11-03-2012, 10:33 AM | #1 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Nightmares - is there reason NOT to take SC(6)?
Greetings, all!
Looking over at Nightmares, I got wondering: is there any reason not to take the (6) level of self-control [-10] for Nightmares if you're already taking the trait? You gain 5 extra points, and have a much higher chance of losing 1 FP after waking up. But your chance of getting -1 to Per and Skills (or the optional nightmare session) is still based on rolling 17-18. So basically, you can compensate by taking +1 FP [3], or you can just treat Nightmares as a much more interesting reason for having 1 FP less in the PC's reserve (because you typically lose 1 FP when you wake up, and restore 1 FP immediately before waking up). Thanks in advance! |
11-03-2012, 10:51 AM | #2 |
Join Date: Feb 2012
Location: Canada
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Re: Nightmares - is there reason NOT to take SC(6)?
I guess we were doing it wrong but our group had the FAT loss accumulate if you kept getting screwed up nights sleep (I think because it seemed genre appropriate somehow). So 3 failed SC rolls and your down 3 unrecoverable FAT until you get an real nights sleep. The GM would allow players to find temporary solutions if it got really bad (for example roleplaying a nightmare session and going from there)
If your just minus 1 FAT all the time (which could be compensated for with a point of extra FAT) it seems pretty wussy. i guess the disad represents real world realistic nightmares ? Maybe we need a cinematic varient ? |
11-03-2012, 11:06 AM | #3 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Nightmares - is there reason NOT to take SC(6)?
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A disad with self-control on (6) is, and is meant to be, pretty damned crippling. I think you were doing it right. Bill Stoddard |
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11-03-2012, 11:09 AM | #4 |
Join Date: Sep 2007
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Re: Nightmares - is there reason NOT to take SC(6)?
I, too, always thought of this FP penalty as cumulative -- just like the one for missed sleep (B427). In fact, they're the same thing. You can only start to recover this lost Fatigue if you make it though a night undisturbed -- that it, you have to succeed on your Nightmare check (as well as not be disturbed for other reasons). So, the worse the SC number, the more likely it is that you'll be stacking up several or many lost FP.
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11-03-2012, 11:36 AM | #5 |
Join Date: Jan 2006
Location: Ottawa, Canada
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Re: Nightmares - is there reason NOT to take SC(6)?
Myself, I house ruled that in addition to the fatigue loss, a nightmare resulted in a roll on the Fright Check table, with a penalty equal to the margin of failure on your Self-Control roll. This was how I interpreted the fact that Nightmare can, at the GM's whim, cause Phobias, Obsessions, or other psychosomatic problems, as these can all result from a bad Fright roll. It was my way of "standardizing" the effects and removing the GM's whim. Anyway, with that house rule, taking a Self-Control of 6 became much more significant.
As to the RAW for FP loss, I have to admit, I've always interpreted like vicky_molokh, but I now think Fridge Logic Magnet had it right. It's not well explained in the RAW, as it doesn't say you don't rest enough to regain that 1 FP loss from the previous night (after all, maybe the first half of the night is good, and only the second half do you get nightmares), but I think one could easily infer that cumulative effect. |
11-03-2012, 11:55 AM | #6 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Nightmares - is there reason NOT to take SC(6)?
I've considered the idea of nightmare FP loss somehow accumulating, but I see several reasons why it does not seem to be the case:
The disad says that it causes loss of 1 FP upon the end of sleep, but does not prevent recovery of FP during sleep. In fact, FP lost and only recoverable through sleep, and actual missed hours of sleep, are two different game-mechanical effects. Lost FP is lost FP. Lost hours of sleep mean you start losing FP to sleep earlier, and will start making Will rolls to stay awake earlier. If it does prevent recovery, then we have a [-10] killer disad: SC(6) means 90% chance of failure. That means that there is 90% chance that the PC loses 1 FP and can't restore any previously lost FP. That means that the character can easily (0.9^10=34% chance per ten days) spiral down to negative FP, especially if somehow didn't get enough sleep recently. That would seem like too much trouble for [-10]. (No, medicine is not a solution, since it would be a Mitigator.) Last edited by vicky_molokh; 11-03-2012 at 11:59 AM. |
11-03-2012, 01:41 PM | #7 |
Join Date: Jun 2010
Location: Dreamland
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Re: Nightmares - is there reason NOT to take SC(6)?
A player I have has Nightmares (6). And I've been wondering what makes it [-10]. But this line makes me wonder just how much sleep someone is getting. It seems like it's now a combination of FP-1 and More Sleep (can't remember it's actual name). Do you actually need more sleep with Nightmares?
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11-03-2012, 01:56 PM | #8 | |
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Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Nightmares - is there reason NOT to take SC(6)?
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11-03-2012, 02:44 PM | #9 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Nightmares - is there reason NOT to take SC(6)?
This really brings up how -1 FT is not simply 1/4 as bad as -4 FT.
I like the Last Gasp's approach. Eventually you will simply be too exhausted to suffer the full effects of nightmares. I was prone to them in my youth. Mine though while terrifying when sleeping, when awake sounded incredibly stupid. A 6 inch tall vampire? Really subconscious? A malevolent, ghostly, disembodied, telepathic, cat head? Brain, what have you been smoking when I wasn't paying attention?
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11-03-2012, 04:07 PM | #10 | |
Join Date: Sep 2004
Location: Canada
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Re: Nightmares - is there reason NOT to take SC(6)?
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Tags |
fatigue points, lost sleep, nightmares, rest |
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