04-22-2012, 03:44 AM | #31 |
Join Date: Sep 2010
Location: Mannheim, Baden
|
Re: GURPS or Modern D20?
There has been a lot of good advice so far. What I'd like to add is that finding a group is probably more important than spending money on a game, especially if you are not very experienced with RPGs.
If you have a game store anywhere near you ask them whether you can put up a note for this purpose. Finding experienced GURPS players is not that easy, but with a bit of luck you'll find a collector who's interested in trying out some of their books. In my experience there are quite a few more GURPS collectors than there are players. You should realize that just because you play one game doesn't mean you can't adapt the ideas you find in another game. This is easier to do with GURPS as a basis than with D20, but there are also a lot of GURPS books that don't have a lot of rules: all the historical supplements, things like Cops, Mysteries, Horror and the like are mostly about settings, real-life knowledge or atmosphere. This might all be a bit much for a new roleplayer. So I'd suggest you a have a look at GURPS Lite and see if the rules are too complicated. If they aren't try Caravan to Ein Arris. If you want to adapt it to a post-apocalyptic setting, just ask here on the forums. People will help you with that. Just bear with us when we get a bit too long-winded and over-enthusiastic. If you liked your first adventure, try to find someone playing D20 Modern to have something to compare it to. If you decide for GURPS, buy the Basic Set and GURPS Action 1 & 2 only. This will get you something like "classes" in D20 Modern and a good idea how to run a modern campaign that feels like an action movie. If you are more interested in the mystical aspects of D20 Modern (what is generally called Urban Fantasy) buy some books of the Monster Hunter series. This will give you the tools to run a campaign like Buffy or The Dresden Files. The only catch is that Action and Monster Hunters are only available on http://e23.sjgames.com/ which means you need a credit card or a Paypal account to buy them. On the other hand you can get some idea about what the books are like by looking at the preview PDFs. However, these books will really help you to build a campaign and characters to fit it. The Basic Set can be overwhelming in this regard. If you can't find GURPS players in your area, you might also ask here on the forums. There might also be people who play GURPS online via chat or some specialised tools. In fact, if you want to give it a try, message me. I'm busy until mid-May, but if you speak fluent English or German we can possibly work something out around that time. |
04-22-2012, 04:04 AM | #32 |
Join Date: Sep 2004
Location: Lancashire, UK
|
Re: GURPS or Modern D20?
There is another factor to consider (which might not be a problem in the short term, but could be in the mid- to long term): D20 Modern is essentially a dead game. It is based of the 3E DnD engine, and Wizards are currently working on 5e; 4e was a radical change, too.
GURPS is a living game, even if the rate of producing new material is more 'steady' than other , highly prolific companies. |
04-22-2012, 04:24 AM | #33 | |
Join Date: Nov 2009
Location: Oregon
|
Re: GURPS or Modern D20?
Quote:
|
|
04-22-2012, 07:01 AM | #34 |
Join Date: Dec 2009
|
Re: GURPS or Modern D20?
Pathfinder granted a stay of execution for D20. But eventually it will all be in the dumpsters. Some of it will find new life as el cheapo PDFs and in the public domain, as smaller companies find it harder and harder to get their games published after yet more book deals fold.
|
04-22-2012, 07:01 AM | #35 |
Join Date: Apr 2011
|
Re: GURPS or Modern D20?
I was pretty much in the original poster's shoes about a year ago.
Before that, I played D&D3.5 extensively, D&D Modern a little, and Star Wars D20 a little (plus other systems). D&D4 drove me away. I had been very resistant to using GURPS, stemming from the chaos and complexity of 3rd ed. I only took a second look because I loved what I'd heard about the Transhuman Space setting-- and even then I spent months trying to adapt it to D20 or World of Darkness before deciding to give GURPS itself a try. GURPS 4 is a fantastic system that now I consider superior to D20 even in it's native habitat: medieval high-fantasy. Other posters have done a good job explaining GURPS's advantages. A few other things I've noticed that might help you:
|
04-22-2012, 07:30 AM | #36 | |
Join Date: Oct 2005
Location: Göttingen, Germany
|
Re: GURPS or Modern D20?
Well, not quite true actually ;)
There are a lot of creature and generic template compilations, though unfortunately not in one big volume - if it's ready 4th ed. GURPS Bestiary will be a great step in this direction, although AFAIK it will focus on real world animals ... However, you'll find a lot of templates in different sourcebooks, Hardcover and PDF. The one most similar to a D&D Monster Manual is "GURPS Dungeon Fantasy Monsters", the beginning of a series with a lot of Dungeon Meat =) Then we have a whole book about everything with Dragons (GURPS Dragons). GURPS Fantasy, Banestorm (Fantasy-World) and GURPS Horror both include many templates which are really useful not only in the specific genre but also in related settings (for instance a Vampire from Horror could also be used in a modern WoD-like game). There is the whole series "GURPS Creatures of the Night" which brings you a lot of different stuff, just check out the content for something you like... You can also use 3e material like the 'Fantasy Bestiary' for instance, the conversions can be done very quickly. There are different unofficial pdf creature compilations available online. ... Quote:
Last edited by OldSam; 04-22-2012 at 07:49 AM. |
|
04-22-2012, 08:52 AM | #37 | |
Join Date: Apr 2011
|
Re: GURPS or Modern D20?
Quote:
A new GM won't have most of those books and will be hard-pressed to find where the particular template they need is located. At least, that's been my experience. And I'm eagerly awaiting bestiary as well. Though hopefully it or its PDF supplements aren't limited to just animals. |
|
04-22-2012, 09:42 AM | #38 | ||
Join Date: Jan 2006
Location: Central Europe
|
Re: GURPS or Modern D20?
Quote:
Quote:
__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
||
04-22-2012, 11:36 AM | #39 | ||
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
|
Re: GURPS or Modern D20?
Quote:
Quote:
Aside from that, D20 Modern itself may be "dead", but the folks who released a bunch of supplements for it went and made themselves a new version with their own take on it, called Modern 20. Edit: Having said all that, I encourage the original poster to check out GURPS Lite, and try GURPS. Once you get over the differences between D&D-style and GURPS-style, the flexibility of GURPS is really an advantage over D20. Armin
__________________
Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. Last edited by Armin; 04-22-2012 at 11:41 AM. Reason: additional content |
||
04-22-2012, 01:07 PM | #40 |
Join Date: Feb 2006
Location: Not in your time zone:D
|
Re: GURPS or Modern D20?
D20 versus GURPS...
IMHO that's like Dungeon Seige versus Oblivion/ Skyrim. Or like video games in general versus paper & dice games. I like the ideas presented in D20 games but I find the system restrictive. I'll agree, however, that the versatility of GURPS can be mindblowing. So on the one hand you have a straight forward choice delineated predefined setting but on the other you have absolutely anything you want... and you don't have to buy to try. PS have you looked at any other games systems?
__________________
"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
|
|