
Kalzazz is offline   Reply With Quote
Old 01-28-2016, 05:41 PM   #2
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: [Metatronic Generators, Magic] Fireball Musket

For a regular power, I think Variable would allow scaling of output to energy or time.
But I must say, I love the idea for a techno-magical setting.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 01-28-2016, 06:37 PM   #3
scc
 
Join Date: Mar 2013
Default Re: [Metatronic Generators, Magic] Fireball Musket

This sort of already exists, at least for Mages, from M75: "Item; Staff or wand – the bolt is fired from the end of the item. Energy cost to create: 800; must include a ruby worth $400. Usable only by mages." Talk to your GM about the cost of a non-Mage only version. Just note that in addition to the 1-3 seconds of charging it will take another second to throw the spell. You SHOULD be able to avoid this later restriction if you have more then one action a turn, again talk to your GM
scc is offline   Reply With Quote
Old 01-28-2016, 07:20 PM   #4
Kalzazz
 
Join Date: Feb 2009
Default Re: [Metatronic Generators, Magic] Fireball Musket

Well, I am the DM, though I suspect will also wind up seeing use in other people in ours groups gaming, and I also just think it would be straight out fun to Metatronic Generator 'spellguns'

The boring 'just a straight up flings 9d damage downrange with no prep required' goes like so
9d burning
9 uses (the 'rule of 3 times 3' is in effect in the setting, so 9 is going to be a thing for it), Fast Reload -5%
Magical, -10%
Inaccurate -2, -10%
Increased Range, 50/25 +5%
Total -20% of 45, so 36
15 lbs (16.5, but DM fiat round to convenient number), requires 1 Magitek C cell, retails for 6k at TL 3+1 (6075, but round to convenient number)
Kalzazz is offline   Reply With Quote
Old 01-28-2016, 07:24 PM   #5
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [Metatronic Generators, Magic] Fireball Musket

Looks good!
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Dungeon Fantasy Denizens: Thieves
Latest TFT Book: The Sunken Library

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 01-28-2016, 07:30 PM   #6
Kalzazz
 
Join Date: Feb 2009
Default Re: [Metatronic Generators, Magic] Fireball Musket

Any idea how to pull off the '1 second charge and 1 shot for 3d, 2 second charge and 2 shots for 6d, 3 second charge and 3 shots for 9d'?

I can of course fall back on my tired and trusty standby of 'make a lawndart guestimate and roll with it', but 'something which might actually be correct' is of course cooler
Kalzazz is offline   Reply With Quote
Reply

Tags
magic, metatronic generators, pyramid 3/46


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:11 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.